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For All The Nerds

Tells you the lore and history of wherever you are standing, down to individual towns, ruins and dungeons
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ForAllTheNerds-1.2.5

File nameForAllTheNerds-1.2.5.zip
Uploader
martinswmartinsw
Uploaded
Nov 9, 2026
Downloads
33
Size
248.9 KB
Flavors
ClassicForever
File ID
9527247
Type
R
Release
Supported game versions
  • 1.60.1
  • 1.15.9

What's new

Changelog

1.2.5

Fixed

  • The Southern Barrens and the Gold Road both described the Great Divide, the lava chasm that splits the Barrens. It is not there yet in this period: what divides the two halves is a dried-up riverbed, and the Gold Road crosses it on a bridge and becomes the Southern Gold Road on the far side.
  • The Headland was written up as a Stormpike training camp with instructors and a drill sergeant on it. The dwarves are not there yet either. It is a ridge with mountain lions on it, and now says so.
  • Southbreak Shore credited the pirates to Captain Dreadbeard, who is from a later version of that beach. The Southsea Freebooters hold the north end, and there are sea giants in the surf.
  • Gavin's Naze named the wrong four ridges above Hillsbrad. The four are Sofera's Naze, Corrahn's Dagger, the Headland and Gavin's Naze, in that order, and only three of them are named after people.
  • Shandris Feathermoon was called General. She commands Feathermoon Stronghold and the rank came later.

1.2.4

Added

  • Eighteen more places, taking the total to 940. Ashenvale, Tirisfal Glades and the Wetlands now have every place in them written up, and thirty-eight of the sixty-three zones are complete.
  • Four in the old world: the Sanctum in Stromgarde Keep, the chapel Prince Galen Trollbane keeps to with the stair down to his family's crypt; Gavin's Naze in the Alterac Mountains, last of the four named ridges over Hillsbrad and the only one nobody ever took; the Galak Camp in Mulgore, where centaur are sitting on tauren ground for no reason anybody has given; and the Warsong Labor Camp in Ashenvale, which is not the Warsong Lumber Camp and had been left out for fear of writing up the wrong one.
  • Fourteen of Forever's, background only and hidden until you turn that on. Three in Riverglades: Ashwood's Fall, Terral's Watch and Wheeler's Grange. Two in Tirisfal Glades: the Whispering Forest, with its ring of mushrooms and the knight who cannot leave it, and Shadowvale below, held by paladins who came back from the grave still convinced the undead should be put down. Two in Mulgore: Camp Gev'rek, where the Earthen Ring brought the Windshapers into the Horde, and the Gloomrise, where the dead are talking. Two in the Wetlands: Dragonmaw Retreat and the Drunken Dwarf, a watchtower turned into a pub. Two on Mount Hyjal: the Cradle of Tranquility, where a dread raven Wild God has settled, and Mourning's Rest, where a vulture Wild God is losing patience with the dead for walking about. Three on Zephras Isle: the Ruins of Ban'aethal, a smiths' town that fell into the sky and emptied in a night; the Bandit Hideout, where the island's thieves keep the windstones they take; and the Rohashi Spires, standing in open air above the shrine and carrying the name of one of Al'Akir's own.
  • Most of these had nothing written about them anywhere when the Forever zones were first filled in. The wiki has been catching up since, and looking again found them.
  • Every place still left blank now has a reason recorded for it. Most were cut before the game was released and were never anywhere a player could stand. The rest are Forever's, and nothing has been written about them yet anywhere we can read.

