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Galvin's UnitBars

Displays resource bars that can be moved around.

File Details

8.01-release

  • R
  • Oct 25, 2022
  • 458.62 KB
  • 200
  • 10.0.2
  • Retail

File Name

GalvinUnitBars-8.01-release.zip

Supported Versions

  • 10.0.2

lightweight tag 0da6d0f26cec3181d8574b32105eec30aa13e09e 8.01-release
Author:    GalvinSR <teyasio@comcast.net>
Date:    Tue Oct 25 12:21:30 2022 -0400

commit 0da6d0f26cec3181d8574b32105eec30aa13e09e
Author: GalvinSR <teyasio@comcast.net>
Date:   Tue Oct 25 12:21:30 2022 -0400

8.01 release
    Bar.lua: Statusbar code rewritten
    Bar.lua: Updated the math in SetFillTimeDurationTexture()
    Bar.lua: Updated the most of the statusbar code with more features
    Bar.lua: all spark code removed.  RuneBar.lua now handles the spark
    Default.lua: Added paladin aura and warrior stance spell IDs to make GetPlayerStance() work correctly
    Options.lua: When disabling a bar that is already hidden. Like target health. The events in triggers would not be turned off
    Default.lua: Triggers - Stance Enabled option was not saving
    Main.lua: Spell book scanning rewritten. now scans for flyout spell IDs
    Main.lua: Removed function Main:CheckAura() and replaced by blizzards function C_UnitAuras.GetPlayerAuraBySpellID()
    Bar.lua: Triggers only checks for stances once when the stance change is main, before this, the check was in the main loop
    Options.lua: Profiles by specialization would have a blank menu entry by default if you did a reset. This would cause to switch to profile with no name.  This now defaults to the first profile in the list instead
    Bar.lua: If animation was fading or scaling in. Then switched to play 'out' would cause the frame to get shown after instead of being hidden
    Controls.lua: The aura box menu was not letting the user click a spell and would have to enter the spellID instead
    Options.lua, main.lua: Frame moving options removed and replaced by blizzard's edit mode
    Options.lua: stances: Added druid forms and warrior stances
    Controls.lua: Aura menu works much faster now when typing in the name of a spell
    Controls.lua: Sometimes the spellID would not show in the tooltip when mousing over an aura in aura menu
    Main.lua: Maelstrom power type was missing.  This will now show up in power colors
    Main.lua: Predicted power should work in more langauges
    Main.lua: Talents recoded
    Options.lua: Talent menus: Highlighted talents mean free. Highlighted pvp talent means selected
    Controls.lua: Made the pulldown menu for talents have a slightly larger font
    ComboBar.lua: Animacharged added to triggers
    ComboBar.lua: Animacharge options removed from Region
    StaggerBar.lua: Blackout kick + Purify Brew will trigger the pause timer
    StaggerBar.lua: Pause Timer: Sync Fill Direction and Clipping settings wasn't working
    StaggerBar.lua: To make this less confusing.  Overlay removed and replaced with Layered (hidden). Check your settings if something isn't right. These options were bugged. Should work correctly now
    StaggerBar.lua: Autohide pause bar will make the stagger bar shift position. To fix this use floating mode or change the anchor point.  Made this change since moving the staggar bar around the pause bar was causing both bars to move around
    Triggers.lua: Stances now will not be enabled on bars that don't have stances
    Options.lua: Padding All was not working correctly for region backgrounds