ForeverUI 1.0.14
What's new
- No more "blocked" messages when a druid shifts in a fight. Changing form makes the game refresh every action button and then lay its own bars out again. ForeverUI's buttons were on the game's lists, and the game's hidden buttons carried a little of ForeverUI's code, so the game counted that whole refresh as ForeverUI's and, in combat, blocked its own bars under our name: "the game didn't allow MainActionBar:ClearAllPointsBase()", "MultiBar6:HideBase()" and dozens more in /fui errors. Nothing was broken, but it was noise every shift. ForeverUI's buttons now get their updates from ForeverUI itself and stay off the game's lists, and the game's own buttons are left exactly as the game made them. Warrior stances and anything else that swaps the bar page benefit the same way.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects

