GatherPlate.zip
What's new
## 3.3.5
- Removed farming routes and treasure overlays. No more orange lines or extra dots on the minimap or world map.
- Settings no longer shows Routes or Treasures tabs.
- Nameplate anchors are unchanged.
## 3.3.4
- Nameplates only draw when Blizzard's waypoint is actually on the dirt in your view.
- If the node is off-screen the plate hides. It no longer slides around the edges of the UI.
- Plate follows the engine waypoint every frame instead of a guessed camera projection.
## 3.2.0
- Routes are drawn as connected lines on the world map and minimap, not as map pins.
- Farm loops close into a circuit. Treasure sets stay open paths.
- Uses Frame:CreateLine with a texture fallback.
## 3.1.2
- Rebuilt route drawing. Farm routes are on by default.
- Checkpoints always plot on the current zone minimap (clamped to the rim).
- World-map pins parent to the map canvas and refresh while the map is open.
- `/gp routedebug` prints map id, enabled routes, and pin counts.
## 3.1.1
- Farming routes now draw on the minimap and the world map.
- Knowledge treasures moved to their own Treasures tab.
- Voidstorm uses zone map 2405 instead of the Slayer's Rise submap.
- Pins no longer require an exact map-ID match, so subzones still show the route.
- `/gp treasures` opens the Treasures tab.
## 3.1.0
- Added a Routes tab on the left of the settings pane.
- Bundled Midnight herb and ore farm loops for Eversong Woods, Zul'Aman, Harandar, and Voidstorm.
- Bundled published Midnight herbalism and mining knowledge-treasure waypoints.
- Routes can be toggled on or off individually. Enabled checkpoints draw on the minimap in that zone.
- Master switch: Show routes on minimap.
- Commands: `/gp routes`, `/gp route list`, `/gp route on <key>`, `/gp route off <key>`, `/gp route all on`, `/gp route all off`.
- Route paths are original GatherPlate loops based on public Method / Wowhead / wow-professions pathing. They are not Zygor files.
This mod has no additional files

