File Details
Details_iLvlDisplay-v1.3.6
- R
- Apr 10, 2026
- 54.06 KB
- 1.6K
- 12.0.5+1
- Retail
File Name
Details_iLvlDisplay-v1.3.6.zip
Supported Versions
- 12.0.5
- 12.0.1
v1.3.6
Fixed
- Blizz DM: left-position frames missing data — when iLvl position was set to "left", 1-2 frames per window could permanently show no iLvl/tier data. Root cause:
StripTagFromTextonly matched leading spaces before tags, but left-position places the space after the tag. Name parsing broke → GUID resolve failed → frame gave up - Blizz DM: per-frame give-up too aggressive — resolve fail counter was tracked per frame, not per player. The same player on Window 1 could give up while Window 3 resolved fine. Now tracked per
sourceNameso all frames for a player share one counter - Blizz DM: GUID lost on segment switch — toggling A→G→A cleared
_dilvlGUIDon all frames, but ifsourceNamewas still secret (Blizzard keeps it locked after boss fights), the GUID couldn't be re-resolved. Now preserves GUID when sourceName is secret - Blizz DM: PropagateGUID crash — comparing
f.sourceNamethrew a Lua error when the field was a secret value. AddedisSecret()guard before equality check
New
- Cross-frame GUID propagation — when a GUID resolves on any frame, it's automatically shared with all other visible frames for the same player. Fixes left-position data gaps across multiple Blizz DM windows
- Debug: per-player resolve fails —
/dilvl debugnow showsfails:N/3per frame entry and a "Resolve Fails (per player)" summary section with GAVE-UP status
Full changelog and source code on GitHub