ForeverUI 1.0.6
What's new
- The damage meter, the tanking panel, the flight timer and the enemy team in a bronze frame. Painted panels in place of the plain dark boxes. Each meter gets its own picture beside the title, with the fight next to it, and the tanking panel a shield and TANKING across the top. The meter and the tanking panel go back to the plain look with "Bronze frame" in their settings, and on a window narrower than the frame allows.
- Move the tanking panel in a fight. It only shows while you're tanking, so it couldn't be moved when it was in the way. Drag it anywhere on it, in combat or out.
- The meter's per-second number is short. It showed every decimal, like 13.730769230769. It now shows 13.73 at the most, and in a fight, when the game hides the exact number, the whole number.
- Pop-ups stay clear of the game's questions. A roll you won could cover the buttons of "Do you want to destroy this item?". While a question is open, the pop-ups now start below it.
- Errors are told to the right place. Any ForeverUI error was announced as "something went wrong inside the party frames". The party frames now only speak up about their own.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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