File Details
EnemyCastBars_106_1207.zip
- R
- Jun 27, 2026
- 89.99 KB
- 13
- 12.0.7
- Retail
File Name
EnemyCastBars_106_1207.zip
Supported Versions
- 12.0.7
Changelog
1.0.6
- The marker assignment is now tied to the dungeon: stepping out (e.g. to repair) and back into the same instance no longer re-pops the window or makes you pick again. A different dungeon still gives a fresh assignment.
- Fixed the "Missed" flash showing for casts hidden by a filter — e.g. non-important casts while "Show only important" was enabled. It now respects the active display filters.
1.0.5
- The raid-marker icon now stays visible during the "Interrupted" flash, so you can see which marked target you kicked.
- New "Missed" flash: when an interruptible cast finishes without being interrupted, the bar turns orange and shows "Missed" (with its marker) for a couple of seconds. Only shows for casts you could actually have kicked — shielded/immune casts don't trigger it. Toggle in Filters & Display → "Flash 'Missed' when an interruptible cast isn't kicked".
1.0.4
- The kick macro is now split into two: ECBMark (mark your target with
/tm ~<n>— which only marks if the target is unmarked, so it never overwrites someone else's marker — and set it as focus) and ECBKick (interrupt your focus, then snap back to your previous target). Both are created/updated automatically once the group has settled.
1.0.3
- Fixed the raid-marker window popping up before the whole party had zoned into the dungeon/raid. It now correctly waits while members are still loading (a loading screen could briefly make a member look offline or empty the roster, which triggered an early pop). The fallback timer that opens the window anyway was extended from 30s to 60s.
- Once everyone in the group has claimed a marker (or skipped), the addon now announces your pick in group/raid chat — e.g. "I'm using (Skull) for kick monitoring" — so teammates without the addon know who's covering which target. Can be turned off in Filters & Display → "Announce my marker in group chat...".
1.0.2
- Fixed the interrupt not being detected for some classes when building the macro:
- Interrupt detection now falls through to every check instead of giving up on the first one that returns "unknown".
- Pet-based interrupts (Warlock Spell Lock / Axe Toss) are now detected from the pet spellbook, and re-checked when you summon a pet.
- Added Silence (Shadow Priest), which was missing from the list.
- The macro now rebuilds automatically if your interrupt is detected after you've already picked a marker.
1.0.1
- The raid-marker assignment window no longer auto-pops in a dungeon or raid whose cast bars you've turned off (it now respects the per-zone enable toggles).
1.0.0
Initial public release.
- Consolidated, movable list of every enemy cast in progress (name, timer, spell icon).
- Interrupt-ready line showing exactly when your kick comes off cooldown — automatically hidden when it won't be ready before the cast ends.
- Three-state interrupt coloring: kick ready (green) / kick on cooldown (grey) / cannot interrupt (red).
- Filters: hide non-interruptible, show self-targeted only, show important-only.
- Per-zone enable/disable for the open world, 5-man dungeons, and raids.
- Raid-marker assignment window: synced first-come-first-serve claims across the group, a group-status side panel, and an auto-generated mark + focus + kick macro for your claimed marker.
- Preview mode for out-of-combat positioning and styling.
- Native settings panel (Sizing & Layout, Colors, Filters & Display) plus a minimap button.
- Full support for the patch 12.0 "secret values" environment.

