v0.8.0
What's new
tag b52c0a40d4ae24f8876ccf17266bd372e77af1d1 v0.8.0
Author: Chairface30 <chairfaceserverop@gmail.com>
Date: Thu Oct 15 00:07:45 2026 -0400
Gnomish Pachinko v0.8.0
- **The host's box switches to the new host reliably** (Bink in particular). A host the game had not loaded yet was asked for once and, if not there 1.5 seconds later, Tinkmaster stood in. Now the box clears the old host first and asks again every quarter second for up to four seconds.
- **Cogwhistle shows in the host's box during his duel turns,** lit green like his portrait in the talk box. The host used to stay there while he shot. The host comes back for your turn and when the duel ends.
- **Composed levels:** 14 new level pictures, each built around one to three big brick structures with the pegs set around them in rows, grids, rings and lines: Gull Wings (three tiers of rails), Copper Bowl (a bowl holding a triangle of pegs), Filigree (corner curls, a swag rail and a scroll), Ram Horns (a hump that curls up at both ends), Cloudbow (three bows landing on a cloud), Sealed Letter (a closed envelope to break into), Figure Eight, Spoked Star, Sunburst (brick rays around a bumper), Cup Rows (staggered cups), Watchful Eyes (nested open rings), Acorn Jar (steel walls round a dense grid, with a drain), Brass Brackets (steel brackets round a teardrop Super Slide) and Grand Spiral (one long Super Slide). They make up about two thirds of the levels from 11 on; the older patterns fill the rest, and neighboring levels never share a picture. The level numbers, objectives, gimmicks and your editor-approved levels are unchanged, but most generated boards look different.
- **Where the colors go:** oranges favor the structures over the filler pegs, especially brick ends, pieces tucked into curls and corners, and the tips of the star and sunburst, and they spread out instead of bunching. The two green pegs sit in the upper part of the board, one on each side, where the first shots land.
- The level before each boss or duel (levels ending in 9) is a breather with fewer oranges, and a new gimmick makes its debut on a sparser board.
- **The window fits the screen:** the game and the level editor shrink to fit when they are taller or wider than the screen (1080p, or a large UI scale), and refit when the resolution or UI scale changes. `/pachinko scale <40-150>` picks a size in percent (useful to enlarge it on a 4K screen); it still shrinks to fit. `/pachinko scale auto` goes back to fitting.
commit 8e2eca7f7b437c6ec01c41feeeac5c5abf03c9c3
Author: Chairface30 <chairfaceserverop@gmail.com>
Date: Thu Oct 15 00:07:44 2026 -0400
Gnomish Pachinko v0.8.0
Co-Authored-By: Chairface Chippendale <chairfaceserverop@gmail.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
commit 5b734d03ef065e23647c680b6897eeafd65a92c3
Author: Chairface30 <chairfaceserverop@gmail.com>
Date: Wed Oct 7 20:09:00 2026 -0400
Mascot: clear the old host and keep asking until the new one loads
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
commit 9a4ee7a8d3a2f1b41fe8245128e31b2c49de3851
Author: Chairface30 <chairfaceserverop@gmail.com>
Date: Wed Oct 7 19:00:13 2026 -0400
Duel: Cogwhistle takes the host's box during his turns
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
commit 6a725add3ae0c0b188e3710b64f3d7b230ada082
Author: Chairface30 <chairfaceserverop@gmail.com>
Date: Wed Oct 7 14:14:38 2026 -0400
Composed levels: 14 hero-structure pictures, colors placed by structure
New layout families built around brick hero structures with ordered peg
filler (Gull Wings, Copper Bowl, Filigree, Ram Horns, Cloudbow, Sealed
Letter, Figure Eight, Spoked Star, Sunburst, Cup Rows, Watchful Eyes,
Acorn Jar, Brass Brackets, Grand Spiral), drawn twice as often as the
older patterns via L.FAMILY_ORDER; composed pictures skip random rails.
Oranges are dealt by weight (bricks, caps, pockets, radial tips) with a
spread penalty; greens go to the upper board, one each side. Levels
ending 9 are breathers (60% oranges); gimmick debuts are sparse.
The moving-piece guide test now finds levels whose slider is reachable.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
commit 079515b93b5c0548441364957251c81c1293ab46
Author: Chairface30 <chairfaceserverop@gmail.com>
Date: Wed Oct 7 11:36:02 2026 -0400
Window fits the screen: auto-scale for 1080p, /pachinko scale for size
The game window (1070x1054) and the editor shrink to fit the screen and
refit on UI_SCALE_CHANGED / DISPLAY_SIZE_CHANGED. /pachinko scale 40-150
sets a size (still shrunk to fit); /pachinko scale auto returns to fitting.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This mod has no additional files

