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Elite Player Frame (Enhanced)

Changes the look of your player frame to various target and custom frames.

File Details

v1.10.3

  • R
  • Apr 26, 2026
  • 256.63 KB
  • 7.7K
  • 12.0.5+5
  • Classic + 4

File Name

ElitePlayerFrame_Enhanced-v1.10.3.zip

Supported Versions

  • 12.0.5
  • 5.5.4
  • 5.5.3
  • 3.80.1
  • 2.5.5
  • 1.15.8

This release hasn't been fully tested in all Classic versions yet. Please comment on the project page if you encounter any issues, and I will strive to fix them ASAP.

  • Known issue: Initialisation fails on first login for those with active subscriptions in mainline game types. This has been fixed in 1.10.4.
  • Known issue: Reinitialisation fails if a dependent stage's index is lower than the reinitialised stage. This has been fixed in 1.10.4.
  • Improvement: Removed interface version for Mainline 12.0.1.
  • Improvement: Improved handling of dependent stages reinitialisation.
  • Improvement: Swapped order of A:InitialiseStage() returns to prioritise the stage's state.
  • Improvement: Reset now requires a successful full reinitialisation.
  • Improvement: Frame modes can now be specified without a base resolution texture file, while still using higher resolution ones.
  • Fix: Processing of dependent stage dependencies is now handled as values instead of keys.
  • Fix: Dependent stage reinitialisation now checks the returned initialisation state of the stage instead of overall.
  • Fix: Failure to reinitialise a dependent stage no longer prevents attempting the reinitialisation of other dependent stages and overall (re)initialisation.