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ForeverUI

Complete UI for WoW: Forever in one addon - raid & party frames with click-casting, a Skada/Recount-style damage meter, action bars, unit frames, nameplates, bags, chat and a quest helper. Flat, dark, movable. Type /fui.
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ForeverUI 1.0.11

File nameForeverUI-1.0.11.zip
Uploader
SolindiusSolindius
Uploaded
Nov 10, 2026
Downloads
1.0K
Size
8.2 MB
Flavors
Forever
File ID
9541554
Type
R
Release
Supported game versions
  • 1.60.1

What's new

  • Weakened Soul shows on your teammates in a fight. Since 1.0.8 the HoT row sits in the top-left, the same corner as Renew. Once a fight started, the row forgot how much room Renew took and slid back on top of it, so the Weakened Soul drawn in the row was hidden under the Renew icon. The row now keeps its place in combat. A shield clicked on a teammate's frame is also remembered on that frame again, so its Weakened Soul corner lights up even when the game hides their name.
  • The enemy team shows up in a battleground. It asked the game for the scoreboard only while it was on screen, and on the way in, before the gates, the scoreboard holds only your own side, so it hid and never asked again. It now keeps asking for as long as you're in the battleground.
  • Level and role on each enemy, and no more "Hunter Hunter". Forever has no specs: the scoreboard's spec is just the class name, so the class is shown once. That also means every enemy it remembered had been filed as damage, healers included; those are forgotten. When the game gives a role, it shows as a healer, tank or damage icon, and an unknown role is left blank instead of a question mark. The scoreboard has no level, so a level fills in once you've seen that player's nameplate, targeted them or moused over them.
  • The Party List shows your whole group in a battleground or raid. It only listed your own five, and in Warsong Gulch that left half the team off it. In a raid it now lists everyone, you included, in columns of ten, and it switches back to your party by itself when the raid breaks up.
  • A note about packs: nothing is going away. Everything you have stays right where it is. ForeverUI has gotten about as big as one addon should, so new things like dungeon paths and more for PvP will come as packs you download beside it. A window explains this once, and /fui packs shows it any time. You don't have to do anything.
  • Contingency Plan lands on the player you click. The healer frames could put it on you instead (Ash). A friendly spell the client files as harmful was aimed at that player's target, and with nothing valid there the game gave it to the caster; those clicks are now put right, once. Two other ways a rank could end up on you are closed too: a name typed with its rank, and a ranked spell on a click that also rezzes, fires a trinket or an instant.
  • Move it or lock it, on the screen, for everything. Rest the mouse on the enemy team, a bar, the party list, the minimap buttons, anything movable, and a small tab comes up above it with its name and a lock. Drag the tab to move it; click the lock to pin it. Each has its own lock, saved with your profile, and anything new gets one too. It stays out of the way in a fight and in /fui move, and Essentials has a switch if you'd rather not have it.
  • Drag the Healing, Tanking or DPS window by its title bar. No move mode, no pretend party: pick up the title and put it down, out of combat. A small lock beside it pins that window where it is, and a click opens it again. Each window has its own lock.

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