EchoesOfAzeroth 1.3
What's new
ECHOES OF AZEROTH 1.3.0
Editorial note: intended previous release is 1.2.0, as confirmed by the author.
The published 1.2.0 package was not available for a file-by-file comparison.
Review this draft against that upload before publishing; remove this note.
CREATURE PROGRESSION AND BEASTS
- Reworked creature identity around named Type Bonuses and discovery specialties that grow with creature level.
- Retired the old general creature and Holofoil passive pools.
- Beasts use dedicated family ability pools, Untamed Potential, and special Holofoil abilities to compensate for being unable to use equipment.
- Natural Beast bonuses scale with level, rarity, and card quality, with family-specific discovery specialties.
- Duplicate creature finds can improve the existing card without removing its level, XP, rarity, or named Type Bonus.
COMBAT AND EQUIPMENT
- Refined creature casting and weapon attack pacing. Casting pauses weapon attacks, and a weapon hit must land before the next automatic cast in combat.
- Improved discovery effects from weapons, shields, held offhands, and equipped spell/action cards.
- Improved Dynamic Equip and equipment priorities, including comparisons between legal mainhand/offhand combinations and two-handed weapons.
- Equipment changes remain locked during combat while inventory inspection stays available.
DISCOVERY
- Expanded supported discovery interactions, including crafting, disenchanting, and pickpocketing.
- Improved nearby group-kill discovery tracking and duplicate-attempt prevention.
- Added discovery bonuses from supported Well Fed food buffs.
HELP AND INTERFACE
- Expanded the searchable Tutorials/Help reference, available through Options or /eoa help.
- Added complete racial and class boon lists, including exact bonuses, stat conversions, gathering stacks, and durations.
- Added explanations of self-found collections, the four-creature inventory limit, banking, creature type specialties, Beast equipment restrictions, and combat-generated discovery bonuses.
- Improved creature inventory header spacing so the creature's name and level have room above the abilities and bonuses panel.
- Fixed the player's level/class label showing through creature inventory; it returns when switching back to character view.
This mod has no additional files

