Forever Simple Combat Text 0.20.1
What's new
0.20.1
- Hits named right for every class. Combat Text now reads from the game's own spell tables which spells can never hurt anyone by themselves (buffs, procs, potions, Healthstones, tracking, racials, shields, totems that don't attack). Such a spell no longer takes one of your hits or gives its name to one, so Shadow Trance no longer names a Corruption tick, Clearcasting a druid's hits, or a Healthstone a hit used just before.
- Damage over time spells wait for their first tick to be due before taking a tick, and a hit from a damage shield (Thorns on you) keeps the shield's name.
0.20.0
- Pick the alert box's colours. Two new rows at the foot of Alerts, behind its More line: Box colours (Edge and Background, each opening the game's colour picker) and Box opacity (78% by default). Asked for in the comments.
- The drained part of the alert bar is now dark and see-through inside a thin gold frame, instead of gold-brown.
0.19.2
- The alert box is dark and see-through again. A solid gold sheet lay under its dark fill, so the inside came out a muddy gold. Now only its thin edge is gold.
0.19.1
- Hide tracking. A new switch under Hits on you hides the buff lines for your tracking (Find Herbs, Find Minerals, a hunter's tracks and the rest) when you switch them out of combat. Off by default. Asked for in the comments.
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