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HelloLog

Logger of loot, gold, kills, and reputation for Classic Era

File Details

v0.3.0-classic

  • R
  • May 17, 2026
  • 25.07 KB
  • 0
  • 1.15.8
  • Classic

File Name

HelloLog-v0.3.0-classic.zip

Supported Versions

  • 1.15.8

HelloLog

v0.3.0 (2026-05-17)

Full Changelog Previous Releases

  • Bump version to 0.3.0
    Co-Authored-By: Claude Opus 4.7 (1M context) noreply@anthropic.com
  • Use book icon for minimap button
    Co-Authored-By: Claude Opus 4.7 (1M context) noreply@anthropic.com
  • Add minimap icon and AddOns settings panel
    Main window now hides by default and remembers its shown state per
    character. A new minimap button (left-click toggles the window,
    right-click opens settings, drag to reposition) provides the entry
    point, and a "HelloLog" section under AddOns settings lets you
    enable or disable the icon.
    Co-Authored-By: Claude Opus 4.7 (1M context) noreply@anthropic.com
  • Add DESIGN.md with an Ideas section
    Capture a future feature idea — a chronological event view that
    interleaves loot/kills/deaths/zone changes/consumables/rep/etc. in
    timeline order. Open questions noted for when we pick it up.
    Co-Authored-By: Claude Opus 4.7 (1M context) noreply@anthropic.com
  • Subtract traded and disenchanted items from session loot
    Snapshot bag contents on TRADE_SHOW and on UNIT_SPELLCAST_SENT for
    Disenchant (spell 13262). On TRADE_CLOSED / UNIT_SPELLCAST_SUCCEEDED
    diff after a small settle delay and decrement matching session-loot
    buckets (and their per-mob entries) by however many of each itemID
    left the player's possession.
    Trade cancellations and failed/interrupted disenchant casts clear the
    pending snapshot so they don't fire spurious decrements. Mats from a
    successful disenchant continue to land in the loot list via the
    existing LOOT_ITEM_CREATED_SELF chat handler.
    Co-Authored-By: Claude Opus 4.7 (1M context) noreply@anthropic.com
  • Track consumable use during a recording
    New Consumables module snapshots bag contents and watches
    BAG_UPDATE_DELAYED for decreases in items of class 0 (Consumable),
    recording them on the current session. Detection is suppressed while
    merchant/mail/trade windows are open so vendored, mailed, or traded
    items don't get logged as consumed.
    A new "Consumables (N)" section in the detail view lists each used
    item with quality color, count, and per-hour rate. Sessions with
    consumable activity (but no kills, loot, rep, or deaths) are no
    longer treated as empty by Stop.
    Co-Authored-By: Claude Opus 4.7 (1M context) noreply@anthropic.com
  • Estimate repair cost per death
    Snapshot equipped items with durability on PLAYER_DEAD and approximate
    each death's repair cost as 10% of their summed sell prices — the
    death tax drops 10% durability and classic-era repair cost tracks
    sell price closely. Display per-death cost on each row of the Deaths
    section and the session total in the section header (with a "~"
    prefix to flag it as an estimate). Cost is recomputed lazily if
    GetItemInfo was cold-cached at death time.
    Co-Authored-By: Claude Opus 4.7 (1M context) noreply@anthropic.com