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HelloLog

Logger of loot, gold, kills, and reputation for Classic Era

File Details

v0.4.0-classic

  • R
  • May 17, 2026
  • 26.69 KB
  • 0
  • 1.15.8
  • Classic

File Name

HelloLog-v0.4.0-classic.zip

Supported Versions

  • 1.15.8

HelloLog

v0.4.0 (2026-05-17)

Full Changelog Previous Releases

  • Bump version to 0.4.0
    Co-Authored-By: Claude Opus 4.7 (1M context) noreply@anthropic.com
  • Move XP gain to its own line in the compact panel
    The combined stats line (time/kills/deaths/money/XP) overflowed the
    panel width once XP was added. Split XP onto a dedicated line between
    the stats and items-value rows, mirroring the vendor/rep line pattern,
    and bump the panel content offset to make room.
    Co-Authored-By: Claude Opus 4.7 (1M context) noreply@anthropic.com
  • De-duplicate PLAYER_DEAD into a single death per life
    PLAYER_DEAD can fire more than once for the same death (notably after
    a /reload while still a corpse), which was producing duplicate entries
    in the recording. Gate recordDeath on an alive->dead transition flag,
    synced from UnitIsDeadOrGhost on world-enter and re-armed by
    PLAYER_ALIVE / PLAYER_UNGHOST.
    Co-Authored-By: Claude Opus 4.7 (1M context) noreply@anthropic.com
  • Raise panel frame level above action-bar flyouts
    DragonflightUI and other action-bar skins create flyout buttons a few
    frame levels above their parent bar, which on MEDIUM strata covered
    the HelloLog window. Bumping from +1 to +100 above the minimap clears
    typical flyout stacks while staying in MEDIUM.
    Co-Authored-By: Claude Opus 4.7 (1M context) noreply@anthropic.com
  • Show XP per hour in the compact stats line
    Mirrors the kills/hr formatting next to the XP total so the live
    panel surfaces the same rate already visible in the detail header.
    Co-Authored-By: Claude Opus 4.7 (1M context) noreply@anthropic.com
  • Track XP gained, rested bonus, and level-ups per session
    Adds an XP module that records total XP via PLAYER_XP_UPDATE, the
    rested portion parsed from CHAT_MSG_COMBAT_XP_GAIN, and each ding from
    PLAYER_LEVEL_UP. Rendered as a new section in the detail panel and as
    a compact "X XP +N lvl" piece on the stats line. Sessions with only XP
    activity are no longer discarded on Stop. The section stays hidden for
    level-60 characters that gain no XP and have no level transitions.
    Co-Authored-By: Claude Opus 4.7 (1M context) noreply@anthropic.com