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HealthBarColor - Health Bar Color

freely customize player, target, focus, boss, and pet health bar colors and textures

File Details

3.6.0-Midnight-Beta5

  • B
  • Dec 13, 2025
  • 1.55 MB
  • 2.0K
  • 12.0.0+4
  • MoP Classic + 2

File Name

HealthBarColor-3.6.0-Midnight-Beta5.zip

Supported Versions

  • 12.0.0
  • 5.5.0
  • 4.4.1
  • 3.4.3
  • 1.15.5

Changelog

Version [3.6.0-Midnight-Beta5] - 2025-12-13

Fixes

  • Adapted to the removal of UnitHealthPercentColor

Version [3.6.0] - 2025-10-12

Updated

  • Retail interface version to: 110207

Added

  • Merged "Support for Party Frame in the Font module #24" into master.

Version [3.5.9] - 2025-10-12

Updated

  • Retail interface version to: 110205

Version [3.6.0-Midnight-Beta4] - 2025-11-15

Fixes

  • PersonalResourceDisplay -> added hooks to reapply colors when the game changes them to default.

Version [3.6.0-Midnight-Beta3] - 2025-11-15

Added

  • Retail: New module: PersonalResourceDisplay, change textures and colors of the personal resource display.

Version [3.6.0-Midnight-Beta2] - 2025-11-15

Notes

  • The health value color option is now working.

Updated

  • Updated the method for determining health value colors by using the new ColorCurve API.

Removed

  • Removed debuff colors from the color options.

Version [3.6.0-Midnight-Beta] - 2025-11-12

Notes

  • Do not use the color option health value for now. I will try to implement a new method once i found more time to dig into the new api.

Updated

  • Disabled Modules DebuffColor and Overabsorb.
  • HBC_Unit.lua -> Health percentage is now determined via the new UnitHealthPercent.

Version [3.5.8] - 2025-08-07

Updated

  • Retail interface version to: 110200

Version [3.5.7] - 2025-07-11

Added

  • Added Mists support.

Version [3.5.6] - 2025-06-23

Updated

  • Retail interface version to: 110107

Version [3.5.5] - 2025-05-04

Fixes

  • Retail: BiggerHealthBar.lua -> In an attempt to resolve the issue of the distorted player frame texture, I unregistered the following events from the player frame: (UNIT_ENTERED_VEHICLE, UNIT_EXITING_VEHICLE, UNIT_EXITED_VEHICLE, ). The trade-off is that there is no longer a fully functional vehicle UI, but I think it's worth it. If there are any unforseen issues please contact me.
  • Retail: BiggerHealthBar.lua -> In an attempt to resolve the issue of the distorted player frame texture, I unregistered the following event from the AlternatePowerBar (UNIT_DISPLAYPOWER). This should avoid updating the art on the PlayerFrame on shape-shifting (which is hidden anyways). If there are any unforseen issues please contact me.

Version [3.5.4] - 2025-04-30

Updated

  • Retail interface version to: 110105

Version [3.5.3] - 2025-03-16

Updated

  • Retail: BiggerHealthBar.lua -> changed the size of the healthbar to not overlap the border.

Removed

  • Removed the FrameColor.lua skin module in preparation for an upcoming change with FrameColor.

Version [3.5.2] - 2025-02-25

Updated

  • Retail interface version to: 110100

Fixes

  • Added math speed references + added check to ensure hbc_unit.max_health is always > 0.

Version [3.5.1] - 2025-01-20

Updated

  • Retail interface version to: 110007

Version [3.5.0] - 2025-01-19

Added

  • All flavors: Added "Health Value" as a color option for unit health bars.

Updated

  • Changed event handling to make better use of RegisterUnitEvent.

Version [3.4.2] - 2024-11-23

Updated

  • Vanilla interface version to: 11505
  • Classic interface version to: 40401
  • Retail interface version to: 110005

Version [3.4.1] - 2024-10-22

Fixes

  • All flavors: Fixed a problem where setting the power text to the power color caused a lua error.

Version [3.4.0] - 2024-10-18

Added

  • Retail: The AlternatePowerBar for mana (Shadow, Balance, Ele) now respects the addons color and texture settings if the Texture module is enabled. (Ebon Might and Stagger will follow).
  • Retail: The options frame now has a resize handle that allows the options frame to grow vertically. The options frame now fades to alpha 0.5 when clicking the title bar.

Fixes

  • Classic: Fixed an issue where the color of the druid class could not be changed.
  • Classic: The options frame parent is now set to UIParent in OptionsFrame_classic.xml.

Updated

  • All flavors: Created a new addon-wide table (colorMixins). Instead of creating new color mixins every time SetGradient() is called, the addon will now reuse the mixins from this table, resulting in a slight performance improvement.

