File Details
3.6.0-Midnight-Beta
- B
- Nov 12, 2025
- 1.54 MB
- 217
- 12.0.0+4
- MoP Classic + 2
File Name
HealthBarColor-3.6.0-Midnight-Beta.zip
Supported Versions
- 12.0.0
- 5.5.0
- 4.4.1
- 3.4.3
- 1.15.5
Changelog
Version [3.6.0-Midnight-Beta] - 2025-11-12
Notes
- Do not use the color option health value for now. I will try to implement a new method once i found more time to dig into the new api.
Updated
- Disabled Modules DebuffColor and Overabsorb.
- HBC_Unit.lua -> Health percentage is now determined via the new UnitHealthPercent.
Version [3.5.8] - 2025-08-07
Updated
- Retail interface version to: 110200
Version [3.5.7] - 2025-07-11
Added
- Added Mists support.
Version [3.5.6] - 2025-06-23
Updated
- Retail interface version to: 110107
Version [3.5.5] - 2025-05-04
Fixes
- Retail: BiggerHealthBar.lua -> In an attempt to resolve the issue of the distorted player frame texture, I unregistered the following events from the player frame: (UNIT_ENTERED_VEHICLE, UNIT_EXITING_VEHICLE, UNIT_EXITED_VEHICLE, ). The trade-off is that there is no longer a fully functional vehicle UI, but I think it's worth it. If there are any unforseen issues please contact me.
- Retail: BiggerHealthBar.lua -> In an attempt to resolve the issue of the distorted player frame texture, I unregistered the following event from the AlternatePowerBar (UNIT_DISPLAYPOWER). This should avoid updating the art on the PlayerFrame on shape-shifting (which is hidden anyways). If there are any unforseen issues please contact me.
Version [3.5.4] - 2025-04-30
Updated
- Retail interface version to: 110105
Version [3.5.3] - 2025-03-16
Updated
- Retail: BiggerHealthBar.lua -> changed the size of the healthbar to not overlap the border.
Removed
- Removed the FrameColor.lua skin module in preparation for an upcoming change with FrameColor.
Version [3.5.2] - 2025-02-25
Updated
- Retail interface version to: 110100
Fixes
- Added math speed references + added check to ensure hbc_unit.max_health is always > 0.
Version [3.5.1] - 2025-01-20
Updated
- Retail interface version to: 110007
Version [3.5.0] - 2025-01-19
Added
- All flavors: Added "Health Value" as a color option for unit health bars.
Updated
- Changed event handling to make better use of RegisterUnitEvent.
Version [3.4.2] - 2024-11-23
Updated
- Vanilla interface version to: 11505
- Classic interface version to: 40401
- Retail interface version to: 110005
Version [3.4.1] - 2024-10-22
Fixes
- All flavors: Fixed a problem where setting the power text to the power color caused a lua error.
Version [3.4.0] - 2024-10-18
Added
- Retail: The AlternatePowerBar for mana (Shadow, Balance, Ele) now respects the addons color and texture settings if the Texture module is enabled. (Ebon Might and Stagger will follow).
- Retail: The options frame now has a resize handle that allows the options frame to grow vertically. The options frame now fades to alpha 0.5 when clicking the title bar.
Fixes
- Classic: Fixed an issue where the color of the druid class could not be changed.
- Classic: The options frame parent is now set to UIParent in OptionsFrame_classic.xml.
Updated
- All flavors: Created a new addon-wide table (colorMixins). Instead of creating new color mixins every time SetGradient() is called, the addon will now reuse the mixins from this table, resulting in a slight performance improvement.
Version [3.3.0] - 2024-09-02
Added
- Retail: New Module -> HideTotemFrame
Fixes
- UI: The titles for the health and power bar textures now use the correct locale.
Version [3.2.9] - 2024-08-22
Updated
- retail: Improved the textures of BiggerHelthBar
Version [3.2.8] - 2024-08-21
Updated
- retail interface version updated to 110002
Version [3.2.7] - 2024-08-10
Removed
- Removed BetterBossFrame because I could not fix it after the changes.
