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HaoZuDui

This plugin’s main function is to invite players into the group based on conditions, and it has absolutely nothing to do with the "BiaoGe" plugin!
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RaidLeaderSecretary-v0.1.7-WotLK.zip

File nameRaidLeaderSecretary-v0.1.7-WotLK.zip
Uploader
WowDaGuanRenWowDaGuanRen
Uploaded
Aug 20, 2026
Downloads
6
Size
71.0 KB
Flavors
MoP ClassicTitan Reforged Classic
File ID
8692762
Type
R
Release
Supported game versions
  • 5.5.4
  • 4.4.2
  • 3.80.2
  • 3.4.5

What's new

[0.1.7] - 2026-08-21

Fixed / 修复

  • Broadcast logs "sent" but messages never delivered: The previous v0.1.6 approach wrapped ChatThrottleLib:SendChatMessage in pcall, but pcall's first return value only indicates whether the function call threw an error, not whether CTL actually queued the message. When CTL returned (false, reason) (e.g. internal queue full / BURST limit), pcall returned (true, false, reason) and the code interpreted ok=true as "sent successfully", printing a false-positive "已发送到" log while the message was silently dropped. Additionally, CTL is primarily designed for Addon Message rate-limiting, not regular chat messages, and may enqueue-but-not-deliver ordinary chat traffic.

    • 修复喊话点击后日志显示"已发送到 X 个频道"但实际一条都没发出去的问题:v0.1.6 用 pcall 包裹 ChatThrottleLib:SendChatMessage,但 pcall 的第一个返回值只代表「函数调用有没有抛错」,不代表「CTL 是否真的入队成功」。当 CTL 入队失败返回 (false, reason) 时,pcall 返回 (true, false, reason),代码把 ok=true 当成"发送成功"打印"已发送",实际消息被静默丢弃。而且 CTL 主要为 Addon Message 设计,对普通聊天消息反而可能入队后不真正发送。

Changed / 变更

  • Simplified broadcast to direct synchronous SendChatMessage (reference: HanHua addon): Removed all ChatThrottleLib dependency, C_Timer.After interval queue (2s/3s), and three-layer pcall return-value parsing. Now iterates selected channels and calls SendChatMessage(msg, chatType, nil, channelID) directly and synchronously, exactly like the HanHua addon does. WoW 3.3.5 server accepts same-content messages to multiple channels in a tight loop (proven by HanHua working fine), so no queueing/throttling is needed. Cooldown mechanism (60s) and immediate-cooldown-on-click are retained to prevent rapid re-clicking.

    • 简化喊话发送方式(参考 HanHua 插件):移除 ChatThrottleLib 依赖、C_Timer 间隔队列(2秒/3秒)、三层 pcall 返回值解析。现在直接同步循环调用 SendChatMessage(msg, chatType, nil, channelID),和 HanHua 插件完全一致。WoW 3.3.5 服务器对循环发送多频道相同内容消息是接受的(HanHua 一直这么用没问题),不需要客户端限速/队列。冷却机制(60秒)和点击立即标记冷却保留,防止快速重复点击。

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