FantasyDice_1.3.zip
What's new
Changelog
1.3
New: leaderboards
- Roll-off board. When a second player rolls the same range within 8 seconds of the first, the rolls are collected into a ranked board. Other players' rolls update the board instead of each playing a dice animation (your own roll still gets its dice). Four seconds after the last roll the highest roller is crowned with a crown icon; ties are flagged "TIE - roll again!". Only each player's first roll counts. Winning one yourself plays the fanfare.
- Deathroll tracker. Recognises a deathroll chain (each
/rollrange = the previous result), lists every step, shows whose turn it is and what to type, and announces who rolled 1. - Both appear on a small movable panel (move it with the Test tab > Move displays).
New: history and luck
/fdice historyopens a window with the last 200 rolls (yours and other players') and statistics for your own rolls: average position in the range, number of maximum/minimum rolls and their best streaks, hot/cold streaks, and a luck meter (a z-score from "Cursed by fate" to "Blessed by the gods"). Also shows the current deathroll.
New: look and feel
- Class-coloured names on the plate and boards when the player's class is known.
- Item-quality effects for loot winners: a halo around the icon for green and blue items, purple light rays and a chime for epics, an orange blaze (rays, flames, shockwaves, fanfare) for legendaries.
- Item tooltip: hover the loot plate to see the item; the plate stays up while the tooltip is open.
- Landing surfaces: stone slab, green felt or wooden tray under the die. Each changes the bounce height, the dust and the clatter sound.
- Four dice sets with real new art (not just tints): runed metal (classic), carved bone with ink runes, translucent crystal, and dwarven iron with glowing rune channels. New D4 and D8 shapes in every set.
- EXPERIMENTAL (off by default): show other players' dice next to their party/raid frame (Blizzard party and compact raid frames only; otherwise the normal position is used).
Changed
- Settings window now has six tabs: General, Dice, Text, Timing, Boards, Test.
/fdice testalso acceptsrolloff,deathrolland item qualities (uncommon,rare,epic,legendary).- The addon download is much larger (about 28 dice sprite sheets).
1.2.1
Fixed
- A roll of exactly 100 on
/roll 100now shows a single die labelled "100" instead of an odd "00" + "0" pair. The percentile pair is still used for 10-99 (e.g. "80" + "7"), and a single die for 1-9.
1.2
New: special rolls
- Maximum roll (e.g. 100 on
/roll 100, 20 on/roll 20) now gets a proper celebration: a golden flash, rotating light rays, three shockwaves, confetti, a pulsing "CRITICAL SUCCESS" banner, and a new brass-fanfare-and-cheering sound. - Minimum roll (e.g. 1) gets a sad treatment: a washed-out, slumping die, a dark storm cloud with rain, a dimmed magic circle, a "CRITICAL FAIL" banner, and a sad-trombone sound.
- These apply to ranges of 6 or more, work for loot rolls too, follow the effects level (Minimal keeps only the sound and banner), and can be switched off ("Special effects" in settings).
New: customisation
- 14 dice themes (Arcane, Ember, Frost, Sapphire, Emerald, Fel, Golden, Bronze, Blood, Obsidian, Void, Bone, Rose Quartz, or Automatic by die shape).
- Dice shape: force a coin, D6, D10, D12, D20 or the percentile pair, or leave it on Automatic.
- Fonts and sizes: four number fonts, plus sliders for the result-plate text size and the number on the die.
- Option to keep the Need/Greed/Disenchant colours on loot rolls even when a theme is chosen.
- Size of other players' rolls is now adjustable.
- Settings window rebuilt with tabs (General / Appearance / Timing / Position & Test) and drop-down lists, and extra test buttons for max, min, coin, Need, Greed and Disenchant rolls.
/fdice testacceptsmaxandmin, e.g./fdice test 100 max,/fdice test 20 min.- Simulated rolls now show your chosen theme on the dice (the plate stays blue and marked SIMULATED).
Changed
- The tag on a maximum/minimum roll now reads CRITICAL SUCCESS / CRITICAL FAIL (a winning loot roll still shows WINNER).
1.1
New
- Group loot now shows only the winning roll. The addon holds the Need/Greed/Disenchant rolls for each item and animates just the winner's roll when the "won" line arrives. The plate says "Winner:" and a WINNER tag appears. If the game never prints a "won" line, the best roll (Need beats Greed beats Disenchant, then highest number) is shown after 3 seconds. Turn this off with "Loot rolls: show only the winning roll" in
/fdiceto see every roll again. /fdice lootdebugrecords every raw loot chat line and loot event to a log, and/fdice lootlogopens it in a copyable window (also saved in the addon's saved-variables file). Useful for reporting loot problems./fdice statusnow also reports loot chat lines seen/unmatched and whether the "won" formats were found.
Fixed
- Need/Greed rolls were not detected in WoW Forever. The client prefixes loot-roll lines with a hidden loot ID and colours items with a new style; both are now handled, and the roll number is read correctly.
- Player names shown as clickable links in loot lines are now read correctly.
- A roll of 1-9 on
/roll 100now uses a single die instead of a "00" + digit pair.
1.0.0
- First release: animated, rune-engraved fantasy dice for
/rolland group-loot rolls, with a queue, filters (all / party and raid / mine), movable display, scale and timing settings, effects levels, sound, and simulated test rolls.
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