GearLab 0.3.0
What's new
GearLab 0.3.0
First CurseForge release.
Faster
- Building a layout is about nine times faster. Each trial now updates only the stats your targets use instead of re-adding every slot, and stat conversions are reused.
- Slot suggestions and stat comparisons are kept until your plan, targets or sheet values change, instead of being recalculated on every redraw.
- Bag changes, loading screens and the end of combat no longer re-read all your items. GearLab rebuilds only when your equipped gear, spec or level actually changes.
- A closed planner does no work. Bursts of item data are drawn once per frame.
- GearLab only runs per-frame code while a layout is being built.
- Journal loot is scanned at most three times while item data arrives, instead of five.
Clearer
- Adding items is Alt-click or drag-and-drop. The paste boxes are gone;
/gearlab addstill accepts an item link from chat. - The planner shows your average item level, equipped and planned, and the character-window panel shows it next to the planned changes.
- Saved plans opens a menu to load or delete a plan.
/gearlab delete <name>also deletes one. - GearLab has an entry in the addon menu under the minimap.
- Hover the raid and dungeon level buttons to see how they work.
- The developer-only workload probe and the Diagnostics tab are gone.
/gearlab reportopens a copyable problem report. - Messages use plain wording, for example "after combat" instead of "addon restrictions".
- Layouts never plan the same weapon in both hands, or an item above your level.
Unchanged
Stat comparisons, the purple character-window values, stat-target layouts, the Journal loot pool and saved plans work as in 0.2.1. Earlier notes are in docs/releases in the source repository.
This mod has no additional files

