promotional bannermobile promotional banner

Goldsmith - Crafting Profit Planner

Find the most profitable crafts on every character, queue them, buy the materials in a few clicks with Buy next, then craft with one button. Costs use your own stats and live AH prices. Tracks your real profits. Supports TSM and Auctionator but not needed.
Back to Files

Goldsmith-2.7.4-beta

File nameGoldsmith-2.7.4-beta.zip
Uploader
sunseteffectsunseteffect
Uploaded
Oct 31, 2026
Downloads
57
Size
515.8 KB
Flavors
Retail
File ID
9379258
Type
B
Beta
Supported game versions
  • 12.1.7

What's new

Goldsmith 2.7.4-beta

Queue and Buy next

  • Craft next mills everything the queue needs first, then crafts: one tool swap each way instead of mill, ink, mill, ink
  • The queue panel by the profession window keeps the Craft next button in one place while you craft: the key, then the button, the tool button right under it, then the list
  • Buy next waits greyed ("Waiting for the AH...") right after a purchase or while the AH is busy; it looked ready but ignored the press
  • A queue already planned at a loss (orders taken on purpose) buys a little over plan without asking. The loss warning is only for a price that takes a queue that makes money below zero

Sell now

  • Also tells you when something worth selling comes into your bags (from the bank or the mail), not only after a scan
  • Something you posted that came back unsold counts again
  • Break-even for a material you both craft and buy uses what the ones you hold cost, as the item page does

Item page and costs

  • What yours cost you counts what you hold on every character, AH listings included (it only counted the character you were on)
  • Silver and gold of one item no longer share costs: the gold page took the silver's prospecting cost and showed a huge profit
  • Your own sales say "You sell 1.1 a day" (and "both tiers" when the tiers share a name), so they don't read as the whole market's sales
  • Clearer wording: whose cost and break-even each line is, and the ROI under Profit each now

Fixes

  • Overview: Cheap materials today lists one material per line
  • Stats: expected profit judges each craft at the prices of its own day, so the number no longer moves with the market
  • Soulbound gear in the bank stays out of your stock and the Held board
  • History: the Item box fits the filter row
  • Plan: "11% chance to get 68 back, each craft" when planning more than one craft

This mod has no additional files