File Details
Deathlog v0.5.0
- R
- Mar 8, 2026
- 315.63 KB
- 9.8K
- 2.5.5+1
- Classic + 1
File Name
Deathlog.zip
Supported Versions
- 2.5.5
- 1.15.8
[0.5.0] - 2026-03-06
New Features
- Resizable & scalable menu — drag the bottom-right corner to resize and scale the Deathlog window; position and scale are saved between sessions
- Precomputed purge data — purged players are now filtered using precomputed checksums, split by expansion (Classic Era / TBC)
- Guild filter in search log — filter the death log by guild name
- DeathlogData is now a separate addon, installed automatically as a dependency
- Instance minimum level enforcement — deaths from players too low-level for a dungeon or raid are now filtered out (e.g. a level 1 death in AQ20 is no longer counted)
- Deathlog Discord — join the community on Discord for support, feedback, and discussion:
discord.com/invite/NphuAv75vy(invite link also available in the changelog status bar)
Improvements
wow_project_idis now recorded in saved variables, improving expansion-aware data collection- Faster addon channel join on login (0.5s delay, down from 5.0s)
- Dropdown menus refactored away from legacy
UIDropDownMenuAPI - Global functions renamed from
deathlog_*toDeathlog_*to follow proper naming conventions - Global constants renamed from
precomputed_*toPRECOMPUTED_* - Proper
ADDON_LOADEDevent handling for SavedVariables initialization - Updated NPC data, heatmaps, and precomputed statistics with latest death data
- Type annotations added throughout for IDE support
- Instance min-level filtering works across both Classic Era and TBC
- Watchlist interaction zones now match visible UI columns more precisely (Name/Note/Icon)
- Watchlist remove action now triggers only when clicking directly on the visible
Xicon - Watchlist icon dropdown now displays the currently selected icon in the control itself
- Watchlist refresh cooldown text now updates live each second instead of staying static
- Watchlist
Last Checkednow updates reliably when refresh queries run
Bug Fixes
- Fixed HardcoreDeaths channel pushing General, Trade, and LocalDefense to wrong positions in the channel list
- Fixed death alert crash when settings hadn't been customized (messages now fall back to defaults)
- Fixed death alert frame initialization nil errors
- Fixed empty/broken graphs when only 1 death exists for a class — log-normal std dev is now clamped to a minimum of 0.01 to prevent division by zero
- Fixed "Mouseover for metric details" tooltip being positioned off-screen in the deadliest creature panel
- Removed 9 redundant
> 0guards across UI files
DeathNotificationLib V9
- See DeathNotificationLib CHANGELOG for full details