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For All The Nerds

Tells you the lore and history of wherever you are standing, down to individual towns, ruins and dungeons
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ForAllTheNerds-1.2.8

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Nov 13, 2026
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9586573
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Supported game versions
  • 1.60.1
  • 1.15.9

What's new

Changelog

1.2.8

More of the vanilla-era sweep. The fixes in 1.2.6 and 1.2.7 were mostly places described as they are in a later expansion. These are mostly different: entries that named the wrong people, the wrong creatures or the wrong ground, and a number of sentences that read like lore and turned out to have no source at all.

Fixed

  • Purgation Isle was a private site of the Scarlet Crusade. There is no Scarlet Crusade on the island. It is a cemetery island of condemned dead who all served the Light, paladins, clerics, monks and mages, and an ogre necromancer named Kormok made use of them.
  • The Mirage Raceway was run by two rival goblin outfits. It was built by the goblin Pozzik and the gnome Fizzle Brassbolts out of an argument about whose people build the better machine, and they keep a camp each at opposite ends of the track. Weazel's Crater beside it said the same wrong thing and is fixed too.
  • Camp Wurg had Boss Tho'grun patrolling between the four Badlands ogre camps. The orcs at Kargath hired him to fetch the Sign of the Earth and he kept it instead, and his band wanders rather than holding ground. Camp Boff counted only three of the four camps and now counts four.
  • Hammerfall said the Doomhammer had belonged to Durotan's clan. Orgrim was Blackrock clan and had the hammer from his own father, and it passed to Thrall with the title of Warchief and Orgrim's black armour.
  • The Burning Steppes had the Dark Iron capital sinking into the mountain to become Blackrock Depths. Thaurissan was a colony on the surface and the thane's summoning destroyed it. The Searing Gorge told the same story and also credited the summoning to Emperor Dagran Thaurissan, who is the emperor holding the Dark Irons' seat now, not the thane who called up Ragnaros a long time before him.
  • Kodo Rock had an invented lesson about finding a stone. It is a shaman shrine, and what young tauren come here to do is drink the Earth Sapta, which has to be taken in a holy place and nowhere else.
  • Duskwood called the zone Grand Hamlet's county. Grand Hamlet is the old name of Darkshire, as the same entry says further down.
  • Blackwater Cove was a pirate anchorage. It is the inlet Booty Bay is built around and the far end of the Ratchet crossing, and the Blackwater Raiders are Baron Revilgaz's people who run the port.
  • The Greymane Wall had Gilneas refusing to fight the Second War. Gilneas fought it and then left the Alliance over the bill for the orc internment camps and Nethergarde Keep. The Silverpine Forest entry said the same thing and is fixed with it.
  • The Harborage had Magtoor's Lost Ones holding to the Holy Light. What keeps them from going feral is draenethyst, crystals sacred to them that the feral ones stole away into the Fallow Sanctuary.
  • The Southern Barrens now names the crone Charlga Razorflank mustering an army inside Razorfen Kraul, and the Bristleback holding Agama'gor off the road west of Camp Taurajo. It also records that the tauren lived in the southern Barrens for decades and held the land holy before they were driven off it.
  • The Shimmering Flats were drained by the Sundering and had a low-grade argument about digging rights. It is a dried lake bed with a wrecked ship still lying in it, and the dwarves held the Rustmaul Dig Site until a Horde raiding party under Moktar Krin came at them and a silithid hive drove both sides off.
  • The Talondeep Path was a tunnel nobody was watching. The tunnel is empty, but Mystral Lake at the Ashenvale end has come alive and traffic between the two zones is at a standstill because of it.
  • Hiri'watha was Vilebranch ground. It is Witherbark, one of their smaller villages alongside Zun'watha, and the Hinterlands entry no longer gives all the zone's trolls to the Vilebranch either.
  • The Ruins of Mathystra were held by furbolgs. The Stormscale naga have them, with highborne relics scattered through the ruins and ghost sabers on the site.
  • The Isle of Dread had the gorillas and great cats of the mainland jungle. What is on it is chimaerok, and their meat is the best food anyone can cook.
  • High Rise was Thunder Bluff's residential and trade mesa. That is the lower and middle rise. The High Rise is the top of the central mesa, where Cairne Bloodhoof lives and where a tauren who finishes the Rites of the Earthmother is sent.
  • Shadowsong Shrine was unremarkable ruins in Azshara's interior. It is a ruin-covered hill in the west of the zone, and the Highborne Apparitions and Highborne Lichlings on it range over the ground around it.
  • Northwatch Hold was a Kul Tiras and Stormwind position. It is Theramore and Kul Tiras, and the Horde's complaint about it is that the guns are hitting anything in range.
