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KeyCoach

One line during a Mythic+ key that answers the question the default UI does not: **will I have 100% enemy forces by the last boss, or do I need to pull more first?**

One line during a Mythic+ key that answers the question the default UI
does not: **will I have 100% enemy forces by the last boss, or do I need to
pull more first?**

It learns from your own keys. Every boss kill records your forces at that
moment; every finished key records the final count. Before each boss the
line shows what your past runs added from that point on, and how much more
to pull now if that would leave you short. After each kill it prints whether
you are ahead of or behind your usual count at that boss.

Runs where you tanked are used first, since those are the routes you chose.
With none for a dungeon it falls back to all runs and says so.

## Why only this

Patch 12.1 made hostile identity, cast identity and per-mob values secret
to addons inside instances. The scenario criteria (forces count and boss
kills) are what remain readable, and they are all this addon uses.

## Commands

    /pace            show or hide
    /pace reset      reset the position
    /pace list       runs learned per dungeon
    /pace forget     forget the dungeon you are in

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