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ElvUI Bag Categories

Groups ElvUI's bag/bank into categories (Quest, Currency, BoE, Trade Goods, Recipes, Reagents, Gems, Ammo, Bags, Keys, Pets, Toys, Soulbound, Consumables, Food, Trash) with toggles, drag-and-drop sort, collapsible sections, ItemRack sets, bag/bank value.
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Description

ElvUI Bag Categories Icon.

ElvUI Bag Categories

Splits ElvUI's bag and bank windows into labeled, collapsible categories — Quest Items, Currency, Soulbound gear, Trade Goods, and a dozen more — instead of one long grid of icons, with a drag-to-reorder sort, per-category on/off switches, and an optional running gold total.

Overview

By default, ElvUI's bag window is a single grid: every item from every bag, in whatever order the game hands them to you, cut off by a fixed number of columns. Bag Categories reads the same slot data ElvUI already has and re-lays it out as a stack of labeled sections instead — each with its own header, its own item count, and its own show/hide toggle. The same grouping applies to the bank window, controlled by a separate switch.

Every item is placed by a single classification pass per slot: item class, subclass, bind state, and (for a few categories) whether it's tied to a quest currently in your log, is marked as junk, or is a bag key versus a keyring key. Trade Goods and Recipes go one step further and split themselves live by the item's real in-game subtype text — the same string the tooltip and auction house show — so a material or profession list never drifts out of sync with the game's own data.

ElvUI bag window grouped into Quest Items, Currency, Soulbound with Equipment/Feral Tank/Restoration sub-panels, Trade Goods, Potions & Consumables, Food & Water, Junk, and Miscellaneous sections, each showing a live item count.

A grouped bag window. Soulbound gear is further split into per-set panels — Feral Tank and Restoration — picked up automatically from ItemRack.

A wider bag layout showing Equipment and Miscellaneous as side-by-side columns, with Feral Tank and Restoration nested as their own side-by-side columns beneath Equipment. At extra width, sibling categories share a row — such as Feral Tank/Restoration.

Category model

Every category is a node on a tree, and every node's position in that tree is also its identity: a dot-joined path like soulbound.mounts.flying. That one string is simultaneously the saved-variables key for whether the category is enabled, whether it's currently collapsed, and its bucket key while items are being sorted into columns.

Default top-level order

# Category Default What lands here
1 Quest Items On Any item — of any item class — currently tied to a quest in your log.
2 Currency On Quest-class items not tied to an active quest — reputation/faction tokens like Mark of Thrallmar — plus the separate Money item class, which is what PvP Marks of Honor (Alterac Valley, Arathi Basin, …) use. Both are the same kind of stackable turn-in currency.
3 BoE (parent) On Unbound items whose bind type is Bind on Equip. Split by rarity — see below (off by default).
4 Soulbound (parent) On Bound gear and other bound items. Expands into three children — see below.
5 Potions & Consumables (parent) On Consumable-class items other than food/drink. Split by type — see below.
6 Food & Water On The Food & Drink consumable subclass specifically.
7 Reagents On Reagent-class items.
8 Gems (parent) On Gem-class items. Split by color — see below.
9 Trade Goods (parent) On Split live by real material subtype — see below.
10 Recipes (parent) On Split live by real profession subtype — see below.
11 Ammo & Quivers On Projectiles (arrows/bullets) and the quiver/ammo pouch containers that hold them.
12 Bags On Spare, unequipped bags sitting in your inventory.
13 Keys On Key-class items in your bags only — Keyring keys are left out.
14 Pets On Caged companion pets, regardless of bind state.
15 Toys On Anything registered in the Toy Box, even uncollected.
16 Trash On Items flagged as junk (grey-sell items).
— Miscellaneous Always on The permanent catch-all -- everything unmatched, as well as anything whose category is folded shut all the way to the root. Not a headed section like the rest: these land in a plain, unlabeled grid alongside the empty slots at the very end, the same way an un-categorized ElvUI bag would show them.