  • Mor'Ladim at Raven Hill Cemetery was a father looking for his daughter. Morgan Ladimore came home from Lordaeron to a wasted county and no family left to find, went mad, and took his own life. The body was raised afterwards and it walks: he keeps a meandering circuit through the cemetery, attacks Watchmen on patrol, and the Night Watch has lost strong people to him. His grave at Forlorn Rowe is empty.
  • The Decrepit Ferry had nothing afloat and worgen on Fenris Isle. The boat is there and it is heaped with wrapped corpses, the Scourge hold the shore, and the Rot Hide are mixed up in it.
  • Addle's Stead was a farm in Duskwood's eastern woods full of former farmhands. It is in the south-west of the zone, and what walks there are Forlorn Spirits the Night Watch takes for Defias dead.
  • The Temple of Arkkoran was dedicated to a sea creature the naga revere. It was built as a temple of Elune, and what sits at the top of it now is the sea giant Arkkoroc, with murlocs and makrura guarding the way up.
  • Hetaera's Clutch had hydras that were only Hetaera's children. Hetaera roams it herself, three-headed, and Arkkoroc up at the temple calls her a false god who claims to rule the oceans.
  • Brill Town Hall called the Defiler's Den the Forsaken's only other town hall. The Defiler's Den is in Arathi Basin and is named for the Horde side there.
  • The Field of Giants explained its bones with the age before the Sundering, which no source offers. What lives on the field now is silithid, raising mounds and laying eggs, and the Horde at the Crossroads has taken an interest in how intelligent they seem.
  • Blackthorn Ridge left its quilboar unnamed. They are Razormane, the ridge sits a short way north of Razorfen Kraul, and the orc shaman Brine is camped on it above a pool of unusually clean water.
  • The Gates of Ahn'Qiraj had Fandral Staghelm refusing the Scepter of the Shifting Sands. Anachronos put it in his hands. He took it, and then he broke it.
  • Loch Modan gave the Explorers' League dig sites all over the valley. There is one, Ironband's Excavation Site in the east, with troggs in it.
  • Deadwind Pass said almost nothing lives in it. Ogres hold the canyon and mean to clear out everyone else, with harpies in the gullies above them.
  • Nesingwary's Expedition had Hemet hunting across the world. Stranglethorn is the only camp he has in this period, and Ajeck Rouack and Barnil Stonepot hunt with him.
  • Winterspring put Mazthoril beneath Frostsaber Rock. Mazthoril is the deep icy cavern in the middle of the zone, near Lake Kel'Theril, and Frostsaber Rock is out west where the frostsaber pride is.
  • The Valley of Honor held the Ring of Valor. That arena belongs to a later expansion. The quarter trains Orgrimmar's warriors and hunters out of the Hall of the Brave and the Hunter's Hall.
  • Emberstrife's Den called Deathwing's artefact the Dragon Soul. Here it is the Demon Soul, which this addon's Wetlands entry already called it.
  • Brambleblade Ravine was a warren in the southern hills. It is east of Camp Narache in Mulgore, under Chief Sharptusk Thornmantle, and it is where young tauren are sent for the Rite of Strength.
  • Teldrassil had Malfurion Stormrage opposing the planting of the tree. He was missing, which is why Fandral Staghelm could do it. Nozdormu refused his blessing and chided Staghelm for his arrogance, and Alexstrasza refused with him. The tree was also described as decades old when it was grown after the Third War.
  • Feathermoon Stronghold was built on Sardor Isle. The stronghold has its own island, and Sardor Isle lies further out with Hatecrest naga on it. The Sardor Isle entry claimed the stronghold in return and now describes the naga.
  • Marshal's Refuge in Un'Goro Crater was a joint expedition of dwarves and gnomes. It is a mixed camp under Williden Marshal, who is human.
  • Mulgore said the tauren's druids were trained by Cenarius himself. Tauren druidism is recent, and the night elves of the Cenarion Circle still call them young in the ways of Cenarius.
  • Tirisfal Glades gave the region's name a meaning no source in this period supports. What is sourced, and what the entry now says, is that the Guardians of Tirisfal took their name from the place their founders met in.
  • Stromgarde's surviving garrison answered to "Commander Trollbane's heirs". No such rank exists. Thoras Trollbane is dead and his son Prince Galen Trollbane holds a few districts of the city.
  • Shadowfang Keep had Baron Silverlaine offering his castle to the Dalaran mages. Arugal was sent to hold Silverpine, his worgen turned on the wizards, and they besieged the keep.
  • The Wetlands had Khardros Wildhammer killing Modgud for the curse she laid on Grim Batol. She laid it as she died, after he struck her down.
  • Tanaris counted three titan installations while naming two. Uldum and Uldaman are the two this period knows about.
  • Western Plaguelands repeated the four-cornered battle at Andorhal that 1.2.7 fixed in the Andorhal entry. The Scourge hold the town under Araj the Summoner.
  • Darkshore and the Tower of Althalaxx called the tower the Shadow Council's. The warlocks in it are the Cult of the Dark Strand under Athrikus Narassin, and a journal taken off them is what ties the cult to the Council.