1.2.3

Added

  • Eight more places in Ashenvale: Xavian, the Zoram Strand, Kargathia Keep, the Ruins of Ordil'Aran, Bloodtooth Camp, Silverwind Refuge, Forest Song and the Shady Nook. Ashenvale was the emptiest zone in the game and now has five left.
  • Seven more in Stranglethorn Vale: Yojamba Isle, the Battle Ring, the Wild Shore, the three Bloodsail frigates moored off it, and the Venture Co. Operations Center.
  • Six more in Mulgore and Tirisfal Glades: the Bael'dun Digsite, Kodo Rock and the Skywatcher Plateau; Gunther's Retreat, the Gallows' End Tavern and the Crusader Outpost.
  • Twelve more across Feralas, Dustwallow Marsh, Azshara and Durotar: both of the Twin Colossals, Oneiros, the Writhing Deep, Woodpaw Den and Shalzaru's Lair; the Foothold Citadel and Swamplight Manor; the Ruined Reaches, Rethress Sanctum and the Legashi Encampment; and the Shrine of the Dormant Flame.
  • Eleven more in the Barrens, Thousand Needles and Tirisfal Glades: the Mor'shan Rampart and Base Camp, the Gold Road, Fray Island, the Raptor Grounds and Honor's Stand; Splithoof Hold, the Tahonda Ruins and the Rustmaul Dig Site; and Stillwater Pond. The Barrens has one place left unwritten.
  • Bandarion Keep in Tirisfal Glades, which is Forever's own addition to an old zone, so it is hidden with the rest of the Forever material until you turn that on.
  • Twenty-eight more across eighteen zones, taking the total to 903 places. Among them the Ruins of Andorhal, Northdale, Roland's Doom, the Master's Cellar, Deadman's Crossing, the Maker's Terrace, Stonewatch Keep and Tower, Wildhammer Keep, the Harborage, both halves of the Stonefield and Maclure feud, the Ruins of Kel'Theril, Aldrassil, the Oracle Glade, the Shrine of the Deceiver, Bloodvenom Falls and the Pools of Vision.
  • Twenty more, taking the total to 923 places. Among them the Darkspear Strand where the trolls came ashore, Spirit Rock and the Hidden Path above the orc starting valley, Dandred's Fold, Hillsbrad town, the Bones of Grakkarond, Tidefury Cove, Forlorn Rowe, the Stonewrought Pass and the Dawning Isles.
  • Nineteen more, taking the total to 942 places. Among them Ariden's Camp, Render's Rock, Galardell Valley, the Silverwing Outpost, the Falfarren River, both ends of the Talondeep Path, Slither Rock, Baradin Bay, the Brill Town Hall and the Misty Reed Post.
  • Twenty-five more, taking the total to 967 places. Among them the Foothill Caverns, the Drowned Reef, both ends of South Gate Pass, the Northshire River, Dustwind Cave, the Ravaged Twilight Camp, Windshear Mine, Gunstan's Post, the Moon Horror Den and the Southern Barrens.
  • The last seven places in the old world: the North Coast, the Whispering Shore, both Tide's Runs, the Westfall lighthouse, the Weathered Nook and Ashenvale's moonwells. Every place the game names in the old world now has something written for it, unless no source for it exists anywhere.
  • Walking into Scholomance, Dun Algaz or Raven Hill Cemetery now works whichever name the game reports. The client calls them the School of Necromancy, the Algaz Gate, and simply "The Cemetary".

