HealthBarColor - Health Bar Color

freely customize player, target, focus, boss, and pet health bar colors and textures

File Details

3.0.0-beta2

  • B
  • Feb 22, 2024
  • 935.07 KB
  • 63
  • 10.2.5+2
  • Classic + 1

File Name

HealthBarColor-3.0.0-beta2.zip

Supported Versions

  • 10.2.5
  • 3.4.3
  • 1.15.1

Changelog

Version [3.0.0] - 2024--

Updated

  • The entire addon base has been rewritten from scratch.
    • Retail and Classic versions have been streamlined.

Highlights

  • New color option "Blizzard green" added. That can restore the default blizzard green healthbar.
  • All statusbars now use gradient colors.
  • Performance improvements. The addon uses even fewer resources.
  • Power Colors can be customized when playing with custom textures.
  • BackgroundTextures added for classic.

Fixes

  • Overabsorb module rewritten to work with the new absorb textures.

Removed

  • PartyColor module as it never fully worked.

Version [2.12.6] - 2024-02-18

Updated

  • vanilla interface version updated to 11501

Version [2.12.5] - 2024-01-17

Fixes

  • disabled the overabsorb module until i have time to catch up to the changes on blizzards side.

Version [2.12.4] - 2024-01-16

Updated

  • retail interface version updated to 100205

Version [2.12.3] - 2024-01-09

Fixes

  • Fixed an issue for Classic and Retail where the game would simply ignore the font set for PlayerName when first starting the game.

Changed

  • Options.lua changed font dropdown widgets from AceGUI-3.0-SharedMediaWidgets to LibDDI-1.0

Version [2.12.2] - 2023-12-18

Added

  • Utils/HookRegistry.lua
  • Textures_classic.lua

Changed

  • BiggerHealthBar module:
    • all classes will now use the texture without an alternate power bar.
    • the AlternatePowerBar and MonkStaggerBar are now hidden.
    • the module now uses the HookRegistry
  • The method of determaining the game version got changed from asking the game version to Init files.

Version [2.12.1] - 2023-12-04

Added

  • Utils/CombatLockdown.lua // helper to delay callbacks to be executed after combat

Fixed

  • BiggerHealthBar.lua // InCombatLockdown added for toPlayerArt function and method added to delay the function until combat ends.

Version [2.12.0] - 2023-12-01

Added

  • BetterBossFrame.lua module added for retail

Version [2.11.6] - 2023-11-20

Added

  • option to hide the minimap icon

Version [2.11.5] - 2023-11-07

Changed

  • retail interface version updated to 100200

Version [2.11.4] - 2023-10-29

Changed

  • Fetch updated german translation.

Version [2.11.3] - 2023-10-25

Added

-CHANGELOG.md

Changed

-Added alpha channels to the BiggerHealthBar_PlayerFrameHealthMask.tga top right and bottom right corners for a smoother transition when using shared media textures.