v0.3.0
What's new
FastGroups v0.3.0
Added
- Invite a roster: "Invite" on the Rosters page and "Invite roster" on the planning banner invite everyone on the roster who is not in your group yet, skipping guild members who are offline. Solo, the first 4 invites go out and the party becomes a raid when one of them joins; then the rest are invited.
- Invite a loadout: opened outside a raid, a loadout's banner has "Invite" for everyone in it, the same way as a roster. Loaded into the live raid, "Invite absent" invites the players who are missing.
- Option "Strict melee/ranged balance" (off by default): Auto-split also moves placed players to even out melee and ranged.
- Option "Whisper players who switch halves" (on by default): after Apply, players a later Auto-split had to send to the other half get a whisper with their new group. Never more than three at once.
- "Don't ask again" check box on the Apply confirmation. The "Confirm before Apply" option brings the dialog back.
Changed
- Auto-split keeps players on their half when the raid changes between pulls. Players an earlier split placed only move for tanks, healers, half sizes or a Monk / Demon Hunter on each half; newcomers even out melee, ranged and classes. Before, a new class mix could reshuffle the raid. Shift-click Auto-split to rebalance everyone from scratch.
- Auto-split spreads each half's healers over its groups.
- The balance chip only warns about what Auto-split evens out.
- An absent loadout player who joins the raid takes their planned slot back. Before, they waited with the newcomers and Auto-fill could give them someone else's slot.
- Loadouts remember the "Groups used" setting (Auto / 4 / 6) and restore it when loaded. Loadouts saved before this keep the current setting.
- Apply checks for combat when you press it instead of greying out. It refuses during a boss encounter, while you are in combat, and inside an instance while a player who has to move is in combat. In the open world, players who are fighting are still moved.
Fixed
- The Apply button could stay greyed out after combat.
- Apply no longer stalls when the server refuses a move: those players are skipped and the remaining moves go on.
- Two-line toasts, the first dialog of a session and the import result on the Share page no longer cut off their text.
- Resizing the window right after a reload did nothing; later resizes could start from the previous size.
This mod has no additional files

