Description
Original Addon Authors:
- EventAlert2 (Author: PinkyCurse)
- EventAlert (Author: CurtisTheGreat)
Feature Modification Author:
Subsequent Modifications by:
History
In 2012, AT (Whitep - 雷鱗) took over maintenance and modifications of ACDACD’s version. Later on, I assumed maintenance duties.
For a detailed overview of the main features, please visit ACDACD’s page on the Bahamut (巴哈) forum.
Notable Additions Over the Years
-
Spell Duration from Tooltip
In the self buffs/debuffs module, you can enter a spell’s Cast Spell ID. The addon will read the duration from the spell’s tooltip and use it as the countdown timer. This is especially helpful for monitoring effects that don’t show a conventional aura, such as Mirror Images, Blizzard, Rain of Fire, and others. -
Cooldown with Custom Cycle
In the cooldown module, you can enter a skill ID followed by;[seconds]to monitor certain spells that automatically cycle through a fixed cooldown time. -
Item-Based Cooldowns
If the entered spell ID in the cooldown module comes from an item’s ability, the addon retrieves the item’s cooldown for monitoring. This also includes the 30-second cooldown triggered after equipping an item. -
Cached Lookup Table
Following point 3, because Blizzard does not provide a direct API for this, I built a reverse-lookup cache table. Generating this cache can severely impact CPU usage and cause stuttering, so I’ve included a pre-built cache table in the addon. It may not always be the latest version.- Tip: It’s highly recommended to download HeroDBC as the main source of item-spell data. This addon will prioritize reading from HeroDBC so you can stay up to date.
I’ll add more information in the future as needed.
For a detailed overview of the main features, please visit ACDACD’s page on the Bahamut (巴哈) forum.
Command Line
(Commands are case-insensitive.)
/eam SCDRemoveWhenCooldown
- Toggle command
- Determines whether to remove the skill’s cooldown icon after the cooldown completes.
true= Remove iconfalse= Do not remove icon
/eam SCDNocombatStillKeep
- Toggle command
- Controls whether the cooldown icon remains visible after leaving combat.
true= Keep showing after leaving combatfalse= Hide when out of combat
/eam SCDGlowWhenUsable
- Toggle command
- Decides whether the cooldown icon becomes highlighted (glows) when the skill is usable.
true= Glow when skill is usablefalse= No glow
- Special Note: It uses
IsUsableSpell()for the check. If the spell cannot be cast due to resources, debuffs, or unmet conditions, it will not glow. Distance requirements are not included in this check.
/eam MiniMap [reset]
- Toggle command
- Shows or hides the settings gear icon on the minimap.
- Adding
resetforces the gear icon to reposition to the lower-left corner of the minimap.
/eam UpdateInterval n
- Sets the update frequency (in seconds).
- Smaller numbers update faster; if you experience lag in raids, increase this value.
- Default is
0.1seconds (valid range:0.1 ~ 1).
/eam IconAppenSpellTip
- Toggle command
- Determines whether to display the spell tooltip when hovering over the icon.
/eam ShowRunesBar
- Toggle command
- Controls whether to display the Death Knight rune bar. (Added 2020/10/18)
/eam StackFontSize nSize
- Changes the stack count font size.
- You can also use
/eam sfs nSizeas a shortcut.
/eam TimerFontSize nSize
- Changes the cooldown timer font size.
- You can also use
/eam tfs nSizeas a shortcut.
/eam SNameFontSize nSize
- Changes the spell name font size.
- You can also use
/eam nfs nSizeas a shortcut.
原始插件作者:EventAlert2 (作者:PinkyCurse) / EventAlert (作者:CurtisTheGreat)
功能修改作者:ACDACD (冰風崗哨 - 永恆滿月)
後續修改作者:AT (Whitep - 雷鱗)、ZYF (ziyuefan死鬥 -github)
歷史:2012年 AT (Whitep - 雷鱗 接手維護ACDACD大大的版本進行維護修改,
其後再由我後續接手維護。
本插件主要功能可至ACDACD大大的巴哈網頁查看,非常詳細。
歷年來本後續修改增加幾個比較少人知道的特色:
-
- 可在自身增減益模組輸入施法技能ID(Cast Spell ID), 會抓取該技能說明內的時間做為倒數計時來源,特別適合用監控鏡像、暴風雪、火雨等等無光環的技能
- 冷卻模組則可以在輸入技能ID時接著;秒數來監控一些會自動循環固定冷卻時間的法術技能
- 冷卻模組輸入的法術ID若是來自物品能力,則會找到該物品的冷卻時間來進行監控,包含裝備後的30秒冷卻也會納入監控
- 承3.,因暴雪沒直接提供API,所以我是做快取對照表做反向查詢,因建立快取期間會嚴重消耗CPU資源造成卡頓,故我這次把建好的快取表納入本插件包, 但可能不會是最新的。特別建議可以去下載HeroDBC來做為物品法術快取表主要來源,我會優先讀取這個資料庫插件, 可以保持最新狀態
- 以後想到甚麼再補充
-
本插件主要功能可至ACDACD大大的巴哈網頁查看,非常詳細。
ChangLog
ScreenShot
Command Line
以下指令說明不分大小寫:
/eam SCDRemoveWhenCooldown
開關型指令,技能冷卻圖示在冷卻完成後移除(true表示要移除;false表示不移除)
/eam SCDNocombatStillKeep
開關型指令,技能冷卻圖示在脫離戰鬥後是否仍顯示(true保持顯示;false 脫戰不顯示)
/eam SCDGlowWhenUsable
開關型指令,技能冷卻是否在可用時高亮(true表示可用時高亮false則否) 這指令特別說明其使用IsUsableSpell()判斷,也就是如果該指令因為資源或 有減益導致無法施放或者無法滿足其技能條件,則不會高亮但是距離不在此限
/eam MiniMap [reset]
開關型指令,用來顯示設定齒輪顯示與否,加上 reset 強制定位定位到小地圖左下角
/eam UpdateInterval n
設定更新頻率,越小越快,若有團戰無法負荷情況請加大此數值,預設 0.1S (0.1 ~ 1秒)
/eam IconAppenSpellTip
開關形指令, 圖示是否在滑鼠移過時顯示法術說明
/eam ShowRunesBar
開關型指令,用來決定是否顯示死騎符文列(2020/10/18新增)
/eam StackFontSize nSize
指令以改變堆疊層數大小(不分大小寫,亦可以/eam sfs nSize代替)
/eam TimerFontSize nSize
以改變計時數字大小(不分大小寫,亦可以/eam tfs nSize代替)
/eam SNameFontSize nSize
以改變法術名稱大小(不分大小寫,亦可以/eam nfs nSize代替)
ChangLog
Screenshot
ChangLog
CommandLine
ScreenShot
- -
[Retail DF] March 23, 2023
[Classic WOTLK] March 23, 2023
- DF: Update version number to 10.0.7.
