Peggle +

peggle meets balatro, in an extremely lightweight addon, fits into Forever's aesthetic using in-game assets.
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Peggle+ (Flight Minigames) 2.1.0.zip

File namePeggle+ (Flight Minigames) 2.1.0.zip
Uploader
frugalfrugalfrugalfrugal
Uploaded
Oct 16, 2026
Downloads
116
Size
2.2 MB
Flavors
RetailForever
File ID
9202669
Type
R
Release
Supported game versions
  • 12.1.5
  • 1.60.1

What's new

 

2.1.0


PegCraft


- added 2 player duels. challenge someone from the menu or with /pduel (your target, or a name). you each get a board and take turns, with a chess clock on your aiming time. most points wins.
- added a new rule for which pegs can be orange, so a board can't hand you an orange peg that's impossible to hit (checked against how real Peggle does it)
- new buffs: Ankh (out of orbs? the board starts over once, then it's gone) and Phase Shift (the orb passes through pegs for a moment)
- rebalanced the buff numbers so each rarity has a straight baseline. a few buffs that scaled too hard got toned down
- the run end screen is now played out: the board darkens, the score counts up, a new record gets a fanfare in your faction's voice
- the gutter at the bottom of the board is now a chain barrel
- much larger bucket
- physics matched to og peggle (way bouncier.. i got it wrong at first.. my bad)

 

!overall, the runs should feel much more consistent/better. i think the current buff pool is at a great spot.!

 

GemWaves


- new maps: Mulgore and Redridge. Duskwood and Alterac were relaid, since Duskwood in particular was too dark and had a lane that was too long
- all the maps got fresh stone art
- map pools no longer sit on top of the road lines
- shots are now painted sprites with a single streak instead of particle trails
- armoured, stealth and regrowing enemies now have their own marks, so you can tell them apart at a glance
- the Druid's roots are a proper tangle now, and their colour follows the tower's tier
- Cluster is out and Flamestrike is in
- tower click abilities are gone. the upgrades that used to need a click now fire on their own, a bit slower to make up for it
- the Merchant now says "+N gold each wave" plainly
- went back over every tower upgrade against the Bloons TD5 originals and fixed the ones that didn't match (Lightning was rebuilt)
- projectiles that split now remember what they've already hit, so they don't hit the same enemy twice
- late waves run smoother
- every tower now has its own sounds

**General**
- new game over sound
- text fixes

!the game plays much better now, but might be too easy, still tuning!

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