Changed

  • Several pairs of entries that quietly contradicted each other have been reconciled: Blackwater Cove against Booty Bay, Camp Boff against Camp Wurg, Hiri'watha against the Hinterlands, the Rustmaul Dig Site against the Shimmering Flats, the Searing Gorge against the Burning Steppes, and Western Plaguelands against Andorhal. Where two entries disagreed, one of them was wrong, and that turned out to be the most reliable way to find these.
  • The Temple of Arkkoran and Hetaera's Clutch are now written as the pair they are. Arkkoroc sits at the top of the temple and wants the heads of the hydra that roams the clutch, and neither entry used to know about the other.

1.2.7

The vanilla-era sweep continued. Every fix below is the same mistake: a place was written up from an article whose opening paragraph describes a later expansion, so the entry named something that is not there yet in this period.

Fixed

  • Silverwind Refuge was a Horde outpost with an inn and a flight master, with night elf dead outside it. The Alliance hold it in this period, under Sentinel Velene Starstrike, and the entry was coloured for the wrong faction in game as well as wrong in its text.
  • The Valley of Strength was given Orgrimmar's zeppelin towers. The towers stand outside the gates, in Durotar.
  • Booty Bay ran boats to Ratchet "and ships further afield". There is one passenger route out of the bay, and it goes to Ratchet.
  • Rut'theran Village had boats to Auberdine. It has one ship, the Moonspray.
  • Jaguero Isle could be reached by swimming or by boat. No boat goes there.
  • Southshore sat on the southern coast of Lordamere Lake. It is a port on Baradin Bay, which is what this addon's own Baradin Bay entry already said.
  • Andorhal was a four-cornered battlefield of Scourge, Forsaken, Scarlet Crusade and Argent Dawn. The Scourge hold the town, the lich Araj the Summoner runs it and the plague cauldrons answer to him, and the Scarlet Crusade works the roads north out of Hearthglen. The Western Plaguelands entry said the same thing and has been corrected with it.
  • Darkshire had Lord Ello Ebonlocke commanding the Night Watch. He is the Mayor of Darkshire. Commander Althea Ebonlocke leads the Night Watch.
  • Dun Modr was held by Dark Iron and Syndicate forces together. The Syndicate is not there.
  • Sandsorrow Watch was a Horde post. It is a neutral camp in a tower, with Sandfury trolls holding the ground around it.
  • Wavestrider Beach had naga on it and a paragraph about their highborne descent. There are no naga on that coast in this period. There are steeljaw snappers.
  • Bolgan's Hole was a cave held by whoever reached it first, in a zone said to have only two settlements. It is inside Gelkis Village and holds the Gelkis khan, Khan Shaka, and Desolace has Ghost Walker Post as well.
  • Teldrassil had Malfurion Stormrage opposing the planting of the tree. He was missing, and that is why Fandral Staghelm was able to do it. The dragons are who refused: Nozdormu would not give his blessing and chided Staghelm for his arrogance, and Alexstrasza refused with him. The tree was also described as a few decades old, when it was grown after the Third War.
  • Feathermoon Stronghold was built on Sardor Isle. The stronghold has its own island, and Sardor Isle lies further out with Hatecrest naga on it. The Sardor Isle entry claimed the stronghold in return and now describes the naga.
