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HelloLog

Logger of loot, gold, kills, and reputation for Classic Era

File Details

v0.1.0-classic

  • R
  • May 15, 2026
  • 16.76 KB
  • 2
  • 1.15.8
  • Classic

File Name

HelloLog-v0.1.0-classic.zip

Supported Versions

  • 1.15.8

HelloLog

v0.1.0 (2026-05-15)

Full Changelog Previous Releases

  • Wire toc to CurseForge project 1544304
    Co-Authored-By: Claude Opus 4.7 (1M context) noreply@anthropic.com
  • Add CurseForge release workflow
    Tag pushes matching v* trigger BigWigsMods/packager, which:
    • packages the addon into a release zip
    • creates a GitHub release using the built-in GITHUB_TOKEN
    • uploads to CurseForge when CF_API_KEY is configured as a repo secret
      .pkgmeta sets package-as: HelloLog so the zip folder name matches
      the toc, and ignores the workflow, pkgmeta itself, README, and the
      logo so they aren't shipped to clients.
      To finish setup:
    1. Create the project on CurseForge and copy its project ID.
    2. Add "## X-Curse-Project-ID: <id>" to HelloLog.toc.
    3. Add a CF_API_KEY repo secret (https://www.curseforge.com/account/api-tokens).
    4. Tag a release: git tag v0.1.0 && git push --tags
      Co-Authored-By: Claude Opus 4.7 (1M context) noreply@anthropic.com
  • HelloLog: per-zone session log for Classic Era
    A loot, gold, kill, reputation, and zone-visit tracker that records
    into a single per-zone bucket per recording session.
    Recording flow
    • Pressing Record locks the active bucket to the player's current
      zone. ZONE_CHANGED_NEW_AREA only appends a timestamped visit
      entry; the bucket stays attached to its starting zone until Stop
      archives it or /hl wipe clears everything.
    • Recording state (HelloLogDB.state.recording) and the locked zone
      (state.zone) persist across /reload; secondsActive is flushed
      once per second so a reload loses < 1s.
    • Stop archives the live bucket to HelloLogDB.history with a
      closedAt timestamp. New archives the current bucket and starts a
      fresh one in the player's current zone.
      Data captured per bucket
    • Loot: CHAT_MSG_LOOT parsed against LOOT_ITEM_SELF/_MULTIPLE
      /_PUSHED/_CREATED with item links, counts, quality, and icons.
    • Money: positive deltas on PLAYER_MONEY.
    • Kills: any hostile NPC damaged by a MINE|PARTY|RAID source that
      subsequently fires UNIT_DIED is credited as a kill (so healers
      and non-DPS roles get attribution without relying on PARTY_KILL,
      which is subgroup-scoped).
    • Per-mob loot: drops attributed to the player's current dead
      target at the moment the loot message arrives.
    • Reputation: CHAT_MSG_COMBAT_FACTION_CHANGE parsed against
      FACTION_STANDING_INCREASED/_DECREASED into a signed delta per
      faction.
    • Zone visits: timestamped log of every ZONE_CHANGED_NEW_AREA
      while recording, plus the seed zone on Start / New.
      UI
    • Single Blizzard BasicFrameTemplateWithInset window, 420px wide
      by default, anchored TOPRIGHT to UIParent (below the minimap)
      so dragging and resizing grow downward.
    • Compact header: Record / Stop / Details buttons, zone name,
      one stats line below (time · kills (rate) · gold with dim
      middle-dot separators), an optional rep line, and a quality-
      bordered icon grid of looted items below.
    • Clicking Details widens the panel to 560 and shows an expanded
      body whose mode cycles Live → History list → Back via a single
      toggle button. The body has a pinned session summary above a
      scrollable section stack:
      Reputation — per-faction cumulative delta with /hr rate
      Zones visited — timestamp · zone · duration
      Items — name, count, /hr rate, quality-coloured
      By mob — kill count + rate · item count + drop icons
    • Hovering any per-mob drop icon adds "From this mob: N/hr" to its
      tooltip. Per-hour rates are suppressed for the first 30s.
      Persistence (HelloLogDB, per-character)
    • sessions[zone] — currently open buckets
    • history[] — archived buckets, sorted by closedAt desc in
      the history list view
    • state.recording, state.zone — recording lock
    • ui.point, ui.expanded — window placement and toggle
      Slash commands
      /hl or /hellolog: start, stop, show, detail, reset, resetpos, wipe
      Files
      Core.lua — addon bootstrap, event multiplexer, slash router
      Session.lua — bucket lifecycle: Start/Stop/Close/New/Tick/Wipe,
      zone lock, archive
      Loot.lua — chat-loot parser and money delta tracker
      Rep.lua — reputation parser
      Kills.lua — damage→UNIT_DIED kill attribution
      Detail.lua — expanded body: summary + sections + history browser
      UI.lua — main frame, buttons, compact stats lines
      🤖 Generated with Claude Code