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GalaxyChat

A simple chat addon that allows class-colors, name and keyword pings, and url copying.
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v1.1.0

File nameGalaxyChat-v1.1.0.zip
Uploader
GalaxyhamGalaxyham
Uploaded
Aug 26, 2026
Downloads
11
Size
20.4 KB
Flavors
Retail
File ID
8741381
Type
R
Release
Supported game versions
  • 12.1.0

What's new

GalaxyChat

v1.1.0 (2026-08-26)

Full Changelog Previous Releases

  • Bump version from v1.0.6 to v1.1.0
  • Fix: memory sawtooth from unbounded per-message cache scanning
    ColorNamesInMessage looped over the ENTIRE player cache (every name
    ever seen, potentially thousands of entries) for every chat message,
    across all 17 registered chat events. Cost scaled with cache size, not
    message size, so each pattern-escape/gsub/closure created per cached
    name per message generated continuous garbage on busy channels
    (raid/guild/world chat) — producing the climb-then-drop memory pattern
    as WoW's GC periodically caught up. Benchmarked at ~20s CPU per 1000
    messages with a 5000-entry cache.
    Additionally, the cache was only pruned/enforced once at login, so it
    (and the cost above) grew unbounded for the rest of a long session.
    Add Cache.nameIndex (Core.lua): a name -> classToken table maintained
    incrementally on Cache.Set and rebuilt only when entries are removed
    (Prune/Enforce/Clear). ColorNamesInMessage now tokenizes each message
    once and does an O(1) index lookup per word instead of iterating the
    cache, cutting per-message cost from ~4000x down. Hyperlink-protected-
    range detection also now runs at most once per message, and only when
    a link is actually present.
    Add a periodic maintenance ticker (CACHE_MAINTENANCE_INTERVAL, 5 min)
    that re-runs Cache.Prune/Enforce during play instead of only at login,
    so the cache stays bounded for the whole session.
    Verified: guild online/offline links still render correctly, plain-
    text name mentions still color, no-op messages return unchanged.

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