File Details
v1.04 beta
- R
- May 21, 2026
- 533.08 KB
- 42
- 12.0.7+1
- Retail
File Name
GM_CDM-v1.04-beta.zip
Supported Versions
- 12.0.7
- 12.0.5
v1.04 beta:
Too many to count.
- Can now set Custom Icons (Static or Sprite Animations) for Spells and Bars as well as some resources (point/combo etc).
- Can set custom icons per state (i.e. charging, ready spell, not ready spell etc).
- Can set conditional custom icons for spells.
- Renamed the Project to GM CDM for convinience.
- Readjusted many arrangement related aspects for the options window.
- You can add or hide any spell ID from view
Tips:
When using custom icons, be mindful of sizes, recommended maximum for spells is 128x128 pixels tga format, sprites should be made carefully because depending on the compression used, it may or may not appear, and the colums/rows set matter on whether you will get it working or not. Many such details can make a big difference, and if you use large images you will crash your game, so be mindful of such things.
That said, if you happen to want to set icons for specific states (for example collapsing star during void meta) make sure to add all relevant spell IDs, set the icons to them and then hide them from view.
Notes:
Some features wont work flawlessly in this beta build, to be expected, and even that took about 3 weeks to debug properly without causing performance issues. These will be fixed eventually, they are mostly visual inconsistencies related to the new features.
Even though this is a beta build it will still be placed under the release category so everyone can use it.