File Details
v0.3.0-classic
- R
- May 17, 2026
- 25.07 KB
- 0
- 1.15.8
- Classic
File Name
HelloLog-v0.3.0-classic.zip
Supported Versions
- 1.15.8
HelloLog
v0.3.0 (2026-05-17)
Full Changelog Previous Releases
- Bump version to 0.3.0
Co-Authored-By: Claude Opus 4.7 (1M context) noreply@anthropic.com - Use book icon for minimap button
Co-Authored-By: Claude Opus 4.7 (1M context) noreply@anthropic.com - Add minimap icon and AddOns settings panel
Main window now hides by default and remembers its shown state per
character. A new minimap button (left-click toggles the window,
right-click opens settings, drag to reposition) provides the entry
point, and a "HelloLog" section under AddOns settings lets you
enable or disable the icon.
Co-Authored-By: Claude Opus 4.7 (1M context) noreply@anthropic.com - Add DESIGN.md with an Ideas section
Capture a future feature idea — a chronological event view that
interleaves loot/kills/deaths/zone changes/consumables/rep/etc. in
timeline order. Open questions noted for when we pick it up.
Co-Authored-By: Claude Opus 4.7 (1M context) noreply@anthropic.com - Subtract traded and disenchanted items from session loot
Snapshot bag contents on TRADE_SHOW and on UNIT_SPELLCAST_SENT for
Disenchant (spell 13262). On TRADE_CLOSED / UNIT_SPELLCAST_SUCCEEDED
diff after a small settle delay and decrement matching session-loot
buckets (and their per-mob entries) by however many of each itemID
left the player's possession.
Trade cancellations and failed/interrupted disenchant casts clear the
pending snapshot so they don't fire spurious decrements. Mats from a
successful disenchant continue to land in the loot list via the
existing LOOT_ITEM_CREATED_SELF chat handler.
Co-Authored-By: Claude Opus 4.7 (1M context) noreply@anthropic.com - Track consumable use during a recording
New Consumables module snapshots bag contents and watches
BAG_UPDATE_DELAYED for decreases in items of class 0 (Consumable),
recording them on the current session. Detection is suppressed while
merchant/mail/trade windows are open so vendored, mailed, or traded
items don't get logged as consumed.
A new "Consumables (N)" section in the detail view lists each used
item with quality color, count, and per-hour rate. Sessions with
consumable activity (but no kills, loot, rep, or deaths) are no
longer treated as empty by Stop.
Co-Authored-By: Claude Opus 4.7 (1M context) noreply@anthropic.com - Estimate repair cost per death
Snapshot equipped items with durability on PLAYER_DEAD and approximate
each death's repair cost as 10% of their summed sell prices — the
death tax drops 10% durability and classic-era repair cost tracks
sell price closely. Display per-death cost on each row of the Deaths
section and the session total in the section header (with a "~"
prefix to flag it as an estimate). Cost is recomputed lazily if
GetItemInfo was cold-cached at death time.
Co-Authored-By: Claude Opus 4.7 (1M context) noreply@anthropic.com