  • Marshal's Refuge in Un'Goro Crater was a joint expedition of dwarves and gnomes. It is a mixed camp under Williden Marshal, who is human.
  • Mulgore said the tauren's druids were trained by Cenarius himself. Tauren druidism is recent: the Cenarion Circle took them in after the Third War, and the night elves there still call them young in the ways of Cenarius.
  • Tirisfal Glades gave the region's name a meaning no source in this period supports. The entry now keeps what is sourced, which is that the Guardians of Tirisfal took their name from the place their founders met in.
  • Stromgarde's surviving garrison answered to "Commander Trollbane's heirs". No such rank exists. Thoras Trollbane is dead and his son Prince Galen Trollbane holds a few districts of the city.
  • Shadowfang Keep had Baron Silverlaine offering his castle to the Dalaran mages. Arugal was sent to hold Silverpine, his worgen turned on the wizards, and they besieged the keep.
  • The Wetlands had Khardros Wildhammer killing Modgud for the curse she laid on Grim Batol. She laid it as she died, after he struck her down, which is why the Wildhammers won the battle and still could not live there.
  • Tanaris counted three titan installations while naming two. Uldum and Uldaman are the two this period knows about.
  • Darkshore and the Tower of Althalaxx called the tower the Shadow Council's. The warlocks in it are the Cult of the Dark Strand under Athrikus Narassin, and the Sentinels watching them say plainly that they have never heard of the group. A journal taken off the cultists is what ties them to the Shadow Council.
  • The Valley of Honor held the Ring of Valor. That arena arrives in a later expansion. The quarter trains Orgrimmar's warriors and hunters out of the Hall of the Brave and the Hunter's Hall, and holds the city's forges.
  • Emberstrife's Den called Deathwing's artefact the Dragon Soul. That is the name a later expansion gives it. Here it is the Demon Soul, which this addon's Wetlands entry already called it.
  • Brambleblade Ravine was a warren in the southern hills. It is east of Camp Narache in Mulgore, under Chief Sharptusk Thornmantle, and it is where young tauren are sent for the Rite of Strength.
  • Winterspring put Mazthoril beneath Frostsaber Rock. Mazthoril is the deep icy cavern in the middle of the zone, near Lake Kel'Theril. Frostsaber Rock is out west, and the frostsaber pride is what is there.
  • Nesingwary's Expedition said Hemet had made a career of big-game hunting across the world. Stranglethorn is the only camp he has in this period. Ajeck Rouack and Barnil Stonepot hunt with him.
  • Deadwind Pass said almost nothing lives in it. Ogres hold the canyon and mean to clear out everyone else, with harpies in the gullies above them.
  • Loch Modan gave the Explorers' League dig sites all over the valley. There is one, Ironband's Excavation Site in the east, and Prospector Ironband is recruiting for Uldaman out of it.

Changed

  • The check that keeps the lore inside this period used to be a list of terms somebody had already found to be wrong, which could only ever catch a repeat. It is now a ledger of every proper noun the entries use, each with the source that proves it belongs here, and a name that is not in it fails the build. That is how most of the fixes above were found.

