Guild Bank Ledger

*BETA* - Persistent guild bank transaction logging with automatic multi-player sync.

File Details

v0.31.1

  • R
  • May 5, 2026
  • 351.09 KB
  • 43
  • 12.0.5
  • Retail

File Name

GuildBankLedger-v0.31.1.zip

Supported Versions

  • 12.0.5

GuildBankLedger

v0.31.1 (2026-05-05)

Full Changelog Previous Releases

  • Merge pull request #17 from RussellFeinstein/layout-sort
    Layout + Sort UI scroll fixes (v0.31.1)
  • Stamp release 0.31.1 (v0.31.1)
    UI fix release: the Layout editor's Add-item input is reachable
    again on captured display tabs, the Sort tab's ScrollFrame fills
    the rest of the window so long plans scroll all the way to the
    bottom, and the Sort tab's Plan summary, progress label, and Moves
    heading stay pinned above the scroll instead of disappearing under
    the user's scroll position.
    Co-Authored-By: Claude Opus 4.7 (1M context) noreply@anthropic.com
  • Pin Sort tab Plan summary + progress + Moves heading above scroll
    These three widgets used to live inside the ScrollFrame, so they
    scrolled out of view as soon as the user moved past the first few
    op rows. During a long sort the running "op N / M" counter became
    invisible without scrolling back up. Moved them into a new
    SimpleGroup header between the controls row and the ScrollFrame.
    Op rows, Deficits, and Unplaced still go in the scroll. The progress
    label widget ref is rebuilt on every Preview as before, so the live
    SetText path in _SortView_OnProgress is unchanged.
    Co-Authored-By: Claude Opus 4.7 (1M context) noreply@anthropic.com
  • Anchor Sort tab ScrollFrame to fill remaining height
    Without the BOTTOMRIGHT anchor to container.content, AceGUI's Flow
    layout left the ScrollFrame short of the window edge, so the tail of
    tall plans (long move lists, deficits, unplaced) was hidden below the
    scroll's fixed bottom. Same fill-remainder pattern Transactions /
    Gold Log / Consumption already use.
    Co-Authored-By: Claude Opus 4.7 (1M context) noreply@anthropic.com
  • Move Layout add-item row above item-rows + slot map
    The Add-item input was sitting at the bottom of the per-tab scroll
    content, below the item rows and slot map. On captured display tabs
    that gave AceGUI's content-height bookkeeping enough trailing widgets
    to clip the row from the wheel-scrollable area, so the only way to
    add an item by hand was inaccessible. Same trailing-widget bug the
    save bar hit in v0.30.4 (see the design notes on
    _LayoutEditor_BuildInnerTabContent).
    Moves the row up next to Capture / Unpin All. Same widgets, same
    callback, same HasLayoutWrite() gate. The underlying AceGUI scroll
    bug is unchanged.
    Co-Authored-By: Claude Opus 4.7 (1M context) noreply@anthropic.com