ForeverUI 1.0.3
What's new
1.0.3
- The target's cast bar can go on its own. New switch on the Cast Bars tab, "Target's cast bar on its own". Off, it hangs under the target frame as before. On, it is a bar of its own, placed anywhere in move mode.
- The bag window stays where you put it. It used to go back to the corner every time it opened. Dragging it now saves the spot, through restarts.
- The white ring round the minimap is hidden along with the rest of the round art.
1.0.2
- Every extra mouse button can be bound on the bars. In keybind mode, buttons 6, 7 and 8 (and the rest of the extra buttons) were swallowed without binding. They bind under their own names now, so a mouse with more side buttons works.
- No damage mark on group frames by default. The red crossed-swords badge drew on every damage player in a group, which looked like a red X. Damage players now show nothing unless you set the role by hand on the Roles page. Tank and healer marks are unchanged.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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