- Significantly move functions and variables from global space (_G) to plugin-specific space hierarchy (_G.EventAlertMod) to reduce interference with each other.
- Fix some minor bugs.
[Retail DF] February 24, 2023
[Classic WOTLK] February 24, 2023
- DF: Add vitality (Vigor) prompt.
- DF: Fix mouse tooltip unable to display MACRO spell ID.
[Retail DF] February 18, 2023
[Classic WOTLK] February18, 2023
- Change the creation of item spell cache table to coroutine acquisition method in order to avoid lagging.
- Support Evoker profession and Essence display.
[Retail DF] December22, 2022
[Classic WOTLK] December22, 2022
- Fix weight sorting
[RetailDF ] November18 , 2022
[ClassicWOTLKC ] November18 , 2022
- DF :Fix mouse tooltip displaying spell ID and item ID .
- DF :Remove /eam basefontsize command .
- DF :Add /eam StackFontSize nSize command to change stack layer size (case-insensitive; can also use /eam sfs nSize).
- DF :Add /eam TimerFontSize nSize commandto change timer digit size (case-insensitive; can also use/ eam tfsn Size).
- DF:Add/ eam SNameFontSize nSizecommandtochange the font size of the name of the law( case-insensitive ;canalso use/eam nfsn Size ).
- WOTLKC: Compatibility test OK
[ClassicWOTLKC ] October28 , 20XX
[RetailDF ] October28 ,20XX
- DF :Change Buttonand CheckButton using templates for normal display.
- DF :Remove unused attributes in XML files to avoid WARNING errors.
- WOTLKC: Compatibility test OK
[ ClassicWOTLKC ] October18 ,20XX
[ RetailSL ] October18 ,20XX
- The cooldown module temporarily no longer detects backpack item cooldowns for performance improvement(backpack items'cooldown will not be detected).
[Classic WOTLKC]2022.10.18
[Retail SL]2022.10.18
- The cooldown module temporarily no longer detects backpack item cooldowns to improve performance (backpack item cooldowns will not be detected).
[Classic WOTLKC]2022.10.01
- Fixed errors caused by specialization functions and made them compatible with the SL version.
[Classic WOTLKC]2022.09.27
- Fixed BUFF display.
[Classic WOTLKC] 2022.09.26
- Used EAM of SL version 9.2.5 as the base version for WOTLK.
- Fixed DK rune display, with current area as the main icon.
- Fixed DK rune ability display.
[Classic WOTLKC] 2022/08/22
- TOC structure update, version update
[SL ]06 /26 /20 21
- Improved performance to reduce stuttering.
[Classic TBC] 06/25/2021
- Restored pet focus display.
- Optimized mana display.
- Fixed stuttering caused by item spell cooldowns.
- Item spell cache is no longer created by players and is updated every time a new version is released.
[Classic TBC] 06/22/2021
- Prevented errors caused by using specialized API.
[ Classic TBC ]05 /22 /20 21
- Removed event: ACTIVE_GROUP_TALENT.
- Added event: UNIT_SPELLCAST_SUCCEEDED, and changed parameter order to comply with version rules.
[ Classic TBC ]05 /21 /20 21
- Modified based on SL April14th, 2021 for TBC Version, inheriting its features and those before it.
- Added mana value display and percentage in mana bar.
[SL ]04 /14 /20 21
- Improved accuracy of item cooldown displays (priority comparison: equipped items(Inventory) > backpack items(Bag) > first-created database(EA_SPELL_ITEM)). Special handling was done for ID of engineering enchantment nitro boosters(GetItemSpell all are obtained as55004 but trigger usage is54861). Spell name added to spell ID displayed in mouseover tooltip for items
[SL] 2020.12.26
- Demon Hunter's Vengeance and Havoc specializations now use Fury as a resource instead of Pain.
- Do not use Pain in conditional skills anymore.
- For Druids, combo points are now displayed in the first slot, energy in the second slot, and rage in the third slot.
- For Balance Druid specialization, astral power is now displayed in the first slot and combo points are displayed in the fourth slot.
- Fixed an issue where switching specializations did not update combo point resources.
- Default value for ShowAuraValueWhenOver changed to 10.
[SL] 2020.11.17
- Changed spell detail settings background transparency to avoid interference with other frames.
- Fixed green background issue with spell detail setting text.
- Fixed an issue where ESC could not close frames when enabling ESC prompt function; skill reminders are still unaffected by ESC closing but can be toggled on/off during combat by pressing once to turn off and again to turn on.
[SL] 2020.11.03
- Fixed DK rune error message.
[SL] 2020.11.01
- Changed DK rune icon to match current version; rune count will display specialization (e.g., Unholy Rune, Frost Rune, Blood Rune).
- Base font size value is now customizable using /eam BaseFontSize nSize command instead of scaling with icon size; timers, stacks, names will scale proportionally based on this base value which can be modified manually through EventAlert_IconOptions.lua file under EventAlert_Icon_Options_Frame_AdjustTimerFontSize function; default value upon initial execution is set at 26.
- Adjusted execute animation and added /eam play command for playback option.
- Added Minimap gear mouseover tooltip assistance description.
[SL] 2020.10.26
- Combo points highlight fixed so that it always highlights maximum values depending on talent specialization differences if any exist..
- Hunter pet focus highlight fixed with default setting at highlighting when reaching a level of 50; this can maximize damage output when manually casting pet damage abilities..
- FontObject(EA_FONT_OBJECT) prioritizes "TextStatusBarText" whenever possible or defaults to "ChatFontNormal".
- Font (EA_Fonts) pulls system default STANDARD_TEXT_FONT which may differ depending on language pack used; modification available through EventAlertMod_InitVar.lua file..
- Most frame levels have been lowered from HIGH priority down to MEDIUM priority level as an attempt to reduce overlap issues with other frames..
- Icon size adjustment slider increments reduced from previous increment of five down to one per slide movement.. When OmniCC add-on is detected while EAM countdown shadow feature is enabled simultaneously , EAM countdown shadow feature will be forcibly disabled so as not interfere with OmniCC display causing disruption..
[SL] 2020.10.18
- Arcane Charge icon has been updated;
- Warlock errors have been corrected;
- Available runes for DK class are shown along with highlighting up until six runes become available;
- Runes bar visibility toggleable via /eam ShowRunesBar command..
