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Eversong Unit Frames

Style your own Unit Frames
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EversongUnitFrames Vers. 0.6

File nameEversongUnitFrames-0.6.zip
Uploader
DracorasDracoras
Uploaded
Aug 20, 2026
Downloads
15
Size
551.4 KB
Flavors
Retail
File ID
8693337
Type
R
Release
Supported game versions
  • 12.1.0

What's new

Eversong Unit Frames 0.6

New

  • Raid frames. A Raid block and a Raid Pet block, up to forty members, sorted, grouped and filtered by name, class, role or group. Optionally one block per raid group, wrapped into a grid, with a "Groups to show" filter.
  • Game-drawn aura rows. A new Game Auras page per frame: buffs, debuffs and dispellable debuffs laid out by the game itself, plus the big defensive-cooldown icon. Row arrangement, icon counts and sizes, "only what I can remove" and enlarged role debuffs are all yours to set. Drawn on the game's side of the line, so they keep updating in combat.
  • Soul Fragments for demon hunters. The fragments you are holding, as a row of points with the same freedom the class resource has: detach it, scale it, move it, count it, change its growth and spacing.
  • Rare and elite badge on Target, Target of Target and Focus.
  • Over-absorb glow where a shield or a heal absorb runs past the end of the health bar.

Changed

  • Aggro cue and selection ring redrawn on Blizzard's own artwork, with a Highlight alpha slider. The old border-thickness setting is gone.
  • The aggro cue now flashes when your threat changes, following Blizzard's own rule.
  • Pixel snapping on frame position and size, on the party header and on the backdrop, so borders stay crisp at fractional UI scales.
  • Blizzard's buff and debuff frames come back live when both of our aura groups are switched off.
  • The three heal-prediction pages merged into one Absorbs/Healing page, and the "Outside bar limit" slider only appears while the incoming-heal overlay is on.
  • Roster icons — leader, role, ready check, resurrection, pending summon — reach the raid frames, resized for a small frame.

Still to come

Boss, Arena and Battleground frames, Main Tank / Main Assist, and the totem bar.

Two features still ship untested, because I do not play the classes they belong to: charged combo points (Rogue) and the empower stage markers (Evoker). A bug report is very welcome.

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