Eyes Up

Your minimap's herb, ore and fish blips — moved to the middle of your screen and turned to face where you're looking. Or a visual cue that only fires when a node is really there. Watch the world, not the minimap.

File Details

EyesUp.zip

  • R
  • Jul 15, 2026
  • 873.16 KB
  • 13
  • 12.0.7
  • Retail

File Name

EyesUp.zip

Supported Versions

  • 12.0.7

Eyes Up 1.1.0 — changelog summary

The heads-up display. Your minimap's own tracking blips, relocated to the centre of your screen over the world, rotated to your facing. Live, exact, full tracking range — not guesses.

Choose what the HUD tracks. Every minimap tracking type as a checklist — gathering on, mailboxes/auctioneers/quests/etc. folded away and off. Overrides your normal tracking while active, restores it after.

A real map in the corner replaces the relocated minimap, and the HUD auto-hides in cities. A keybind ("Eyes Up Add On" section) toggles it for busy camps that aren't flagged as rest areas.

True distances. Fixed a long-standing bug where every zone was assumed 1000 yards across — detection range and the direction arrow are now accurate to the yard, per-axis.

Confirmed-only cue. The cue fires only for nodes the game verifies are really there (soft-target + treasures); guesses are opt-in, faint, and silent. Optional GatherMate2_Data makes guesses work in unfarmed zones.

Cue icon dropdown — the dropped item (resolved from the node's name, no gather needed), the profession symbol, or your own art. Fishing always shows a fishing icon. Optional name tag above the icon.

Two-page options (HUD, and Cue & filters), with a type → expansion filter tree covering every node in the game.

Per-character or account-wide settings, toggleable in-game.