1.2.6

Fixed

  • Auberdine listed a third boat, on "the Azuremyst route north". That crossing does not open until a later expansion. The port has two boats in this period: Rut'theran Village at the foot of Teldrassil, and Menethil Harbor in the Wetlands.
  • The Damsel's Luck credited her crew to the Brashtide Crew, who belong to a later expansion. Captain Stillwater has her, and the crew are Bloodsail like the other two ships off the Wild Shore.
  • Sishir Canyon was described as the road to the Ruins of Eldre'thar. Those ruins are not there yet. The canyon runs off the main Stonetalon road, and the Deepmoss spiders have it.
  • Fray Island had the Southsea Freebooters holding the place under Cap'n Garvey before Klannoc Macleod. Garvey arrives later, so the order was backwards too. Klannoc runs the challenges and the test he sets is the Affray.
  • Thorn Hill named Tortusk as the quilboar leading the Razormane there. He arrives later as well. The settlement has no named leader in this period.
  • Gnomeregan, the Deeprun Tram and Steelgrill's Depot all called the gnome who flooded the city Sicco Thermaplugg. Here he is Mekgineer Thermaplugg, which is the only name the game gives him.
  • Skywatcher Plateau is Forever content but was not flagged as such, so it appeared even with Forever lore switched off, which is the default.
  • Menethil Harbor was spelled Menethil Harbour in five places.

Removed

  • The Sludgewerks. It is a goblin base from a later expansion and is in neither of the clients this addon runs on, so the entry could never have come up.

1.2.5

Fixed

  • The Southern Barrens and the Gold Road both described the Great Divide, the lava chasm that splits the Barrens. It is not there yet in this period: what divides the two halves is a dried-up riverbed, and the Gold Road crosses it on a bridge and becomes the Southern Gold Road on the far side.
  • The Headland was written up as a Stormpike training camp with instructors and a drill sergeant on it. The dwarves are not there yet either. It is a ridge with mountain lions on it, and now says so.
  • Southbreak Shore credited the pirates to Captain Dreadbeard, who is from a later version of that beach. The Southsea Freebooters hold the north end, and there are sea giants in the surf.
  • Gavin's Naze named the wrong four ridges above Hillsbrad. The four are Sofera's Naze, Corrahn's Dagger, the Headland and Gavin's Naze, in that order, and only three of them are named after people.
  • Shandris Feathermoon was called General. She commands Feathermoon Stronghold and the rank came later.

1.2.4

Added

  • Eighteen more places, taking the total to 940. Ashenvale, Tirisfal Glades and the Wetlands now have every place in them written up, and thirty-eight of the sixty-three zones are complete.
  • Four in the old world: the Sanctum in Stromgarde Keep, the chapel Prince Galen Trollbane keeps to with the stair down to his family's crypt; Gavin's Naze in the Alterac Mountains, last of the four named ridges over Hillsbrad and the only one nobody ever took; the Galak Camp in Mulgore, where centaur are sitting on tauren ground for no reason anybody has given; and the Warsong Labor Camp in Ashenvale, which is not the Warsong Lumber Camp and had been left out for fear of writing up the wrong one.
  • Fourteen of Forever's, background only and hidden until you turn that on. Three in Riverglades: Ashwood's Fall, Terral's Watch and Wheeler's Grange. Two in Tirisfal Glades: the Whispering Forest, with its ring of mushrooms and the knight who cannot leave it, and Shadowvale below, held by paladins who came back from the grave still convinced the undead should be put down. Two in Mulgore: Camp Gev'rek, where the Earthen Ring brought the Windshapers into the Horde, and the Gloomrise, where the dead are talking. Two in the Wetlands: Dragonmaw Retreat and the Drunken Dwarf, a watchtower turned into a pub. Two on Mount Hyjal: the Cradle of Tranquility, where a dread raven Wild God has settled, and Mourning's Rest, where a vulture Wild God is losing patience with the dead for walking about. Three on Zephras Isle: the Ruins of Ban'aethal, a smiths' town that fell into the sky and emptied in a night; the Bandit Hideout, where the island's thieves keep the windstones they take; and the Rohashi Spires, standing in open air above the shrine and carrying the name of one of Al'Akir's own.
  • Most of these had nothing written about them anywhere when the Forever zones were first filled in. The wiki has been catching up since, and looking again found them.
  • Every place still left blank now has a reason recorded for it. Most were cut before the game was released and were never anywhere a player could stand. The rest are Forever's, and nothing has been written about them yet anywhere we can read.

