Details_iLvlDisplay-v1.6.0
What's new
Changelog
v1.6.0
New
- Sealed rows on Details! bars now carry an item level. Rows are identified by their own player ID — the hidden name is never read or rewritten, and rows that cannot be proven stay blank on purpose.
- After a fight, Blizzard's damage meter fills in the rows it left sealed. Runs at most once per fight, never during combat or inside an active keystone, and disables itself for the session if it stops helping. The meter blinks briefly when it fires —
/dilvl autorefreshturns it off. - Instant item levels via LibOpenRaid now actually work. Values from group members running Details! arrive without an inspect and are marked
[LOR]in/dilvl cache.
Fixed
- Item levels no longer disappear from the Details! bars two hours after a raid.
- “Item level left of the name” now works on every row, sealed ones included — on Details! and on Blizzard's meter.
- Setting changes now reach Blizzard's damage meter too, not only Details!.
/dilvl offno longer leaves item levels behind on Blizzard's meter and Danders Frames.- A closed Details! window no longer switches off item levels in every window; all thirty windows are covered.
- An inspect that timed out is now retried instead of dropped for the session.
- A tier set bonus is no longer guessed from half-loaded gear — a missing tag is fine, a wrong one is not.
- More rows on Blizzard's meter keep their item level after a fight — matched back from the finished fight, but only where the match can be proven; unprovable rows stay blank, and the automatic refresh above closes what remains.
- Item levels come back after a boss fight on Details! bars (rows identified by character ID, not by their sealed text).
- The public API no longer throws on input it did not produce.
Changed
/dilvl debugreports outcomes instead of preconditions — inspects sent / answered / timed out / retried / harvested, plus how many item levels LibOpenRaid actually delivered.
Full changelog and source code on GitHub.
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