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HardcoreRotation

Rotation helper for WoW Classic Hardcore: shows the next 3 spells, your keybind, why to use them, and survival alerts. AoE or single target, automatic.
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HardcoreRotation-BySiberiano12-v1.1.0.zip

File nameHardcoreRotation-BySiberiano12-v1.1.0.zip
Uploader
Siberiano12Siberiano12
Uploaded
Oct 7, 2026
Downloads
4
Size
35.3 KB
Flavors
Classic
File ID
9085746
Type
R
Release
Supported game versions
  • 1.15.9

What's new

v1.1.0

New

  • Three next spells: the queue now shows up to 3 spells after the main one. Choose 1, 2 or 3 in the options ("Next spells").
  • AoE or single target, automatically: the addon counts the enemies fighting you (nameplates) and switches to AoE spells when there are several. A label above the icon shows "AoE: N enemies" or "Single target". Melee classes count enemies in melee range; Hunters, Warlocks, Priests, caster Druids and Elemental Shamans count every enemy in the fight.
  • Force the mode: Automatic / Single target / AoE in the options, with /hcr mode [auto|single|aoe], or with a keybind (Key Bindings > AddOns > HardcoreRotation) that cycles the three modes.
  • More action bars: keybind and glow now work with ElvUI, Dominos and any bar addon built on LibActionButton, besides the default bars and Bartender4.
  • /hcr debug: prints the fight snapshot and, for every spell in your rotation, why it is or isn't suggested. Use it to report a wrong suggestion.
  • Shaman rotation reworked:
    • Healing Stream Totem when hurt in combat; Healing Wave to top off between pulls.
    • Cure Poison and Cure Disease when you have one of those debuffs.
    • Frost Shock to stop a fleeing target; Purge when the enemy has a magic buff.
    • Earth Shock right after Stormstrike (bonus nature damage), Earth Shock to finish.
    • Totems for tough fights: Stoneskin (2+ enemies on you), Strength of Earth (elite), Searing, and Magma / Fire Nova for 3+ enemies.
    • Elemental: Elemental Mastery on elites and groups, Chain Lightning on 2+ enemies.
    • Weapon imbue order: Windfury, then Rockbiter, then Flametongue.
    • Shocks share a cooldown, so only one shock appears at a time.

Fixed

  • "Only in combat" did nothing while the frame was unlocked: the "?" placeholder kept showing. The frame now hides out of combat.

Changed

  • Enemy counting ignores mobs that are fighting other players (uses your threat list when the game provides it).

Notes

  • With "Only in combat" on, the frame only shows up in combat, so move it during a fight or turn the option off for a moment.

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