File Details
RandomChatTTS-0.1.0.zip
- R
- Jun 22, 2026
- 17.46 KB
- 2
- 12.0.7
- Retail
File Name
RandomChatTTS-0.1.0.zip
Supported Versions
- 12.0.7
Changelog
Unreleased
- Replaced the name-prefix pitch overrides with leader pitch: whatever the party or raid leader says is read at max pitch, and it follows the role so it moves with leadership instead of matching a fixed name.
- Settings panel under Interface > AddOns > Random Chat TTS for the on/off toggles and sliders, so you don't have to remember the slash commands. Open it with /rct options. The commands still work and stay in sync with the panel.
- Split the single RandomChatTTS.lua into Core/, Chat/, and UI/ files. No behaviour change; the addon table moved from file-locals onto the shared RCT table.
0.1.0
- Initial release
- Reads party/raid/leader/raid-warning chat aloud via C_VoiceChat TTS
- Assigns each group member a random, preferably-unique voice on join
- Announces the assigned voice in chat + spoken sample
- Queued playback, chat-escape cleanup, /rct settings command
- /rct config — movable window to view/change each member's voice (with preview)
- "Yell" mode: raid warnings + ALL-CAPS/!! messages read with raised pitch & max volume via SAPI XML prosody (/rct yell, /rct yellpitch)
- /yell channel support: reads nearby players' yells (incl. your own), each with a random voice from a separate non-pruned pool (/rct readyell)
- Language filter for random assignment (/rct langs; default English + Finnish); manual /rct config picks still allow any voice. Languages with no offline voice (Finnish) keep their Online voices despite excludeOnline.
- Pitch-offset fallback: when distinct voices run out, reused voices get a distinct pitch so people still sound different (uniqueness over the voice+pitch pair)
- Name-prefix pitch overrides (namePitchOverrides; default "Ale" -> max pitch)
- Configure your own voice in /rct config (persists; used when readSelf/readYell on)
- Mute while in combat, resume after (/rct combat, default on); also resets the speech queue on combat start/end so it can't get stuck silent
- Markup test lab (/rct lab): try each markup feature per voice with sliders/dropdowns, record works/fails per voice (persisted), and /rct dumptests to print results

