Description
✦ Frugal's Flight Minigames ✦ 
two games
- A roguelike pachinko game, inspired by Peggle and Balatro
- A tower defense game inspired by Bloons. Class towers and enemies from WoW.
need to know info
- the addon is less than 2mb unzipped
- almost all assets pulled from forever, made to look like it belongs
- wooden/natural sounds combined with WoW interface sounds
- options to scale window, mute sounds
- low cost to run, nothing running in the background when not playing
- auto open on flight toggle, or open with /games
- what if we took peggle and plus-ed it all up
why?
- missed peggle
- I think its a good format to inject roguelike/advanced scoring elements
- really don't enjoy the current minigame offerings gameplay and file-size
- cant stand aesthetic clashes with my addons, ruining the base UI vibe with neon colors and new fonts
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PegCraft
- try to clear the 25th board, spending orbs on each throw
- choose from 6 class masters that modify your orb
- score is calculated at the end of each throw, inspired by balatro
- hit score thresholds, get more orbs to throw
- after each board, choose from a selection of buffs that persist through the run
- make decisions around synergy with a limited buff selection row
- find a balance between gameplay enhancing buffs, or score enhancing buffs
- spend orbs to increase buff inventory size
- play to get the highest score possible before the run ends
- automatically share your highest score to your guild
(it might be too easy to beat this one, i am tuning the score curve before adding more fun stuff)
- -
Keep Rush
- play through 8 maps, with 3 difficulties
- place towers based on wow classes to defend against incoming waves
- upgrade your towers and try to cover your bases against armoured, immune, fast, and high hp enemies
- earn a medal for completing a map's difficulty without losing a life
- automatically share your medal count with your guild
(it might be too hard, please give feedback)
A.I. disclaimer, Claude coded this, but it wasn't a one-shot. This was built from zero incrementally adding new mechanics to make sure everything feels intentional, bug free, and satisfying
i will continue to tweak the balance of the game, especially the peg score curve. our tower defense game, keep rush, may receive more updates for tower upgrades/flavor. not tryin to reinvent the wheel for some fun during flights lol








