File Details
v0.3.0-classic
- R
- May 12, 2026
- 47.05 KB
- 5
- 1.15.8
- Classic
File Name
HelloStock-v0.3.0-classic.zip
Supported Versions
- 1.15.8
HelloStock
v0.3.0 (2026-05-12)
Full Changelog Previous Releases
- Expand HelloStock into a full crafting-stockpile companion
This collapses the addon's organic growth into a single change. The
high-level theme is moving from a hard-coded ingredient checklist to a
recipe-aware stockpile and craft planner that talks to itself across the
paired-account scope.
Items / data model- Replace Defaults.lua with Items.lua, organised as Consumables and
Ingredients tabs with sub-categories (flasks, battle/guardian elixirs,
combat potions, protection potions, food & drink, Blasted Lands buffs,
Jujus, weapon buffs, bandages, utility, explosives, herbs, ores, stones,
leather, cloth, elemental, alchemy supplies, cooking supplies, parts,
enchanting). - Items can carry
recipe,classes,indent,separator, and
roundUpTometadata; recipes may declareyieldfor crafts that
produce more than one (e.g. Dense Dynamite at yield=2). - Categories ordered greatest-to-smallest within each type to match the
established UI pattern.
Stockpile and tooltips - Tooltip.lua: global hook on GameTooltip / ItemRefTooltip appends a
"Stockpile (N total)" breakdown, a "Can craft" list of characters that
know the recipe, "Made from" / "Used in" sections derived from
Items.lua, with yield-aware framing for multi-output recipes. The hook
is rebuild-safe so it plays nicely with other tooltip addons.
To gather / To craft views - ComputeGatheringList propagates demand through nested recipes via a
topological sort, appliesroundUpTo(so e.g. 50 E'kos rounds to 51),
and divides ingredient demand by recipeyield. - ComputeCraftList is the sibling that emits the crafts themselves,
rounded up to yield multiples and carrying both the items-to-make and
the action count. - UI: new "To gather" and "To craft" tabs; rows show Need / Stock /
Gather|Craft with yellow / white / red colouring. Cell-wide hover
overlays open a tooltip with the ingredient breakdown for that quantity;
SHIFT expands sub-recipes down to raw ingredients (header line marks
the option in yellow). The craft view shows a small green
ready-check on rows where at least one tracked character knows the
recipe.
Filtering and class picker - Account-wide "In stock", "With target", "Under target" checkboxes
(linked: toggling "Under target" implies "With target"); persisted
through /reload by binding on OnShow rather than file-load time. - Per-character class filter dropdown (saved to HelloStockCharDB) on the
Consumables tab; swaps in-place with a red player-class button when
toggled to the current character's class. Shaman / Paladin hidden by
faction. Items declare which class groups (MELEE, CASTER, MANA, AGI,
STR, TANK) they benefit, with warriors included in AGI buffs. - Two-pass row render so separators only appear between visible rows
after filtering.
Recipe scanning and sync - Core scans the trade-skill and craft (enchanting) windows, hashes the
result with FNV-1a, and only broadcasts a snapshot when the set of
known recipe IDs changes. - Comm.lua: payload now carries
crft=(recipe IDs known by the
character) alongside stocks;Comm:IsBusy()exposes pending in/out
state so the UI can grey the manual sync button and show an
explanatory tooltip while a sync is running. - System-message filter suppresses "No player named X is currently
playing" spam for paired characters that are offline.
UI polish - Frame default position on the right edge, with SetUserPlaced(false) so
WoW's per-character layout cache stops overwriting it. /hs resetpos
and an Options-panel button reset to default. - Top-left collapse/expand-all button aligned with the category arrows;
per-tab collapsed state remembered. - Empty-state messaging: centred under the divider, green when all
targets met, yellow when nothing is targeted yet. - BoP items show a small lock badge to make non-poolable stock obvious.
- E'ko rows indent under their parent Juju with an L-bracket connector;
Blasted Lands buffs share a category with their reagents, separated by
a divider row.
Minimap, options, slash commands - Native minimap button (Minimap.lua) with angle-based positioning
persisted to HelloStockDB; toggle from Options. - /hs cleartargets, /hs gather, /hs resetpos, /hs minimap, plus the
existing /hs and /hs debug.
Co-Authored-By: Claude Opus 4.7 (1M context) noreply@anthropic.com
- Replace Defaults.lua with Items.lua, organised as Consumables and