[SL] 2020.10.17
- Fixed display of true energy
- Fixed resource display for tank DH (Demon Hunter) (Fel Pain)
- Highlight when Shadow Priest's Insanity reaches the required value of 50 for Epidemic
- Highlight when Fury Warrior's Rage reaches the required value of 80 for Enrage
- Highlight when Arms Warrior's Rage reaches the required value of 40 for maximum damage on Execute
- Highlight when Protection Warrior's Rage reaches the required value of 40 to ignore pain
- Highlight when Balance Druid's Astral Power reaches the required value of 50 for Starfall
- Increased font size (icon size needs to be adjusted accordingly)
[SL] 2020.10.04
- Packaged GetSpellDurationByDesc() into Lib_ZYF
[SL] 2020.08.23
- Fixed issue with Warlock Soul Shards and Fragments not displaying properly -Fixed issue where numbers were not displayed in ability frames
[SL] 2020.08.22
- Made changes to comparison pattern so that non-Aura ground effects can be compared on PTR, such as:116011(Rune Activation) and342130(Rune Resonance) (Note: these types of effects require self-increasing/decreasing casting IDs rather than BUFF IDs, so special attention is needed)
[SL] 2020.08.16
- Upgraded TOC version number to9 .0(90001)
- Made modifications related to Blizzard’s operation change regarding backdrop displays so that they are now displayed normally.
- LibButtonGlow’s highlight function was broken, replaced by LibCustomGlow’sLibStub("LibCustomGlow -1 .O").ButtonGlow_Start(eaf)and LibStub("LibCustomGlow -1 .O").ButtonGlow_Stop(eaf).
- Others I forgot what I changed.
[BFA]2019 .06 .27
- Upgraded version number to8 .2 -Fixed error caused by unsupported PATH format in sound effect API; all errors have been redirected to https://wow.tools/files/with corresponding ID inputted.
[BFA ]2018 .11 .24
- Corrected functionality option /eam iconappespelltipso that it can turn mouse tips on/off normally and allow mouse clicks through.
[BFA ]2018 .11 .05
- Increased highlighting options for group condition skill prompts upon meeting conditions. -Skills belonging to talent trees will not be judged or displayed if they have not been selected (based on first set sub-condition spell ID and current specialization).
[BFA] 2018.11.05
- Added an option to highlight group condition skill prompts when conditions are met.
- If it is a talent skill but not selected, it will not be judged and displayed (based on the spell ID of the first sub-condition and the current specialization).
[BFA] 2018.10.12
- Fixed: self and target debuffs not showing red and green colors.
- Fixed: Skill cooldown module icon flashing issue.
- Optimized: Creating item spell mapping cache table no longer causes severe lag (but still slightly lags) and will prompt progress in creating cache, please wait patiently for completion (to avoid severe lag, it is spread out to complete within 250 seconds, so waiting time may be longer than before).
- Added setting for displaying remaining seconds in red text for skill cooldowns (please set in gear).
- Increased size of remaining seconds in red text by 10% depending on whether countdown numbers are inside or outside frame.
- Non-Aura style skills now have an additional comparison regular expression so that Kill Command can be detected.
[BFA] 2018.10.02
- Fixed issue where non-Aura style skills would show up on players other than oneself.
- Fixed issue with stack numbers flashing (can be adjusted using EventAlert_IconOption.lua's EventAlert_Icon_Options_Frame_AdjustTimerFontSize).
[BFA] 2018.09.29
- PositionFrame(), TarPositionFrame(0, ScdPositionFrame() no longer updates every event; instead they update every 0.1 second to significantly reduce CPU usage and prevent LAG caused by large amounts of events during raids.
[BFA] 2018.09.03
- mproved accuracy of non-Aura style duration effects.
[BFA] 2018.08.29
- Added support for non-Aura style skill durations; enter "skill spell ID" into this class prompt module, which will automatically retrieve the duration from the skill prompt message; if unable to retrieve it, please modify EA_XCMD_SPELL_DURATION_PATTERN1 or EA_XCMD_SPELL_DURATION_PATTERN2 regular expressions in localization.tw.lua file such as Blizzard(190356), Mirror Image(55342), Frost Orb(84714), Rune of Power(116011), etc.; P.S.,116011 is rune duration while buff only appears within range of runes at work.
[BFA] 2018/08/25
- Added command /eam NewLineByIconCount (2~n) which allows automatic line breaks after a certain number of icons in cooldown module section;
- Added command /eam UpdateInterval which controls OnUpdate frequency - decimal point display may become abnormal if exceeding .1 second but delay should occur less frequently;
- Some special commands will appear as mouse tooltips when setting icons.
[LEG] 2017.09.01
- Fixed - Fixed an issue where the main menu settings could not be saved.
- Fixed - Fixed an error caused by a change in the reference parameter type of the PlaySound function in version 7.3.
- The fragments of Destruction Warlock will now display to decimal places.
[LEG] 2017.07.09
- Added monitoring for totem-type spells, enter the ID of the summoning spell within your own BUFF, such as Rune of Power, Shaman Totem, and Heartbreaker Demon etc.
- /eam showc if enabled, displays summoning spell IDs.
[LEG] 2017.07.01
- Added support for Unholy DK Dark Arbiter.
- Changed yellow font back to white font.
- Fixed cooldown timing errors.
- Fixed a bug where some skills disappeared after completing their cooldown while still displaying (/eam scdremovewhencooldown equals false), but others did not.
[LEG] 2017.06.29
- Fixed an issue with skill CD abnormalities caused by adding item CD functionality.
[LEG] 2017.06.26
- Re-adjusted .toc file order referencing UIDropDownMenu related files (XML must be referenced earlier than LUA files and LibStub must be referenced earlier).
- BUFF and DEBUFF additional values (value1~3) are displayed in units of ten thousand if they exceed ten thousand.
[LEG] 2017/6/23
- Special treatment was given to Rune of Power (116014) (SPELL_SUMMON event records start time; EventAlert_Buffs_Update function forces writing duration time for ten seconds).
- Fixed incomplete UIDropDownMenu call problem (added two more lua paths to toc).
[ LEG ] June21 , 2017
- To address taint issues, UIDropDownMenu correction library and new version LibButtonGlow1 .0 library were called up .
- Skill cooldown added item cooldowns but cannot input item ID(Item ID), only can create it based on castable spell ID Lei, can use /eam showc query however if items have "use" type then GetSpellBaseCooldown(spellID) can be used to query, the program will automatically determine whether or not it is applicable but specific conditions trigger internal CDs that require players to manually enter fixed values which is currently inconveniently done by separating cooling times with semicolons (;) after entering spellID format e.g: Sephuz's Secret enters208052;30 Absorption Shield Necklace207452;30 After entering if it does not work immediately please reload UI using /rl or/reload If you have created this SpellID before but have not entered or entered incorrectly cooling times then please delete first before recreating later improvements will be made when there is time .