Soulbound's children

Soulbound is the one top-level category with permanent sub-structure:

  • Equipment — bound gear and relics. This is also where ItemRack equipment-set subcategories attach — see ItemRack equipment sets. Also has an Armor / Weapons / Accessories split by broad slot kind (Accessories = Neck, Finger, Trinket, Relic, Shirt, Tabard; Weapons = any weapon or ranged slot; everything else equippable is Armor). Off by default, same reasoning as Mounts below — most players don't need Equipment broken down further, so it starts collapsed into plain Equipment until you opt in. Items assigned to an ItemRack set always go to that set's panel instead, regardless of this split.
  • Mounts — split into Flying and Ground. Off by default: mount bags fill up fast, and most players park them somewhere else, so this whole branch starts collapsed into plain Soulbound until you opt in.
  • Other — the Soulbound catch-all: bound items that don't fit anywhere more specific land here instead of generic Miscellaneous, since "can't be traded" is the more useful fact about them.

Gems, Consumables, and BoE: further splits

  • Gems split by socket color, read live from the item's real subclass: Red Blue Yellow Purple Green Orange Meta Prismatic Simple Miscellaneous. On by default, same as Trade Goods/Recipes.
  • Potions & Consumables split by type, read live from the item's real subclass: Potions Elixirs Flasks Item Enhancements Miscellaneous. Item Enhancements covers anything that applies a temporary buff to an item you're using — weapon oils/stones, fishing lures (e.g. Shiny Bauble). Scrolls and bandages aren't split out yet and stay in Miscellaneous. On by default, though Item Enhancements is best-effort (spot-checked against two items, not exhaustively verified) — let me know if something unexpected lands there instead of Miscellaneous.
  • BoE split by rarity: Uncommon Rare Epic Miscellaneous. Off by default — most players don't need their BoEs broken down by color, so this starts collapsed into plain BoE until you opt in.

Trade Goods & Recipes: live subtypes

These two read the item's actual subtype text at classification time — the same string the tooltip shows — rather than a hardcoded ID table, so they can't drift out of sync with the game:

Trade Goods splits by material (materials are shared across professions — Ore feeds Mining, Blacksmithing, Engineering, and Jewelcrafting alike):

Cloth Leather Metal & Stone Herb Cooking Elemental Enchanting Jewelcrafting Parts Devices Explosives Materials First Aid Miscellaneous

Recipes splits cleanly by profession, since each recipe subtype text is a profession name:

Alchemy Blacksmithing Cooking Enchanting Engineering First Aid Leatherworking Tailoring Fishing Jewelcrafting Poisons Miscellaneous

Anything reported under a subtype that isn't in these lists still gets grouped — under that parent's own Miscellaneous child — instead of being lost. That leaves only genuinely subtype-less "Other" Trade Goods (raw crafting materials the game itself doesn't file under a real category) uncovered.

First Aid under Trade Goods is different from the rest: it's not a real subtype (the game reports these items as "Other"), it's a small hand-curated list of specific items — the Small/Large/Huge Venom Sacs — that are earmarked by what they're a crafting reagent for (Anti-Venom, Strong Anti-Venom, Powerful Anti-Venom) rather than by their own subtype text. New items are added to this list one at a time as they come up.

Unchecking a category never hides items

Turning a category off just collapses it into the nearest enabled ancestor. Unchecking a subcategory folds its items up one level; unchecking an entire top-level category (or an entire chain, all the way up) folds all the way down to Miscellaneous:

Flying (off) ← Mounts (off) ← Soulbound (on) → items land in Soulbound
Flying (off) ← Mounts (off) ← Soulbound (off) → items land in Miscellaneous

Example: with Flying and Mounts both unchecked but Soulbound itself checked, a flying mount lands in the plain Soulbound bucket. If Soulbound were unchecked too, it would fall all the way to Miscellaneous instead -- shown ungrouped, with no header, alongside the empty slots.

Configuration

Configuration lives inside ElvUI's own settings tree, under a Bag Categories entry in the left-hand list — no separate config addon required. The same panel also opens as a small standalone window via /bagcategories config, for tweaking things without ElvUI's full settings frame open.

ElvUI's settings window with a Bag Categories entry selected in the left sidebar, showing Enable, Enable for Bank, Show Bag/Bank Space Count, Use ItemRack Categories, and Show Bag/Bank Value toggles, a Price Source dropdown, and a drag-to-reorder Categories & Sort Order list.

The options panel, docked inside ElvUI's own settings tree.

