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Group Sentinel

Remember the players who made the run great: recommend the good ones and get a warm alert when you regroup with them plus a discreet, private heads-up before repeating a group that went badly. Personal, account-wide, fully localized.

File Details

GroupSentinel v1.0.1

  • R
  • Jun 12, 2026
  • 80.80 KB
  • 8
  • 12.0.7+1
  • Retail

File Name

GroupSentinel.zip

Supported Versions

  • 12.0.7
  • 12.0.5

Changelog — Group Sentinel

All notable changes to this project are documented here. Format loosely based on Keep a Changelog. Dates are ISO (YYYY-MM-DD).

 


 

[1.0.1] — 2026-06-11

Added

  • Post-key recommendation prompt. After a completed Mythic+ key, an optional window lists your group members with a checkbox each, so you can recommend exactly who you want in one go (already-recommended players are skipped; a noted player shows unchecked, in red). Toggle in Options → Alerts.
  • Mythic+ success rate per good player. A new "Success" column on the good-players table shows timed / total keys played together, color-coded (green ≥ 70 %, yellow ≥ 40 %, red), and sortable by rate then volume.
  • "Top 5 — lucky charms" in the Hall of Fame: the good players with your best timed-key rate (minimum two keys together).
  • "Top 5 — most played with" in the Hall of Fame: your most frequently grouped good players, by number of encounters.
  • Customizable alert sounds. Pick the warning and good-player alert sounds from five short in-game sounds, with an instant preview, in Options → Alerts.
  • Group Finder indicators. A red (noted) or green (recommended) dot now shows on each Group Finder row — on search results (the leader, the only name the API exposes) and on every individual applicant to your own group. The tooltip also shows recommended status, not just the noted one.
  • Dated note history. Editing a player's note archives the previous one with its date. A small journal button in the edit window opens a compact side panel listing every past note, newest first.
  • Localized dates. All dates now follow the addon language (MM/DD/YYYY in English, DD/MM/YYYY in French, DD.MM.YYYY in German, …).

Changed

  • Smart import merge. Importing a player you already have no longer just skips them: missing fields (note, role, faction, key level, unknown class) are filled in from the imported entry, without ever overwriting your data.
  • Pinned KPIs. On both stats pages the title, total and KPI cards stay fixed at the top while the breakdowns below scroll.
  • The blacklist alert window now fades in combat, like the good-player alert.
  • Wider main window with re-balanced columns so localized headers fit, and a roomier Import/Export box.
  • The developer-only commands are now gated by a salted hash of the owner's BattleTag instead of a reversible obfuscation: the tag is never stored in any recoverable form, only its digest is kept and compared.

Fixed

  • Muted players are now hidden during combat too. The chat filter could lose track of who sent a line in combat (the game may return the sender's name as protected), so muted messages slipped through. It now matches the sender by GUID (with a name fallback), which also re-hides their 3D speech bubble in combat. Recommended players are never muted, even via that fallback.
  • Encounter counter rework. It used to count a player the moment they appeared in the roster, so it grew on every /reload. It now counts once per shared run: a Mythic+ key start, or a boss kill in a raid (counted once per raid lockout = instance + difficulty + week). The dedup is persisted, so reloading, leaving and re-entering the instance, or re-forming the group never re-counts anyone — only a genuinely new run does. A full raid counts once, never once per boss.
  • Muting now applies immediately after editing an entry, instead of waiting for the next roster update.
  • Right-click from the guild roster now pre-fills the player's class.
  • Right-click on an online Battle.net friend now shows the Group Sentinel menu and resolves the WoW character they're currently playing.
  • Recently-seen table: the Guild header and guild names now span the full width of the (wider) table.
  • Alert sounds are played by fixed sound-kit IDs, with a fallback, so an alert is never silent even if a sound is unavailable.