- The counting text has been changed to yellow with shadow added.
- The stack text has been enlarged and shadow added.
[LEG] 2017.06.19
- Fixed the nil access error caused by accessing an empty table during the sorting of cooldown modules.
[LEG] 2017.06.16
- The skill cooldown module can now be sorted by weight (other four options are temporarily ineffective, it is recommended not to set them).
- Moved the combo point from "Combo Point Change" to "Target Power Change" for conditional group skills.
- Fixed the issue where combo points were not working properly in conditional group skills.
- Fixed the problem where the third specialization could not be selected in conditional group skills.
- Fixed an error that prevented item-triggered cross-profession buffs and debuffs from being displayed.
- Fixed an error caused by code fragments referencing old function UpdateLunarPower after processing in UpdateSinglePower function for star energy conversion.
- Changed one icon to make it more "star-like".
- Adjusted resource highlighting logic: Fury Warrior's rage matches with Rampage skill, highlighted at level 85 or above; if talent has Massacre, highlighted at level 70 or above.
- Adjusted resource highlighting logic: Shadow Priest's insanity value, highlighted at level 65 or above if talent has Lingering Insanity.
- Adjusted resource highlighting logic: Balance Druid's astral power is highlighted when Starfall requires 40 astral power.
[LEG] 2016.08.27
- The variables in EA_Config2 will only become default values for first-time installation, and all subsequent changes will be stored in EA_Config save files as sources for next loading. In other words, player settings will be retained each time there is a version update. Players can enter EA_Config.variable name = specified content format to change and save their settings within game playtime.
- The control variable OPTION_ICON was added to setting icons and can be switched on/off using /eam minimap command while also changing this variable as a basis for next loading of icons' positions across characters' layout-local.txt files automatically saved by Blizzard upon logging out of game playtime sessions..
- New parameters /eam showeaconfig and /eam showeaposition were added to display player settings contents .
- Fixed localization file errors causing star energy unable to display correctly in Simplified Chinese and English versions .
- Hunter pet focus value changed into checkbox switch inside graphic interface ,and HUNTER_ShowPetFocus variable removed .
- Fixed bug where even when selecting option only showing self-cast effects would still display others' buffs/debuffs due incorrect storage of self-variable (BUFF/DEBUFF ID with problems must delete/rebuild). -The functionality displaying value1,value2,value3 was adjusted so that they appear under buff/debuff effects below absorption values based on whether they exceed lower limit valueEA_Config.ShowAuraValueWhenOver which defaults at present as1000
- [Incomplete] : Self/target BUFF/DEBUFF countdown N seconds highlight prompt
- [Incomplete] : Attempting separation between special resources and self-BUFFS
- [Incomplete] : ENERGY frame disappears after leaving combat
[LEG] 2016.08.22
- The icon setting can now use /eam minimap command toggle on/off .
- The icon setting allows right-click movement (the new position after dragging will automatically saved into layout-local.txt file under each character folder created by Blizzard) .
- New parameter input /eam scdremovewhencooldown directly switches SCD_RemoveWhenCooldown variable controlling behavior of cooldown frames(true means single skill cooling down disappears immediately,false means even completed cooling down does not disappear). This change won't affect saving data but rather follow Addons\EventAlertMod\EventAlertMod.lua internal configuration instead .
- New parameter input /eam scdnocombatstillkeep directly switches SCD_NocombatStillKeep variable controlling behavior of cooldown frames(true means keeping frames even outside combat,false means disappearing once outside combat).This change won't affect saving data but rather follow Addons\EventAlertMod\EventAlertMod.lua internal configuration instead .
- Timer stack numbers enlarged(0.45 times frame size)if timer located outside frame(0..65 times frame size),or reduced(0..3 times frame size)if timer located inside frame(0..5 times frame size).
- value1,value2,value3(if any) shown beneath buff/debuff effect area,and able absorbance values displayed too .
- Fixed issues including certain non-class related spell IDs entered into additional prompts causing several BUFFs generated errors such as no time displayed or incorrect duration time etc.,and updated secondary source codes within conditional grouping skills accordingly(MAELSTROM,Arcane Charges,Fury,Pain).
[LEG] 2016.08.16
- Demon Hunter Pain Energy(Tank)added .
- Scale ratio adjustment made according to text sizes relative proportionally with image sizes .
- A gear-shaped icon near mini-map added which opens main setup window upon clicking,and displays tooltip explanation
[LEG] 2016.08.11
- Fixed: A line of code in the rune function was causing an error when logging into the game as a Death Knight.
- Fixed: The issue where charge-based skills were only consuming once and hiding the frame when SCD_RemoveWhenCooldown is enabled.
- Changed talent to specialization for conditional group skills, increased to 4 and displayed specialization name according to maximum number of specializations.
- Added demon hunter related code.
[LEG] 2016.08.09
- Adjusted: DK rune frame disappears after leaving combat.
- Adjusted: DK rune frame attached above self-BUFF, growing in the same direction as BUFF.
- Adjusted: Decreased proportion of DK rune cooldown countdown numbers.
- Adjusted: Removed DK_ShowRunes variable from EventAlertMod.lua and replaced it with enable/disable option on graphical interface.
- Added support for displaying pet BUFF/DEBUFF using self-BUFF/DEBUFF module.
- Additional explanation: Support for pet skill cooldowns displayed using skill cooldown module (already added earlier but not mentioned).
- Fixed issue where deselecting special class resources would not take effect immediately. Fixed default spell ID by deleting outdated spell IDs based on version and adding a large number of 7.0 spell IDs (may not meet everyone's needs).