Version [3.2.6] - 2024-08-05
Fixes
- Retail: BiggerHealthBar.lua -> fixed the path of the mask texture.
Version [3.2.5] - 2024-07-27
Fixes
- Retail: Init.lua -> healthTextMiddle now points to the correct FontString.
- Retail: BiggerHealthBar.lua -> Status texts are now anchored to the HealthBar, making them behave like they did before the tww pre patch.
Version [3.2.4] - 2024-07-23
Updated
- Adapted to tww UI changes.
Version [3.2.3] - 2024-06-11
Removed
- Removed some unused local variables.
Version [3.2.2] - 2024-05-30
Fixes
- Fixed typos that prevented the targets ManaBarTextRight, Focus ManaBarText and Focus ManaBarTextRight from being affected by font settings for the Wrath and Cata versions.
Version [3.2.1] - 2024-05-08
Updated
- retail interface version updated to 100207
Version [3.2.0] - 2024-05-06
Added
- Cata support.
Version [3.1.0] - 2024-04-21
Added
- Return of the PartyColor module. (Enable class colors for party frames (non raid style).)
Version [3.0.4] - 2024-04-15
- Alternate Power Bar text added to player font module.
Version [3.0.3] - 2024-04-06
Updated
- Classic Interface version to 11502
Version [3.0.2] - 2024-03-23
Updated
- retail interface version updated to 100206
- updated OptionalDeps
Version [3.0.1] - 2024-03-01
Fixes
- HBC_Unit.lua -> Fixed a problem where UnitPowerType was using the wrong index for classic clients, resulting in all powerTokens using the fallback value ("MANA").
Version [3.0.0] - 2024-02-25
Updated
- The entire addon base has been rewritten from scratch.
- Retail and Classic versions have been streamlined.
Highlights
- New color option "Blizzard green" added. That can restore the default blizzard green healthbar.
- All statusbars now use gradient colors.
- Performance improvements. The addon uses even fewer resources.
- Power Colors can be customized when playing with custom textures.
- BackgroundTextures added for classic.
Fixes
- Overabsorb module rewritten to work with the new absorb textures.
Removed
- PartyColor module as it never fully worked.
Version [2.12.6] - 2024-02-18
Updated
- vanilla interface version updated to 11501
Version [2.12.5] - 2024-01-17
Fixes
- disabled the overabsorb module until i have time to catch up to the changes on blizzards side.
Version [2.12.4] - 2024-01-16
Updated
- retail interface version updated to 100205
Version [2.12.3] - 2024-01-09
Fixes
- Fixed an issue for Classic and Retail where the game would simply ignore the font set for PlayerName when first starting the game.
Changed
- Options.lua changed font dropdown widgets from AceGUI-3.0-SharedMediaWidgets to LibDDI-1.0
Version [2.12.2] - 2023-12-18
Added
- Utils/HookRegistry.lua
- Textures_classic.lua
Changed
- BiggerHealthBar module:
- all classes will now use the texture without an alternate power bar.
- the AlternatePowerBar and MonkStaggerBar are now hidden.
- the module now uses the HookRegistry
- The method of determaining the game version got changed from asking the game version to Init files.
Version [2.12.1] - 2023-12-04
Added
- Utils/CombatLockdown.lua // helper to delay callbacks to be executed after combat
Fixed
- BiggerHealthBar.lua // InCombatLockdown added for toPlayerArt function and method added to delay the function until combat ends.
Version [2.12.0] - 2023-12-01
Added
- BetterBossFrame.lua module added for retail
Version [2.11.6] - 2023-11-20
Added
- option to hide the minimap icon
Version [2.11.5] - 2023-11-07
Changed
- retail interface version updated to 100200
Version [2.11.4] - 2023-10-29
Changed
- Fetch updated german translation.
Version [2.11.3] - 2023-10-25
Added
-CHANGELOG.md
Changed
-Added alpha channels to the BiggerHealthBar_PlayerFrameHealthMask.tga top right and bottom right corners for a smoother transition when using shared media textures.

