DeckUI-2.1.2.zip
What's new
DeckUI 2.1.2
More say over your buffs and debuffs, and the weapon enchants back.
Both games
- The buff bar, your way. On the Buff bar page: buffs, debuffs and weapon enchants each on or off; how long a buff may be to show in combat (one minute as before, or no limit), or no buffs in combat at all, and whether out of combat every buff shows; one to three rows of buffs; how many debuffs. All of that applies at once. The time below the icons and the dispel colour above a debuff can go too, after a reload.
- Your buffs and debuffs at the Final Fantasy player bar, each with a side. Buffs and debuffs now choose above, below or off on their own; the buffs can start from the right edge and share the debuffs' line; and the icons can take the target's Final Fantasy XIV shapes. Player page.
- Weapon enchants in the buff bar. A shaman's imbues, oils and sharpening stones show at the right end of the buff bar with their time left and charges, where Blizzard's buff frame used to show them - with the bar on they had no place at all. In Mists of Pandaria Classic a right click does not remove one; the game keeps that to its own frame.
- Nameplates apart sideways, too. 2.1.1's room between the FFXIV nameplates only took hold for plates above each other; plates further apart sideways now stack as well. Your own nameplate settings still come back when you switch it off.
Mists of Pandaria Classic
- Another step against the client crash while looting. The loot window drops its tooltip before a slot is taken and never ends a loot inside the loot's own event.
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