[LEG] 2016.08.01
- Adjusted size of DK runes display to solve lagging problem
- Mouseover tooltip for BUFF and DEBUFF now displays current status value instead of just skill description; Spell cooldown frames still maintain skill description
- Stopped displaying count values if stack count is less than two, avoiding situations where "1" appears
- Highlight value set at six if maximum combo point value is six; Highlight value set at five if combo point value is eight or five
- Increased energy OFFSET from -2 to -1 for rogue class
- Spacing adjustment display changed to integer
[LEG] 2016.07.27
- The prompt for conditional group skills can now display designated icons normally, with new special energy support added
- New spells will only be shown as player-castable BUFF/DEBUFF by default (this option can be seen by clicking gear icon next to spells)
- Fixed issue where decimal points appeared in special energy countdowns when decimal points were enabled (using timeLeft~=floor(timeLeft) stagger)
- Fixed EA_Config2.IsKeepGlowSCD malfunctioning issue
- Mouseover tooltips have been added with EA_Config2.ICOM_APPEND_SPELL_TIP variables used as switches
- The initial default setting closes all class-specific energies
- The initial default setting turns off kill prompts (starburst flicker)
- "Icon Position Options" button renamed "Icon Position & Class Special Energy" so that users know which side they need to go turn these features on/off
- EA_Config2 variable renaming: After leaving combat whether or not SCD_NocombatStillKeep=true keeps the skill cooling frame, Highlight SCD_GlowWhenUsable=true when conditions are met, Single-skill cooling completed removes(true=remove/false=no removal), Start showing decimals one second before remaining seconds(UseFloatSec=1 means there will always be decimals), Whether or not show death knight runes(DK_ShowRunes=false means no), Whether or not show hunter pet focus(HUNTER_ShowPetFocus=true means yes), Hunter pet focus highlight condition(0 means no highlight)
[LEG] 2016.07.26
- Added arcane charging resource(maximum highlighted)
- Added shaman elemental resource(maximum highlighted).
[LEG] 2016.07.25
- Warriors/Bears will not trigger UNIT_POWER when their anger returns to zero, causing the anger frame to not disappear after it returns to zero, so increase the UNIT_FRUQUENT event to refresh the anger frame.
- The problem of Death Knight runes displaying 6. Due to a judgment error in CreateFrames_SpecialFrames_Show, there is no refreshment. The rune color changes with specialization conversion.
- Add a variable DK_ShowRunes in EA_Config2 in EventAlertMod.lua to determine whether runes are displayed (true: display/false: do not display)
- Adjustments corresponding to monks' current brewing only have energy, windwalking has energy/true qi, and weaving mist only has mana without energy or true qi.
- Increase the variable for whether Hunter pet focus is displayed, determined by EA_Config2.HUNTER_ShowPetFocus
- Increase the highlight condition value for Hunter pet focus values; 0 means no highlighting is displayed and default value is 50 (pets deal more damage with basic attacks above 50 focus).
- Shadow Priest's insanity will be highlighted when reaching its limit.
- Decimal point variables changed to UseFloatSec, indicating that decimals will only be used if they are less than this number of seconds; if it's set as 0 then decimals won't be shown at all.
- Bird D can remove Sun/Moon abilities and only leave Star abilities.
ChangLog
ScreenShot
Command Line
The following command instructions are case-insensitive:
/eam SCDRemoveWhenCooldown
Switching instruction - removes skill cooldown icon after cooldown completion (true means removal; false means nonremoval)