Version [3.3.0] - 2024-09-02

Added

  • Retail: New Module -> HideTotemFrame

Fixes

  • UI: The titles for the health and power bar textures now use the correct locale.

Version [3.2.9] - 2024-08-22

Updated

  • retail: Improved the textures of BiggerHelthBar

Version [3.2.8] - 2024-08-21

Updated

  • retail interface version updated to 110002

Version [3.2.7] - 2024-08-10

Removed

  • Removed BetterBossFrame because I could not fix it after the changes.

Version [3.2.6] - 2024-08-05

Fixes

  • Retail: BiggerHealthBar.lua -> fixed the path of the mask texture.

Version [3.2.5] - 2024-07-27

Fixes

  • Retail: Init.lua -> healthTextMiddle now points to the correct FontString.
  • Retail: BiggerHealthBar.lua -> Status texts are now anchored to the HealthBar, making them behave like they did before the tww pre patch.

Version [3.2.4] - 2024-07-23

Updated

  • Adapted to tww UI changes.

Version [3.2.3] - 2024-06-11

Removed

  • Removed some unused local variables.

Version [3.2.2] - 2024-05-30

Fixes

  • Fixed typos that prevented the targets ManaBarTextRight, Focus ManaBarText and Focus ManaBarTextRight from being affected by font settings for the Wrath and Cata versions.

Version [3.2.1] - 2024-05-08

Updated

  • retail interface version updated to 100207

Version [3.2.0] - 2024-05-06

Added

  • Cata support.

Version [3.1.0] - 2024-04-21

Added

  • Return of the PartyColor module. (Enable class colors for party frames (non raid style).)

Version [3.0.4] - 2024-04-15

  • Alternate Power Bar text added to player font module.

Version [3.0.3] - 2024-04-06

Updated

  • Classic Interface version to 11502

Version [3.0.2] - 2024-03-23

Updated

  • retail interface version updated to 100206
  • updated OptionalDeps

Version [3.0.1] - 2024-03-01

Fixes

  • HBC_Unit.lua -> Fixed a problem where UnitPowerType was using the wrong index for classic clients, resulting in all powerTokens using the fallback value ("MANA").

Version [3.0.0] - 2024-02-25

Updated

  • The entire addon base has been rewritten from scratch.
    • Retail and Classic versions have been streamlined.

Highlights

  • New color option "Blizzard green" added. That can restore the default blizzard green healthbar.
  • All statusbars now use gradient colors.
  • Performance improvements. The addon uses even fewer resources.
  • Power Colors can be customized when playing with custom textures.
  • BackgroundTextures added for classic.

Fixes

  • Overabsorb module rewritten to work with the new absorb textures.

Removed

  • PartyColor module as it never fully worked.

Version [2.12.6] - 2024-02-18

Updated

  • vanilla interface version updated to 11501

Version [2.12.5] - 2024-01-17

Fixes

  • disabled the overabsorb module until i have time to catch up to the changes on blizzards side.

Version [2.12.4] - 2024-01-16

Updated

  • retail interface version updated to 100205

Version [2.12.3] - 2024-01-09

Fixes

  • Fixed an issue for Classic and Retail where the game would simply ignore the font set for PlayerName when first starting the game.

Changed

  • Options.lua changed font dropdown widgets from AceGUI-3.0-SharedMediaWidgets to LibDDI-1.0

Version [2.12.2] - 2023-12-18

Added

  • Utils/HookRegistry.lua
  • Textures_classic.lua

Changed

  • BiggerHealthBar module:
    • all classes will now use the texture without an alternate power bar.
    • the AlternatePowerBar and MonkStaggerBar are now hidden.
    • the module now uses the HookRegistry
  • The method of determaining the game version got changed from asking the game version to Init files.

Version [2.12.1] - 2023-12-04

Added

  • Utils/CombatLockdown.lua // helper to delay callbacks to be executed after combat

Fixed

  • BiggerHealthBar.lua // InCombatLockdown added for toPlayerArt function and method added to delay the function until combat ends.

Version [2.12.0] - 2023-12-01

Added

  • BetterBossFrame.lua module added for retail

Version [2.11.6] - 2023-11-20

Added

  • option to hide the minimap icon

Version [2.11.5] - 2023-11-07

Changed

  • retail interface version updated to 100200

Version [2.11.4] - 2023-10-29

Changed

  • Fetch updated german translation.

Version [2.11.3] - 2023-10-25

Added

-CHANGELOG.md

Changed

-Added alpha channels to the BiggerHealthBar_PlayerFrameHealthMask.tga top right and bottom right corners for a smoother transition when using shared media textures.