Goldsmith-2.6.3-beta
What's new
2.6.3-beta
New
- Recommendations on today's prices: what to craft is decided on what materials are worth today, not what you paid. Recommended sticks to easy crafts that clear your "Worth a to-do at" setting.
- What your materials cost you: plans, the queue and Craft complete show profit on what you paid. An orange note says when selling the materials would make more.
- Pick what to salvage: right-click a milled, prospected or recycled material in a plan to choose which item to salvage for it, like spare potions in your bags. Items you've never salvaged are marked as an estimate.
- Vendor items on the AH: when the AH sells a vendor material for less, the plan buys it there.
- Mailbox totals: opening your mailbox posts one line with your AH sales and the purchases waiting in it.
- Characters on several realm groups: Goldsmith's AH scan now notes which realms it came from. On a character elsewhere, its material prices still count (one AH for the whole region), but gear prices don't. An orange note in the top right says so.
Fixes
- Buying materials for a craft no longer used a lowered sale price (Malleable Root showed 6g while the AH asked 19g).
- A recipe that needs concentration no longer switches to a mix you'd have to buy for when you already hold the materials for the better one. The crafts your concentration can't cover yet wait for it to come back.
- Soulbound materials no longer get the "old or missing AH price" warning.
- Held materials win over buying unless buying is much cheaper, so the plan doesn't flip after a price update.
- Queue: the step that's stuck shows why (Needs Alchemist's Lab Bench, Needs Luminant Flux) instead of "Needs materials" or "Open another profession".
- Queue panel: the row the button is on no longer repeats the button's text.
- The vendor shopping line says the whole amount to buy ("Buy 54 Luminant Flux from a vendor: enough for every step").
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