/eam SCDNocombatStillKeep
Switching instruction - determines whether skill cooldown icons remain visible after leaving combat (true keeps them visible; false hides them)
/eam SCDGlowWhenUsable
Switching instruction - determines whether skill cooldowns glow when usable (true glows when usable; false does not). This command specifically uses IsUsableSpell() judgement which means that if resources or debuffs prevent casting or meeting its conditions then it won't glow but distance isn't limited.
/eam MiniMap [reset]
Switching instruction - used for showing/hiding settings gear on mini-map. Adding reset forces positioning on bottom left corner of mini-map
/eam UpdateInterval n
Sets update frequency where smaller numbers mean faster updates. If unable handle during raid battles please increase this value. Default is set at .1S (.1 ~ 1 second)
/eam IconAppenSpellTip
Switching instruction - displays spell description upon mouseover
/eam ShowRunesBar
Switching instruction - determines whether Death Knight rune bar should be displayed(added on October18th2020)
/eam StackFontSize nSize
Affects stack layer size(changeable regardless of capitalization) alternatively use "/eam sfs nSize" instead
/eam TimerFontSize nSize
Affects timer digit size(changeable regardless of capitalization) alternatively use "/eam tfs nSize" instead
/eam SNameFontSize nSize
Affects font name size(changeable regardless of capitalization) alternatively use "/eam nfs nSize" instead.
ChangLog
CommandLine
ScreenShot
[Retail DF ]2023.03.23
[Classic WOTLKC]2023.03.23
- DF:更新版號到10.0.7
- 大幅度將函數與變數從全域空間(_G)移動到插件專屬空間階層(_G.EventAlertMod),以減少互相干擾
- 修正一些小bug
[Retail DF ]2023.02.24
[Classic WOTLKC]2023.02.24
- DF:增加活力(精力Vigor)提示
- DF:修復滑鼠提示無法顯示MACRO的法術ID
[Retail DF ]2023.02.18
[Classic WOTLKC]2023.02.18
- 物品法術快取表的建立改以協程方式獲取,以避免卡頓
- DF: 支援喚能師(Evoker)職業、支援龍能(Essence)顯示
[Retail DF ]2022.12.22
[Classic WOTLKC]2022.12.22
- 修復比重排序
[Retail DF ]2022.11.18
[Classic WOTLKC]2022.11.18
- DF:修復鼠標提示法術ID與物品ID顯示
- DF:移除 /eam basefontsize 指令
- DF:增加 /eam StackFontSize nSize 指令以改變堆疊層數大小(不分大小寫,亦可以/eam sfs nSize代替)
- DF:增加 /eam TimerFontSize nSize 以改變計時數字大小(不分大小寫,亦可以/eam tfs nSize代替)
- DF:增加 /eam SNameFontSize nSize 以改變法術名稱大小(不分大小寫,亦可以/eam nfs nSize代替)
- WOTLKC:測試相容性OK
[Classic WOTLKC]2022.10.28
[Retail DF ]2022.10.28
- DF:異動Button及CheckButton使用模板,以使正常顯示
- DF:移除XML內未用屬性避免WARNING報錯
- WOTLKC: 相容性測試OK
[Classic WOTLKC]2022.10.18
[Retail SL ]2022.10.18
- 冷卻模組暫時不再偵測背包物品冷卻以增進效能(背包物品的冷卻將偵測不到)
[Classic WOTLKC]2022.10.01
- 修復相關專精函數造成WLK版本之錯誤,並與SL版本相容
[Classic WOTLKC]2022.09.27
- 修復BUFF顯示
[Classic WOTLKC] 2022.09.26
- 以SL 9.2.5 版本之EAM重新作為WOTLKC之基礎版本
- 修復DK符文顯示,符文圖示以當前領域為主
- 修復DK符能顯示
[Classic WOTLKC] 2022.08.22
- TOC 架構更新, 版本更新
[Classic TBC] 2021.06.25
- 回覆寵物集中值顯示
- 優化法力顯示
- 修復物品法術冷卻之卡頓
- 物品法術快取不再由玩家建立,改為每次釋出新版本更新快取
[Classic TBC] 2021.06.22
- 防止使用專精相關API而導致報錯
[Classic TBC] 2021.05.22
- 移除事件:ACTIVE_GROUP_TALENT
- 加入事件:UNIT_SPELLCAST_SUCCEEDED,並改變為符合版本規定之參數順序
[Classic TBC] 2021.05.21
- 基於SL 2021.04.14 進行修改TBC版本,故繼承該版本及之前特性
- 增加顯示法力值,並顯示法力百分比
[SL] 2021.06.26
- 優化效能,減少卡頓
[SL] 2021.04.14
- 改善物品冷卻顯示正確性(比對優先級:已裝備物品(Inventory) > 背包物品(Bag) > 第一次建立的資料庫(EA_SPELL_ITEM))
- 針對工程附魔硝基推進器的ID做特別處理(GetItemSpell取得皆為55004,但使用觸發皆為54861)
- 於物品滑鼠提示內的法術ID增加顯示法術名稱
[SL] 2020.12.26
- 惡魔獵人復仇專精與災虐專精統一使用魔怒(Fury)資源,魔痛(Pain)已不再使用
- 條件技能內請勿再使用魔痛
- 德魯伊時將連擊點數放第一格,能量放第二格,怒氣放第三格
- 德魯伊平衡專精時將星能改放在第一格,連擊點數放第四格
- 修正切換專精時連擊點數資源不更新的問題
- ShowAuraValueWhenOver預設值改為10
[SL] 2020.11.17
- 變更法術細部設定背景透明度,使其不與其他框架干擾
- 修正法術細部設定法術文字綠色背景問題
- 修正:啟用ESC關閉提示功能時,ESC無法關閉框架問題,另技能提醒的部份仍不受ESC關閉, 且ESC將成為顯示開關,按一次關、按一次開, 並可戰鬥中開關
[SL] 2020.11.03
- 修正DK符文報錯
[SL] 2020.11.01
- 變更DK符文圖案,使其符合版本
- 符文數量會顯示專精,例如:穢邪符文、冰霜符文、血魄符文