Top-level options

Option Default Does
Enable on Groups items into categories in the bag window. Can also be flipped quickly with the bare /bagcategories command.
Enable for Bank on The same grouping, applied to the bank window. Kept as its own switch since bag and bank are opened independently — and can both be open at once.
Show Bag/Bank Space Count on A used/total slot count (e.g. 74/89) in the top-left corner of the window. The Keyring is excluded from the count.
Use ItemRack Categories on If ItemRack is installed, adds one Soulbound → Equipment subcategory per saved ItemRack set — see ItemRack equipment sets.
Show Bag/Bank Value on Totals the value of everything in view, next to the slot count — see Bag & bank value.

Categories & sort order

Below the top-level options sits a Reorder tab plus one tab per category that has its own subcategories (Soulbound, Trade Goods, Recipes). Three things happen here:

  • Enable/disable — every category is a checkbox; unchecking one applies the fallback rule described above. Plain categories (Quest Items, Currency, BoE, Ammo & Quivers, and the rest) live under the Reorder tab, below the drag list.
  • Reorder — drag one category onto another to swap their positions. This works at every level: the root Reorder tab, and again inside each category's own tab (Soulbound, Trade Goods, Recipes each have a Reorder tab of their own — Soulbound's Mounts subcategory even nests one more level down). Order is shared between bag and bank.
  • Drill into sub-tabs — Soulbound, Trade Goods, and Recipes each get their own tab (with an Enable toggle at the top and their own Reorder tab inside it) rather than showing every subcategory flattened into one long list.

Collapsing a section for the current session is done in the bag/bank window itself, not in the options panel: click the [-] in any category header to fold it shut (it becomes [+]); click again to reopen it. This state is remembered per category.

Profiles

Every setting above — toggles, sort order, collapsed state — lives in a profile, and each character gets its own automatically; nothing needs to be set up for that. A Profiles section at the bottom of the options panel (standard AceDB profile management, the same kind ElvUI's own settings use) lets you copy one character's setup to another, put several characters on one shared profile, or reset a profile back to defaults.

ItemRack equipment sets

If ItemRack is installed, every saved ItemRack set becomes its own subcategory under Soulbound → Equipment — a "Feral Tank" set built in ItemRack shows up as a matching Feral Tank panel in the bag, grouping exactly that gear together, wherever it's currently sorted under Soulbound.

  • Read-only: this addon only reads ItemRack's saved sets, never writes to them.
  • Internal ItemRack sets (prefixed ~, like its own "Unequip" set) are skipped.
  • Matching is by the item's base ID, ignoring enchant/gem/suffix variations, so an enchanted or socketed copy of a set piece still lands in its set.
  • A gear piece assigned to a set is filed under its set regardless of actual bind state — it's realistically soulbound either way.
  • Refreshed on every layout pass, so a set added, renamed, or edited in ItemRack mid-session appears immediately, no reload needed.
  • Default order is largest set first (most items equipped), alphabetical among ties — just the starting point, since dragging sets into a custom order from the options panel overrides it from then on.

Turn this off with Use ItemRack Categories in the options panel if you'd rather keep all equipment in one flat Equipment section.

Bag & bank value

When enabled, a running total (e.g. 51g 54s 97c) appears next to the slot count, added up from whichever pricing addon is selected as the Price Source. Every source is read-only against that addon's own data — nothing is fetched, scanned, or written on its behalf.

Source Addon Reliability
AtrValue (default) Auctionator Confirmed against Auctionator's public API.
AHDB Min Bid AHDB Best-effort, from long-standing community convention.
AHDB Min Buyout AHDB Best-effort, from long-standing community convention.
AucMarket Auc-Advanced (Auctioneer) Best-effort, from long-standing community convention.
TSM Market Value TradeSkillMaster Confirmed against TSM's public TSM_API.

Only a source from an addon you actually have installed produces a value. Pick a source that isn't installed and the panel shows a warning inline instead of a silently blank total.

Slash commands

Command Does
/bagcategories Quick-toggles grouping in the bag window on/off. The bank has its own separate checkbox in the options panel, so this doesn't touch it.
/bagcategories config Opens the standalone settings window (same content as the ElvUI-docked panel, just without ElvUI's full settings frame around it).
/bagcategories options Alias for config.

ElvUI Bag Categories · v1.1.0 · by ludvigaf · github.com/ludvigaf/ElvUI_BagCategories

ElvUI Bag Categories Team

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