1.2.3

Added

  • Eight more places in Ashenvale: Xavian, the Zoram Strand, Kargathia Keep, the Ruins of Ordil'Aran, Bloodtooth Camp, Silverwind Refuge, Forest Song and the Shady Nook. Ashenvale was the emptiest zone in the game and now has five left.
  • Seven more in Stranglethorn Vale: Yojamba Isle, the Battle Ring, the Wild Shore, the three Bloodsail frigates moored off it, and the Venture Co. Operations Center.
  • Six more in Mulgore and Tirisfal Glades: the Bael'dun Digsite, Kodo Rock and the Skywatcher Plateau; Gunther's Retreat, the Gallows' End Tavern and the Crusader Outpost.
  • Twelve more across Feralas, Dustwallow Marsh, Azshara and Durotar: both of the Twin Colossals, Oneiros, the Writhing Deep, Woodpaw Den and Shalzaru's Lair; the Foothold Citadel and Swamplight Manor; the Ruined Reaches, Rethress Sanctum and the Legashi Encampment; and the Shrine of the Dormant Flame.
  • Eleven more in the Barrens, Thousand Needles and Tirisfal Glades: the Mor'shan Rampart and Base Camp, the Gold Road, Fray Island, the Raptor Grounds and Honor's Stand; Splithoof Hold, the Tahonda Ruins and the Rustmaul Dig Site; and Stillwater Pond. The Barrens has one place left unwritten.
  • Bandarion Keep in Tirisfal Glades, which is Forever's own addition to an old zone, so it is hidden with the rest of the Forever material until you turn that on.
  • Twenty-eight more across eighteen zones, taking the total to 903 places. Among them the Ruins of Andorhal, Northdale, Roland's Doom, the Master's Cellar, Deadman's Crossing, the Maker's Terrace, Stonewatch Keep and Tower, Wildhammer Keep, the Harborage, both halves of the Stonefield and Maclure feud, the Ruins of Kel'Theril, Aldrassil, the Oracle Glade, the Shrine of the Deceiver, Bloodvenom Falls and the Pools of Vision.
  • Twenty more, taking the total to 923 places. Among them the Darkspear Strand where the trolls came ashore, Spirit Rock and the Hidden Path above the orc starting valley, Dandred's Fold, Hillsbrad town, the Bones of Grakkarond, Tidefury Cove, Forlorn Rowe, the Stonewrought Pass and the Dawning Isles.
  • Nineteen more, taking the total to 942 places. Among them Ariden's Camp, Render's Rock, Galardell Valley, the Silverwing Outpost, the Falfarren River, both ends of the Talondeep Path, Slither Rock, Baradin Bay, the Brill Town Hall and the Misty Reed Post.
  • Twenty-five more, taking the total to 967 places. Among them the Foothill Caverns, the Drowned Reef, both ends of South Gate Pass, the Northshire River, Dustwind Cave, the Ravaged Twilight Camp, Windshear Mine, Gunstan's Post, the Moon Horror Den and the Southern Barrens.
  • The last seven places in the old world: the North Coast, the Whispering Shore, both Tide's Runs, the Westfall lighthouse, the Weathered Nook and Ashenvale's moonwells. Every place the game names in the old world now has something written for it, unless no source for it exists anywhere.
  • Walking into Scholomance, Dun Algaz or Raven Hill Cemetery now works whichever name the game reports. The client calls them the School of Necromancy, the Algaz Gate, and simply "The Cemetary".