- 字型基礎大小值改為自訂, 不再跟隨圖示大小縮放可輸入 /eam BaseFontSize nSize 自訂大小而計時、堆疊、名稱將以這個基礎值做框外或框內等比例縮放有興趣者可以到 EventAlert_IconOptions.lua 找函數EventAlert_Icon_Options_Frame_AdjustTimerFontSize 自行修改,首次執行預設值為26
- 斬殺動畫…調整, 並且可以/eam play 播放
- 新增及增加Minimap齒輪的滑鼠提示輔助說明
[SL] 2020.10.26
- 修復連擊點高亮, 並一律以最大值高亮(依專精天賦可能不同)
- 修復獵人寵物集中值高亮,並預設50高亮, 可配合手動施放寵物傷害技能時,最大化傷害.
- FontObject(EA_FONT_OBJECT) 儘可能以"TextStatusBarText"為主,否則以"ChatFontNoramal"為主
- Font (EA_Fonts) 拉取系統預設值 STANDARD_TEXT_FONT,以/dump STANDARD_TEXT_FONT 可能因語系出現不同標準字型檔
- 以上兩項可於 EventAlertMod_InitVar.lua進行修改
- 將大部分框架層級由HIGH降至MEDIUM ,嘗試減少與其他框架遮擋現象
- 圖示大小每次滑動調整值由5改為1
- 當偵測OmniCC被載入且EAM也啟用倒數陰影功能時, 強制關閉EAM的倒數陰影,避免被OmniCC攔截顯示造成干擾
[SL] 2020.10.18
- 變更秘法充能圖案
- 修正術士報錯
- DK 增加可用符文數量顯示,若達6個可用符文則高亮
- DK 可透過/eam ShowRunesBar 切換顯示符文列
[SL] 2020.10.17
- 修復真氣顯示
- 修復坦DH資源顯示(魔痛)
- 暗牧瘋狂值達到瘟疫需求值50高亮
- 狂戰怒氣達到暴怒需求值80高亮
- 武戰怒氣達到斬殺最大傷害需求值40高亮
- 防戰怒氣達到無視苦痛需求值40高亮
- 平衡德魯伊星能達到星隕術需求值50高亮
- 加大字體(須調整圖示大小才會跟著調整字體大小)
[SL] 2020.10.04
- 包裝GetSpellDurationByDesc() 到 Lib_ZYF
[SL] 2020.08.23
- 修復術士靈魂碎片及碎塊顯示問題
- 修復能力框架內不顯示數字
[SL] 2020.08.22
- 修改非光環式地面效果的比對PATTERN使之可以在PTR比對到 例如:116011(主動力之符文)、342130(被動力之符文) (註:這類效果需要在自身增減益輸入施法ID,而非BUFF ID,須特別注意)
[SL] 2020.08.16
- 更新TOC版本號到9.0(90001)
- 因應暴雪對backdrop的操作異動做相關修改使顯示正常
- LibButtonGLow的高亮函式壞掉,改用LibCustomGLow的LibStub("LibCustomGlow-1.0").ButtonGlow_Start(eaf)及 LibStub("LibCustomGlow-1.0").ButtonGlow_Stop(eaf)
- 其他忘記改了啥東西
[BFA] 2019.06.27
- 更新版本號到8.2
- 修復:由於播放音效API不再支援PATH形式,所以產生錯誤目前全都到https://wow.tools/files/ 找到對應ID代入
[BFA] 2019.06.07
- 修正:武僧真氣顯示(LIGHTFORCE均改為CHI)
[BFA] 2018.11.24
- 修正:/eam iconappespelltip 選項功能,使其可以正常開關滑鼠提示,也允許滑鼠點擊穿透
[BFA] 2018.11.05
- 群組條件技能提示增加條件滿足時高亮的選項
- 若屬於天賦技能,但未點出,則不會進行判斷與顯示(以第一組子條件的法術ID以及當前專精作為依據)
[BFA] 2018.10.12
- 修復:自身與目標debuff 不顯示紅色與綠色的問題
- 修復:技能冷卻模組圖示閃爍問題
- 優化:建立物品法術對應快取表不再嚴重卡頓(但仍然有一點小卡)並會提示建立快取進度, 建議耐心等待快取建立完成.(為了避免嚴重卡頓而分攤到250秒內完成,所以會比之前等待時間更久)
- 技能冷卻增加剩餘秒數紅字提示之設定(請於齒輪內設定)
- 剩餘秒數紅字提示放大10%大小依(依框內或框外之倒數數字放大)
- 非光環式技能持續時間增加了一個比對正則式, 讓烏鴉獵殺可以被判定到
[BFA] 2018.10.02
- 修復非光環式技能會顯示到自身以外玩家的問題
- 修復堆疊數字閃爍問題(可在EventAlert_IconOption.lua內找到 EventAlert_Icon_Options_Frame_AdjustTimerFontSize來修改比例)
[BFA] 2018.09.29
- PositionFrame(), TarPositionFrame(0, ScdPositionFrame()不再一有事件就更新, 改以每0.1秒定時更新圖示,以求大幅降低cpu使用率, 從而避免團戰時大量事件引起的LAG
[BFA] 2018.09.03
- 加強非光環式持續效果正確性
[BFA] 2018.08.29
- 支援無光環之技能持續秒數,請在本職業提示模組輸入"技能法術ID",程式會自動抓取技能提示內的持續時間, 若抓取不到,請查閱修改localization.tw.lua內的EA_XCMD_SPELL_DURATION_PATTERN1, EA_XCMD_SPELL_DURATION_PATTERN2的正則表達式例如暴風雪(190356),鏡像(55342), 冰霜之球(84714),力之符文(116011)等等 P.S.116011是符文持續時間,116014是在符文有效範圍內才會出現的BUFF
[BFA] 2018.08.25
- 新增指令 /eam NewLineByIconCount (2~n) 冷卻模組部份,每隔多少圖示自動跳到下一列
- 新增指令 /eam UpdateInterval 控制OnUpdate頻率,超過0.1秒則小數點顯示會不正常, 但是較不會延遲
- 一些特殊指令會在設定圖示的滑鼠提示顯示
[LEG] 2017.09.01
- 修正- 修復主選單設置無法保存問題
- 修正- 修復7.3 PlaySound函數因引用參數類型改變造成的錯誤
- 毀滅術士的碎片會顯示到小數點
[LEG] 2017.07.09
- 增加招喚圖騰型法術監控,在自身BUFF內輸入招喚型施法法術ID 例如力之符文、薩滿圖騰、屈心魔等等
- /eam showc 若啟用,增加顯示招喚型法術ID
[LEG] 2017.07.01
- 加入邪DK黑暗仲裁者支援
- 黃色字體改回白色字體
- 修復冷卻計時錯誤
- 修復在技能冷卻結束時提示不消失的狀態下(/eam scdremovewhencooldown 等於false 時),部份技能卻在冷卻在完成消失的BUG
[LEG] 2017.06.29
- 修復因加入物品CD功能而導致技能CD失常的現象
[LEG] 2017.06.26
- 再次調整.toc檔內引用UIDropDownMenu相關檔案的順序(XML必須比LUA檔更早引用,且LibStub必須更早引用)
- BUFF,DEBUFF 額外數值(value1~3) 若超過1萬則以萬為單位顯示
[LEG] 2017.06.23
- 針對力之符文(116014)做特別處理(SPELL_SUMMON事件紀錄開始時間,EventAlert_Buffs_Update函式強迫寫入持續時間10秒)
- 修正UIDropDownMenu調用不完全的問題(toc加入另外兩個lua的路徑)
[LEG] 2017.06.21
- 針對taint 問題調用 UIDropDownMenu修正用函式庫及新版的 LibButtonGlow1.0 函式庫來降低taint的產生
- 技能冷卻增加了物品冷卻,但是不可以輸入物品ID(Item ID),只能輸入施放的法術ID萊建立, 可使用/eam showc 來查詢,然而物品的CD若是"使用型"則可以透過GetSpellBaseCooldown(法術ID)來查詢 ,程式會自動判別,但若是特定條件觸發且有內置CD的則需要玩家手動輸入固定值,目前用比較不方便的作法就 是在法術ID的輸入格式後面以分號(;)隔開輸入冷卻秒數。例如: 賽弗斯的祕密就輸入208052;30 吸收盾項鍊 207452;30 輸入後若無法馬上作用請/rl或/reload 重載UI 若曾經建立過該法術ID但沒有輸入過秒數或秒數錯誤,則請先刪除,再重新建立。之後再找時間改善
- 計數文字改為黃色並且加上陰影
- 堆疊文字加大並加上陰影
[LEG] 2017.06.19
- 修復冷卻模塊排序前置作業存取到空的表格產生的nil 存取錯誤
