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FreezingTracker

A moveable tracker bar for Frost Mage (Spellslinger) that displays live Freezing debuff stacks on your target. Built for Midnight 12.0.

File Details

FreezingTracker.zip

  • R
  • May 29, 2026
  • 241.13 KB
  • 2.0K
  • 12.0.5
  • Retail

File Name

FreezingTracker.zip

Supported Versions

  • 12.0.5

FreezingTracker — Changelog

v3.0.0 — New Options Panel, Threshold Controls & Stack-Tracking

This release rebuilds how the bar listens to the Freezing debuff so stacks stay accurate through every situation that used to drop them — target swaps, long fights, frame churn between competing UI elements, and combat protection on the underlying buff. It also introduces a brand-new in-game options panel — opened with /ft — with editable value fields, a configurable threshold, color pickers, and a parent-frame anchor selector.

Added

  • New in-game options panel. A custom-styled panel — opened with /ft — replaces the old Blizzard interface options screen. A dark theme with three sections (Bar, Color, and Anchor Settings) gathers every setting in one place: width, height, font size, segments, bar texture, base/threshold/background/border colors, hide-toggles, lock, and full anchoring.
  • Editable value fields. Every slider shows its current value as a field you can click and type an exact number into, in addition to dragging the slider.
  • Configurable threshold. The stack count that switches the bar to threshold color is now a slider (1–20) instead of a hard-coded value of 10. Found under Color Settings → Threshold.
  • Anchor Parent Frame selector. Attach the bar to one of seven anchor targets so it can ride along with your existing HUD layout. Choices include UIParent, Blizzard's Essential Cooldown Viewer, and the player/target/pet frames of common unit-frame setups. Found under Anchor Settings → Parent Frame.
  • Source Point / Relative Point selectors. Full control over which corner of the bar attaches to which corner of the anchor frame, plus X/Y offsets in pixels.

Fixed

  • Stacks no longer disappear mid-combat. The single most-reported v2.x bug. The bar would sometimes drop to zero for a few seconds while the Freezing debuff was still live, then jump back. The new tracking pipeline uses a multi-source read with a 5-tick debounce, so transient hiccups in any one source no longer surface to the bar. Stacks now stay rock-solid through full-length fights.
  • Stacks survive long fights without drift. Previously a frame-pointer cache could silently go stale during a long encounter, causing the bar to lose track of the debuff until a target switch. Tracking is now anchored to the debuff's own identity, not the frame that happens to be drawing it.
  • Stacks survive HUD layout changes mid-fight. If another piece of UI re-laid-out its cooldown frames during combat, the bar could lose the debuff entirely. The new pipeline re-acquires through that churn invisibly.
  • First-stack-after-targeting is instant. Acquiring a new target with an active Freezing debuff now seeds the bar with the live stack count immediately rather than waiting for the next stack tick.
  • No more duplicate render passes. Internal write-coalescing prevents redundant redraws when the same stack value arrives from multiple internal sources on the same frame. Same visual result, less work per tick.
  • Combat-exit clean-up. Leaving combat now does a one-shot rescan to repair any frame-tracking state that drifted under combat protection. Eliminates the "first OOC tick after a fight looks wrong" edge case.

Changed

  • Threshold default raised to 10. Aligns the default with where Shatter procs actually matter for most Frost Mage builds; the threshold is now a slider so you can match it to your spec or content.
  • Bar states model. Internally the bar resolves color through an ordered state table (base → threshold), which is what makes the threshold slider possible.

Removed

  • The old Blizzard-interface options panel. Settings now live in the custom /ft panel; the addon no longer registers a page under Blizzard's AddOns options.
  • Glow effect. Dropped from scope — the bar is color-only. The pixel-glow flagged as "coming" in v2.1 will not ship.
  • Old aura-event scanning path. Replaced wholesale by the new tracking pipeline above.

Known / coming next

  • Changing settings during combat will still defer some changes to combat exit; this is unavoidable for anything Blizzard locks down mid-combat.