Fantasy Dice Forever

Fantasy dice for every /roll and loot roll: 4 dice sets (bone, crystal, iron...), landing surfaces, roll-off leaderboard, deathroll tracker, luck stats, class colours and rarity effects. Fanfare for a 100, sad trombone for a 1.
Back to Files

FantasyDice_1.3.zip

File nameFantasyDice_1.3.zip
Uploader
zyraxes_zyraxes_
Uploaded
Oct 13, 2026
Downloads
11
Size
28.4 MB
Flavors
Forever
File ID
9154999
Type
R
Release
Supported game versions
  • 1.60.1

What's new

Changelog

1.3

New: leaderboards

  • Roll-off board. When a second player rolls the same range within 8 seconds of the first, the rolls are collected into a ranked board. Other players' rolls update the board instead of each playing a dice animation (your own roll still gets its dice). Four seconds after the last roll the highest roller is crowned with a crown icon; ties are flagged "TIE - roll again!". Only each player's first roll counts. Winning one yourself plays the fanfare.
  • Deathroll tracker. Recognises a deathroll chain (each /roll range = the previous result), lists every step, shows whose turn it is and what to type, and announces who rolled 1.
  • Both appear on a small movable panel (move it with the Test tab > Move displays).

New: history and luck

  • /fdice history opens a window with the last 200 rolls (yours and other players') and statistics for your own rolls: average position in the range, number of maximum/minimum rolls and their best streaks, hot/cold streaks, and a luck meter (a z-score from "Cursed by fate" to "Blessed by the gods"). Also shows the current deathroll.

New: look and feel

  • Class-coloured names on the plate and boards when the player's class is known.
  • Item-quality effects for loot winners: a halo around the icon for green and blue items, purple light rays and a chime for epics, an orange blaze (rays, flames, shockwaves, fanfare) for legendaries.
  • Item tooltip: hover the loot plate to see the item; the plate stays up while the tooltip is open.
  • Landing surfaces: stone slab, green felt or wooden tray under the die. Each changes the bounce height, the dust and the clatter sound.
  • Four dice sets with real new art (not just tints): runed metal (classic), carved bone with ink runes, translucent crystal, and dwarven iron with glowing rune channels. New D4 and D8 shapes in every set.
  • EXPERIMENTAL (off by default): show other players' dice next to their party/raid frame (Blizzard party and compact raid frames only; otherwise the normal position is used).

Changed

  • Settings window now has six tabs: General, Dice, Text, Timing, Boards, Test.
  • /fdice test also accepts rolloff, deathroll and item qualities (uncommon, rare, epic, legendary).
  • The addon download is much larger (about 28 dice sprite sheets).

1.2.1

Fixed

  • A roll of exactly 100 on /roll 100 now shows a single die labelled "100" instead of an odd "00" + "0" pair. The percentile pair is still used for 10-99 (e.g. "80" + "7"), and a single die for 1-9.

1.2

New: special rolls

  • Maximum roll (e.g. 100 on /roll 100, 20 on /roll 20) now gets a proper celebration: a golden flash, rotating light rays, three shockwaves, confetti, a pulsing "CRITICAL SUCCESS" banner, and a new brass-fanfare-and-cheering sound.
  • Minimum roll (e.g. 1) gets a sad treatment: a washed-out, slumping die, a dark storm cloud with rain, a dimmed magic circle, a "CRITICAL FAIL" banner, and a sad-trombone sound.
  • These apply to ranges of 6 or more, work for loot rolls too, follow the effects level (Minimal keeps only the sound and banner), and can be switched off ("Special effects" in settings).

New: customisation

  • 14 dice themes (Arcane, Ember, Frost, Sapphire, Emerald, Fel, Golden, Bronze, Blood, Obsidian, Void, Bone, Rose Quartz, or Automatic by die shape).
  • Dice shape: force a coin, D6, D10, D12, D20 or the percentile pair, or leave it on Automatic.
  • Fonts and sizes: four number fonts, plus sliders for the result-plate text size and the number on the die.
  • Option to keep the Need/Greed/Disenchant colours on loot rolls even when a theme is chosen.
  • Size of other players' rolls is now adjustable.
  • Settings window rebuilt with tabs (General / Appearance / Timing / Position & Test) and drop-down lists, and extra test buttons for max, min, coin, Need, Greed and Disenchant rolls.
  • /fdice test accepts max and min, e.g. /fdice test 100 max, /fdice test 20 min.
  • Simulated rolls now show your chosen theme on the dice (the plate stays blue and marked SIMULATED).

Changed

  • The tag on a maximum/minimum roll now reads CRITICAL SUCCESS / CRITICAL FAIL (a winning loot roll still shows WINNER).

1.1

New

  • Group loot now shows only the winning roll. The addon holds the Need/Greed/Disenchant rolls for each item and animates just the winner's roll when the "won" line arrives. The plate says "Winner:" and a WINNER tag appears. If the game never prints a "won" line, the best roll (Need beats Greed beats Disenchant, then highest number) is shown after 3 seconds. Turn this off with "Loot rolls: show only the winning roll" in /fdice to see every roll again.
  • /fdice lootdebug records every raw loot chat line and loot event to a log, and /fdice lootlog opens it in a copyable window (also saved in the addon's saved-variables file). Useful for reporting loot problems.
  • /fdice status now also reports loot chat lines seen/unmatched and whether the "won" formats were found.

Fixed

  • Need/Greed rolls were not detected in WoW Forever. The client prefixes loot-roll lines with a hidden loot ID and colours items with a new style; both are now handled, and the roll number is read correctly.
  • Player names shown as clickable links in loot lines are now read correctly.
  • A roll of 1-9 on /roll 100 now uses a single die instead of a "00" + digit pair.

1.0.0

  • First release: animated, rune-engraved fantasy dice for /roll and group-loot rolls, with a queue, filters (all / party and raid / mine), movable display, scale and timing settings, effects levels, sound, and simulated test rolls.

This mod has no additional files