Forever: CCG - beta v0.14.2
What's new
0.14.2
- deck select popup on start a match
- remove 'active deck'
- allow editing decks when in queue
0.14.1
- dungeon creature cards can now be collected by looting the corpse, so kills that give no experience still count
- fix for dungeon creatures whose names appear with an extra word (e.g. Tormented Soul in the Hall of Thanes) not being recognised
- looting a corpse that already counted from experience no longer rolls for its card again
- rules guide update to explain how dungeon kills are counted, and that each spell unlock gives 4 copies
0.14.0
- cards for the new dungeons added: Hall of Thanes, Ruins of Lordaeron and Excavation Site (final boss achieves still not in the game so the Final Boss cards for these cant be earned for now)
0.13.8
- localisation support, with additional languages available as a separate download
0.13.7
- fix for error-11, messages now wait and resend when the game blocks addon messages
0.13.6
- cards now link themselves in their unlock notification
0.13.5
- network census in background occasionally
0.13.4
- network census
- added recent players list
- fix for dot and damage displays in PvP
0.13.3
- fix for retry error-08
0.13.2
- fix for some network retries
0.13.1
- fix for spells from boss cards
0.13.0
- breaking networking changes
- fixed an issue where PvP would no longer work after starting the solo campaign
0.12.8
- fix for spells and other effects in PvP
0.12.7
- extra network solution
- hidden contacts
0.12.6
- added auto-pay (toggle on board)
- added animations for click to play mode
- added drag to play mode (toggleable with click to play in options)
- fixed some highlighting that wasnt triggering correctly
- added more error logs to the mouse
0.12.5
- updated keyword names to be less…. tragic
0.12.4
- added card linking
0.12.3
- added collection score that was missed in earlier build
0.12.2
- added undo
0.12.1
- spells are now revealed on screen with arrows to their targets, red for damage, green for healing
- opponents in pvp now see your spell targets too
- floating damage and heal numbers on creatures and players
- errors from your own actions show in red at the cursor
- removed creatures stay in their slot for a second before leaving
- attack arrows stay up a little longer
- blocking rework
- newly acquired cards glow and show NEW at the top of the deckbuilder
- new power and toughness emblem on cards
- dual-colour card frames for cards with two colours in their cost
- colour pips in the deck list
0.12.0
- added solo mode
- dungeon boss rules
- 57 new cards
- smarter ai opponents
- zone and dungeon backgrounds on the board in solo (toggle in options)
- deck selector on the solo map
0.11.4
- fix to prevent small updates from breaking matchmaking between versions, explained in more detail in rules.
- added card preview to mob tacker tooltips
0.11.3
- added new card frames
- added options menu
- added expanding popups
- fixed window sizes not saving
- fixed some text readability
0.11.2
- UI update part 1
0.11.1
- fallbacks for networking
0.11.0
- beta release
0.10.6
- party chat fallback
0.10.5
- alex is strug
0.10.4
- network fix
0.10.3
- networking fix for laggy /w channels
0.10.2
- maximum hand size fix
- rules update
- skip resolve step if no blockers
0.10.1
- target dummy fix
0.10.0
- added visual blockers
- updated sounds
- added timings to target dummy
- updated network to handle new additions
0.9.3
- fIxed icons
- updated rules text
This mod has no additional files