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EnemyCastBars

Track enemy spell casts and help assign kick roles out to group members

File Details

EnemyCastBars_106_1207.zip

  • R
  • Jun 27, 2026
  • 89.99 KB
  • 13
  • 12.0.7
  • Retail

File Name

EnemyCastBars_106_1207.zip

Supported Versions

  • 12.0.7

Changelog

1.0.6

  • The marker assignment is now tied to the dungeon: stepping out (e.g. to repair) and back into the same instance no longer re-pops the window or makes you pick again. A different dungeon still gives a fresh assignment.
  • Fixed the "Missed" flash showing for casts hidden by a filter — e.g. non-important casts while "Show only important" was enabled. It now respects the active display filters.

1.0.5

  • The raid-marker icon now stays visible during the "Interrupted" flash, so you can see which marked target you kicked.
  • New "Missed" flash: when an interruptible cast finishes without being interrupted, the bar turns orange and shows "Missed" (with its marker) for a couple of seconds. Only shows for casts you could actually have kicked — shielded/immune casts don't trigger it. Toggle in Filters & Display → "Flash 'Missed' when an interruptible cast isn't kicked".

1.0.4

  • The kick macro is now split into two: ECBMark (mark your target with /tm ~<n> — which only marks if the target is unmarked, so it never overwrites someone else's marker — and set it as focus) and ECBKick (interrupt your focus, then snap back to your previous target). Both are created/updated automatically once the group has settled.

1.0.3

  • Fixed the raid-marker window popping up before the whole party had zoned into the dungeon/raid. It now correctly waits while members are still loading (a loading screen could briefly make a member look offline or empty the roster, which triggered an early pop). The fallback timer that opens the window anyway was extended from 30s to 60s.
  • Once everyone in the group has claimed a marker (or skipped), the addon now announces your pick in group/raid chat — e.g. "I'm using (Skull) for kick monitoring" — so teammates without the addon know who's covering which target. Can be turned off in Filters & Display → "Announce my marker in group chat...".

1.0.2

  • Fixed the interrupt not being detected for some classes when building the macro:
    • Interrupt detection now falls through to every check instead of giving up on the first one that returns "unknown".
    • Pet-based interrupts (Warlock Spell Lock / Axe Toss) are now detected from the pet spellbook, and re-checked when you summon a pet.
    • Added Silence (Shadow Priest), which was missing from the list.
    • The macro now rebuilds automatically if your interrupt is detected after you've already picked a marker.

1.0.1

  • The raid-marker assignment window no longer auto-pops in a dungeon or raid whose cast bars you've turned off (it now respects the per-zone enable toggles).

1.0.0

Initial public release.

  • Consolidated, movable list of every enemy cast in progress (name, timer, spell icon).
  • Interrupt-ready line showing exactly when your kick comes off cooldown — automatically hidden when it won't be ready before the cast ends.
  • Three-state interrupt coloring: kick ready (green) / kick on cooldown (grey) / cannot interrupt (red).
  • Filters: hide non-interruptible, show self-targeted only, show important-only.
  • Per-zone enable/disable for the open world, 5-man dungeons, and raids.
  • Raid-marker assignment window: synced first-come-first-serve claims across the group, a group-status side panel, and an auto-generated mark + focus + kick macro for your claimed marker.
  • Preview mode for out-of-combat positioning and styling.
  • Native settings panel (Sizing & Layout, Colors, Filters & Display) plus a minimap button.
  • Full support for the patch 12.0 "secret values" environment.