v2.2.15
What's new
2.2.15 (2026-11-10)
- Professions window: three ways to sell what you make, side by side: "AH Profit" (Auctionator's "Profit" line, renamed), "DE Profit" and "Vendor Profit". DE Profit only shows for gear that can be disenchanted, and a "+" after it means a likely material has no price yet.
- "True cost" is now "Best Cost": the cost when each reagent is bought or crafted, whichever is cheaper. When there is one, the three profit lines sit under it and are worked out from it, and Auctionator's own profit line is hidden so there is only one AH Profit.
- The "Craft:" line now says how much crafting those reagents saves over buying them, for example "Craft: Cured Heavy Hide (saves 73c)".
2.2.14 (2026-11-10)
Fixes from a review of the last ten versions.
- Disenchant window: the button could equip the item instead of disenchanting it when the cast didn't start, for example on a double-click. For soulbound gear that put it on with no warning. It now only touches the item while Disenchant is waiting for one.
- Disenchant values now go by item level, as the game does, instead of the level needed to wear the item. Gear with no level requirement, like many quest rewards, used to be valued as level 1-10 gear whatever its real level.
/edqol valueshows the item level it used. - Master loot: unrelated red error text, such as a spell not being ready, could send an item on to the next person while it was still being given to the right one. Only loot errors count now.
- MultiBox: messages between your windows could be lost when many were sent at once, such as a long recipe list. They are now paced to what the game allows, and recipe lists wait behind follow, alerts and loot messages.
- True cost to craft: recipes you've unlearned or a profession you've dropped are forgotten the next time you open a profession. Recipes on cooldown, like transmutes, don't count until they're ready. When two recipes make the same item, the cheaper is used.
- Missed quest items: several corpses with the same item now each count, so looting one no longer hides the others. The character that opens the corpse is checked too, in case it closes the window without taking the item.
- Buff sequence: another paladin's different blessing no longer counts as yours being done, so two paladins can each keep their own blessing up. Greater Blessings of Salvation, Light and Sanctuary are now recognised.
- Trading: your item rules, profession materials, quest items and water now take turns properly, so two of them can't go for the same trade slot.
- Mage water: a team member too low to drink the mage's best rank now gets the best rank they can drink.
- Bag clean-up: the "Disenchants into" line no longer runs past the edge of the window.
- Mage water is now recognised by item ID, so it no longer depends on the game being in English.
All Relations
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- Embedded Library
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