ForeverForge_Auction_0.11.0.zip
What's new
0.11.0
Full game restart needed after updating (a new file was added - /reload isn't enough).
- New: You paid. Everything you buy at the auction house or a vendor remembers what you paid, and the tooltip shows it - "You paid 1g 20s, AH, 12 days ago". Gear remembers its own price even after weeks in the bank (two of the same sword keep their own prices); stacks show an average. Hover a line in Posting to see what your price makes or loses after the 5% cut. It's a line in the tooltip editor, so you can move or hide it (thanks, Krowe).
- New: BUY the bait. Bait lines in Posting get a BUY button: one click buys the bait, then the line is priced again from what's left (thanks, Krowe).
- New: Past bait % over the bait (Auction settings » Posting): BAIT? can price a line that far over the bait instead of from the next real price - never above the next real price less your undercut (thanks, Krowe).
- New: click UPGRADE again to sort by your second ranked stat, then the third. The stat it sorts by lights up in the heading (thanks, Dieiwin - Carl).
- Random-suffix gear says "varies - open" in the UPGRADE column: a line like "...of the Wolf" holds several rolls, so it can't show one (Blizzard's window doesn't either). Open it - every listing shows its own numbers. Upgrades only keeps these lines (thanks, Tybo).
- Safer BUY: one purchase at a time - extra clicks while the server is still answering are ignored. With nothing picked, BUY won't buy when the listings under a line have different stats; click the one you want.
- Fixed: AVAILABLE on gear and bags showed x1 for listings that hold several auctions. It now counts every one, like Blizzard's window, and the opened item's total adds them all up.
- Fixed: Blizzard's auction window after switching - it waits out of sight at full size now, so skins like EllesmereUI draw it properly.
- Behind the scenes: shop prices are remembered when you visit a vendor, for Training's craft costs.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