1.2.2

Added

  • 41 more places in Forever's new zones, taking the total from 757 to 798. Mount Hyjal, Riverglades, Shen'dralas and Zephras Isle all have proper write-ups now instead of a zone entry and a handful of locations. Background only, like the rest of the Forever material, and still hidden until you turn them on.
  • The Zephras Isle write-up was wrong and has been redone. The Skyborne are exiles from Eldre'Thalas, which is Dire Maul, and the wind spirits who raised their island into the sky have since disappeared.
  • 29 more places across the old world, found by checking every area name the game knows against what was written: Darrowshire, Faol's Rest, Fenris Keep, Anvilmar, Ravenholdt Manor, the Old Dalaran Ruins and Menethil Keep in the Eastern Kingdoms; the Temple of Zin-Malor, Bael Modan, the Shady Rest Inn, Emberstrife's Den, Uldum, the Dream Bough, the Maul, the Valley of Spears, Kolkar Village and the Den in Kalimdor. Then Shadow Grave, the Agamand Family Crypt, the Terrorweb Tunnel, the Tower of Arathor, Blackwater Cove and the Ruins of Jubuwal; and Demon Fall Ridge, the Dor'Danil Barrow Den, the Shrine of the Fallen Warrior, the Twilight Outpost, Ghost Walker Post and the Razor Hill Barracks.
  • Four places that were missing and should not have been: the Deeprun Tram, the Gates of Ahn'Qiraj, Champions' Hall and the Hall of Legends. The Tram was mentioned in six other write-ups and had none of its own, and the addon had Ahn'Qiraj, its Ruins and its Temple but not the wall across the front of them.
  • Every zone in the game now has at least three places written up. Forever's four were the last ones short.
  • /ftn areas asks the game for every place name it knows and says which of them have nothing written for them yet. Unlike /ftn gaps it does not wait for you to walk anywhere; it covers the whole world in one go, Forever's new zones included.
  • /ftn npcs notes the characters you target or hover over, together with the zone and the spot they were standing in, and the game's own id number for each. It is groundwork for writing characters up: the point is to build the list from who is actually in the world rather than from a list made somewhere else. Only NPCs are recorded, never other players or their pets. Nothing is sent anywhere, /ftn npcs clear empties the list, and it can be turned off in the settings.

1.2.1

Fixed

  • The settings page ran off the bottom of the window and the controls that did not fit were drawn across the screen. It scrolls now.
  • On some clients the settings page came up completely empty.

1.2.0

Added

  • 123 more towns, ruins and landmarks, taking the total from 626 places to 757. Every zone now has at least nine written up, except Forever's four new zones.
  • Entries for Forever's nine new dungeons: Hall of Thanes, Ruins of Lordaeron, Excavation Site, City of Dalaran, The Drowned City, Krol'dok Stronghold, Alcaz Prison, Blackmaw Hold and Shaper's Terrace. Background only, like the rest of the Forever material.
  • /ftn gaps lists places you have stood in that have nothing written for them yet. It is there so the missing ones can be found and filled in. Nothing is sent anywhere, /ftn gaps clear empties the list, and the whole thing can be turned off in the settings.
  • /ftn stats says how many of those have piled up.
  • Walking into a place whose only entry is hidden by the Forever setting now tells you so, instead of showing nothing at all.

Fixed

  • Removed some potential spoilers.
  • Dungeons were listed as having nothing written for them even when they did.

1.1.0

Fixed

  • The minimap button sat inside the minimap's border instead of outside it. Squared-off minimaps are handled properly too.

Added

  • Two sliders in /ftn config for the minimap button: where it sits around the edge, and how far out. It was always draggable as well, which nothing told you; the tooltip now does.
  • Flight paths are quiet. A taxi route crosses dozens of places in a couple of minutes, and 1.0.0 announced every one of them and counted them as visited, which used up the "only the first time I ever visit" flag on places you had never actually stood in. Nothing is announced or counted while you are flying, and the place you land in is announced when you dismount. There is a setting to put the old behaviour back.
  • Source references are clickable. The game will not open a browser, so clicking one gives you the full web address in a box with the text already selected, ready to copy. They point at warcraft.wiki.gg; a setting switches them to wowpedia.fandom.com.

1.0.0

First release. 626 places written up: 50 zones, 562 towns, ruins and landmarks, and 14 dungeons, raids and battlegrounds.

  • A fading card on arrival with one line about the place, click for the full write-up.
  • /ftn for where you are, /ftn <name> to look anything up, /ftn list to browse by continent.
  • Lore stops at patch 1.12, and goes back through Warcraft I-III and the pre-WoW history. Nothing from The Burning Crusade onward, and no questline spoilers.
  • Forever's four new zones are included but hidden behind /ftn forever on, and written as background only.
  • Settings for when it speaks up, how long the card lingers, repeat suppression, combat suppression and text size.

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