[LEG] 2017.06.16
- 技能冷卻模塊現在可以設定比重排序了(其他4項暫時無效果,建議不要設定)
- 條件式群組技能將連擊點由"連擊點異動類"移到"對象能量異動類"
- 修復條件式群組技能連擊點失效問題
- 修復條件式群組技能第三個專精無法勾選問題
- 修復跨職業增減益區由物品觸發的增減益無法顯示的錯誤。
- 修復在星界能量轉換到UpdateSinglePower函數處理後仍有程式碼片段引用舊函數UpdateLunarPower 所導致的錯誤。
- 星能變更了一個圖案,使其較有"星"的感覺。
- 調整職業資源高亮邏輯:狂怒戰士怒氣配合暴怒技能,85以上高亮,若天賦有點大屠殺,則70以上高亮
- 調整職業資源高亮邏輯:暗牧瘋狂值,若天賦點了殘遺虛無,則65以上就高亮。
- 調整職業資源高亮邏輯:平衡德星能達到星湧術40星能需求就高亮
[LEG] 2016.08.27
- EA_Config2 內的變數將只成為首次安裝的預設值,之後的所有變更將存入EA_Config存檔並作為下次載入之來源。簡單說,每次更版時,將保留屬於玩家自己的設定。遊戲內可以輸入 EA_Config.變數名稱=指定內容 的格式來變更並儲存。
- 設置圖標增加了控制變數 OPTION_ICON, 並在/eam minimap 切換顯示的同時也變更該變數 以作為下次載入依據。
- 增加參數 /eam showeaconfig, /eam showeaposition 來顯示玩家設置內容
- 修正簡體版、英文版本地化文件內容錯誤造成星界能量無法顯示
- 獵人寵物集中值改到圖形介面內做勾選式開關,並移除HUNTER_ShowPetFocus變數
- 修復即使勾選僅顯示玩家施放之選項仍會顯示他人增減益的錯誤(self變數未正確儲存) (有問題的BUFF/DEBUFF ID 必須刪除重建)
- 顯示value,value,value3 的功能以一個下限值EA_Config.ShowAuraValueWhenOver來決定是否顯示。目前預設下限值為1000
- [未完成]:自身/目標的BUFF/DEBUFF倒數N秒高亮提示
- [未完成]:嘗試將特殊資源與自身BUFF分開
- [未完成]:ENERGY框架脫戰後消失
[LEG] 2016.08.22
- 設置圖標可用 /eam minimap 切換啟用/關閉
- 設置圖標可用右鍵移動(拖曳後之新位置將被暴雪自動存到各角色下的layout-local.txt,上線時將自動還原到最後位置)
- 新增: 輸入 /eam scdremovewhencooldown 直接切換EA_Config2.SCD_RemoveWhenCooldown變數來控制冷卻框架行為 (true表示單一技能冷卻完成即消失,false表示即使完成也不消失) (不會存檔,下次登入時仍會按照Addons\EventAlertMod\EventAlertMod.lua內的設置)
- 新增: 輸入 /eam scdnocombatstillkeep 直接切換EA_Config2.SCD_NocombatStillKeep變數來控制冷卻框架行為(true表示脫離戰鬥仍然保持框架,false表示脫離戰鬥冷卻框架消失) (不會存檔,下次登入時仍會按照Addons\EventAlertMod\EventAlertMod.lua內的設置)
- 計時器若在框體外(0.65倍框體大小),則堆疊數字調大(0.45倍框體大小);計時器若在框體內(0.5倍框體大小),堆疊數字大小調小(0.3倍框體大小)
- 在增減益下方顯示value1,value2,value3(若有的話),期能顯示吸收值
- 修正:當技能額外提示輸入了非職業所屬之技能ID時,會讓自身增減益模塊的若干BUFF產生錯誤,包含了不顯示時間或不正確的時間。
- 修正:條件式群組技能的存檔未納入新的副資源代碼,導致無法正確反應使用者的設置。(加入薩滿元能MAELSTROM、祕法充能ARCANE_CHARGES、惡魔獵人的魔怒FURY、魔痛PAIN)
[LEG] 2016.08.16
- 惡魔獵人增加PAIN 能量(坦克)
- 調整框架文字比例(隨圖示大小比例調整)
- 在小地圖附近增加一個齒輪圖示可點擊開啟主設定視窗,並在鼠標懸停時顯示提示說明
[LEG] 2016.08.11
- 修正:更新符文函數內的一行程式碼在DK登入遊戲時會造成報錯
- 修正:充能型技能在SCD_RemoveWhenCooldown啟用時,只消耗一次就把框架隱藏的問題。
- 條件式群組技能內的天賦改為專精,增加為4個,並顯示專精名稱。依照最大專精數量顯示
- 增加惡魔獵人相關程式碼
[LEG] 2016.08.09
- 調整:DK符文框架脫戰後消失
- 調整:DK符文框架附掛在自身BUFF的上方,並與BUFF同方向成長
- 調整:DK符文冷卻倒數數字比例調小
- 調整:移除EventAlertMod.lua內DK_ShowRunes變數,改為在圖形介面啟用關閉
- 新增:寵物BUFF/DEBUFF支援,以自身BUFF/DEBUFF模塊顯示
- 補充說明:寵物技能冷卻支援,以技能冷卻模塊顯示(早期已增加,但未加入說明)
- 修正:特殊職業資源取消勾選現在能即時生效
- 修正:預設法術ID因應版本刪除過時法術ID並加入大量7.0法術ID (可能無法滿足所有人)
[LEG] 2016.08.01
- 調整DK符文顯示大小, 解決卡頓問題
- BUFF 與 DEBUFF的滑鼠提示不再只是技能說明,而是當前的狀態數值,法術冷卻的框架則維持技能說明
- 堆疊次數小於2皆不顯示計數值,避免出現1的狀況。
- 連擊點數最大值若為6 則以6作為高亮值, 連擊點數若為8或5 則以5做為高亮值
- 若職業為盜賊則將能量的OFFSET 由-2改為-1
- 將間距調整顯示改為整數
[LEG] 2016.07.27
- 群組條件技能提示可以正常顯示指定圖案了,並加入新的特殊能量支援
- 新增法術時,預設僅顯示為玩家本人施放的BUFF/DEBUFF(點法術後的齒輪可以可見此選項)
- 修正當啟用倒數N秒後顯示小數時會讓特殊能量也出現小數點的問題(以timeLeft~=floor(timeLeft)來錯開)
- 修正EA_Config2.IsKeepGlowSCD 無法作用的問題
- 增加鼠標提示。 並以EA_Config2.ICON_APPEND_SPELL_TIP 變數作為開關
- 初始預設值為關閉所有職業特殊能量
- 初始預設值為關閉斬殺提示(星芒閃爍)
- "圖示位置選項"按鈕更名為:"圖示位置&職業特殊能量"(簡體:"图示位置&副资源") 以便於讓大家知道要去哪邊啟用關閉這些特殊POWER。
- EA_Config2變數更名:
脫離戰鬥後是否保持技能冷卻框架SCD_NocombatStillKeep= true,
當冷卻框架之技能達到可施放條件時高亮SCD_GlowWhenUsable = true ,
單一技能冷卻完成即移除(true:要移除/false:不移除)SCD_RemoveWhenCooldown= true,
剩餘多少秒開始使用小數點一位顯示(使用0則完全不會有小數點)UseFloatSec= 1,
是否顯示死騎符文(true:顯示/false:不顯示)DK_ShowRunes = false,
是否顯示獵人寵物集中值HUNTER_ShowPetFocus= true,
獵人寵物集中值高亮條件值(0表示不高亮)HUNTER_GlowPetFocus = 50,
[LEG] 2016.07.26
- 新增秘法充能資源(最大值高亮)
- 新增薩滿元能資源(最大值高亮)
[LEG] 2016.07.25
- 戰士/熊由於怒氣歸零時不會觸發UNIT_POWER,導致怒氣框架歸零後無法消失 ,所以增加 UNIT_FRUQUENT 事件來刷新怒氣框架。
- 死騎符文顯示6的問題。由於CreateFrames_SpecialFrames_Show內判定錯誤導致沒有刷新。已修正。符文顏色隨專精轉換。
- 在EventAlertMod.lua內的EA_Config2增加一個變數:DK_ShowRunes 來決定是否顯示符文。(true:顯示/false:不顯示)
- 對應武僧目前釀酒只有能量,風行有能量/真氣,織霧只有法力沒有能量真氣做對應的調整。
- 增加獵人寵物集中是否顯示的變數,由EA_Config2.HUNTER_ShowPetFocus來決定
- 增加獵人寵物集中值高亮條件值, 0表示不顯示高亮,預設值50。(寵物基本攻擊50集中以上有增傷)
- 暗牧瘋狂值達到上限會高亮
- 小數點變數變更為UseFloatSec, 表示低於此秒數才會使用小數點一位顯示若0 則表示完全不會顯示
- 鳥D 日月能移除,只剩下星能。