1.2.2

Added

  • 41 more places in Forever's new zones, taking the total from 757 to 798. Mount Hyjal, Riverglades, Shen'dralas and Zephras Isle all have proper write-ups now instead of a zone entry and a handful of locations. Background only, like the rest of the Forever material, and still hidden until you turn them on.
  • The Zephras Isle write-up was wrong and has been redone. The Skyborne are exiles from Eldre'Thalas, which is Dire Maul, and the wind spirits who raised their island into the sky have since disappeared.
  • 29 more places across the old world, found by checking every area name the game knows against what was written: Darrowshire, Faol's Rest, Fenris Keep, Anvilmar, Ravenholdt Manor, the Old Dalaran Ruins and Menethil Keep in the Eastern Kingdoms; the Temple of Zin-Malor, Bael Modan, the Shady Rest Inn, Emberstrife's Den, Uldum, the Dream Bough, the Maul, the Valley of Spears, Kolkar Village and the Den in Kalimdor. Then Shadow Grave, the Agamand Family Crypt, the Terrorweb Tunnel, the Tower of Arathor, Blackwater Cove and the Ruins of Jubuwal; and Demon Fall Ridge, the Dor'Danil Barrow Den, the Shrine of the Fallen Warrior, the Twilight Outpost, Ghost Walker Post and the Razor Hill Barracks.
  • Four places that were missing and should not have been: the Deeprun Tram, the Gates of Ahn'Qiraj, Champions' Hall and the Hall of Legends. The Tram was mentioned in six other write-ups and had none of its own, and the addon had Ahn'Qiraj, its Ruins and its Temple but not the wall across the front of them.
  • Every zone in the game now has at least three places written up. Forever's four were the last ones short.
  • /ftn areas asks the game for every place name it knows and says which of them have nothing written for them yet. Unlike /ftn gaps it does not wait for you to walk anywhere; it covers the whole world in one go, Forever's new zones included.
  • /ftn npcs notes the characters you target or hover over, together with the zone and the spot they were standing in, and the game's own id number for each. It is groundwork for writing characters up: the point is to build the list from who is actually in the world rather than from a list made somewhere else. Only NPCs are recorded, never other players or their pets. Nothing is sent anywhere, /ftn npcs clear empties the list, and it can be turned off in the settings.

1.2.1

Fixed

  • The settings page ran off the bottom of the window and the controls that did not fit were drawn across the screen. It scrolls now.
  • On some clients the settings page came up completely empty.

1.2.0

Added

  • 123 more towns, ruins and landmarks, taking the total from 626 places to 757. Every zone now has at least nine written up, except Forever's four new zones.
  • Entries for Forever's nine new dungeons: Hall of Thanes, Ruins of Lordaeron, Excavation Site, City of Dalaran, The Drowned City, Krol'dok Stronghold, Alcaz Prison, Blackmaw Hold and Shaper's Terrace. Background only, like the rest of the Forever material.
  • /ftn gaps lists places you have stood in that have nothing written for them yet. It is there so the missing ones can be found and filled in. Nothing is sent anywhere, /ftn gaps clear empties the list, and the whole thing can be turned off in the settings.
  • /ftn stats says how many of those have piled up.
  • Walking into a place whose only entry is hidden by the Forever setting now tells you so, instead of showing nothing at all.

Fixed

  • Removed some potential spoilers.
  • Dungeons were listed as having nothing written for them even when they did.

1.1.0

Fixed

  • The minimap button sat inside the minimap's border instead of outside it. Squared-off minimaps are handled properly too.

Added

  • Two sliders in /ftn config for the minimap button: where it sits around the edge, and how far out. It was always draggable as well, which nothing told you; the tooltip now does.
  • Flight paths are quiet. A taxi route crosses dozens of places in a couple of minutes, and 1.0.0 announced every one of them and counted them as visited, which used up the "only the first time I ever visit" flag on places you had never actually stood in. Nothing is announced or counted while you are flying, and the place you land in is announced when you dismount. There is a setting to put the old behaviour back.
  • Source references are clickable. The game will not open a browser, so clicking one gives you the full web address in a box with the text already selected, ready to copy. They point at warcraft.wiki.gg; a setting switches them to wowpedia.fandom.com.

1.0.0

First release. 626 places written up: 50 zones, 562 towns, ruins and landmarks, and 14 dungeons, raids and battlegrounds.

  • A fading card on arrival with one line about the place, click for the full write-up.
  • /ftn for where you are, /ftn <name> to look anything up, /ftn list to browse by continent.
  • Lore stops at patch 1.12, and goes back through Warcraft I-III and the pre-WoW history. Nothing from The Burning Crusade onward, and no questline spoilers.
  • Forever's four new zones are included but hidden behind /ftn forever on, and written as background only.
  • Settings for when it speaks up, how long the card lingers, repeat suppression, combat suppression and text size.

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