File Details
v1.1.8-bcc
- R
- Apr 29, 2026
- 14.47 KB
- 2
- 2.5.5
- Classic TBC
File Name
Deathlapse-v1.1.8-bcc.zip
Supported Versions
- 2.5.5
[Unreleased]
[1.1.8] - 2026-04-29
Fixed
- Share button glyph used an invalid icon path; replaced with BroadcastIcon from the Classic FriendsFrame (guaranteed to exist in TBC Anniversary)
[1.1.7] - 2026-04-29
Changed
- Share button now uses standard Blizzard panel button (UIPanelButtonTemplate) with red tint and chain-link icon glyph; ElvUI skinned automatically when present
Fixed
- Heal cap rendered blue instead of green — moved HP bar pool to BORDER layer so damage/heal caps in ARTWORK always render on top regardless of TBC Classic's texture ordering
[1.1.6] - 2026-04-29
Changed
- Modernized chart visuals: gradient bars (HP bar, damage/heal caps), unified bar and icon width per column, 1px dark border around spell icons
- Raised icon size range for better readability at wider frame widths
[1.1.5] - 2026-04-27
Added
- Share button on the recap frame — sends your death data to the group via addon messages and posts
[Deathlapse Death Recap]in chat; recipients with Deathlapse see a local clickable link to load the replay
[1.1.4] - 2026-04-25
Changed
- Release-only package refresh
[1.1.3] - 2026-04-25
Added
/dl aboutcommand showing that Deathlapse was made by voc0der and linking to the GitHub repository
[1.1.1] - 2026-04-24
Added
- Resizable death recap frame with saved dimensions and
/dl reset - ElvUI skin detection for the recap frame when ElvUI is loaded
- Full-health/top-off clipping so the recap shows the meaningful final window up to 20 seconds
- Clip summary line showing total damage and visible sequence duration
- Test coverage for clipped death windows
Changed
- Widened the default recap frame and made chart geometry respond to frame size
- Softened damage/heal/HP colors and grid opacity
- Reduced footer overlap by scaling icons, embedding hit counts in icons, and thinning time labels on dense charts
[1.1.0] - 2026-04-23
Changed
- Complete visual redesign modelled on the Heroes of the Storm death recap
- Timeline replaced by a waterfall HP bar chart: each column is one hit-group; the blue bar shows remaining HP, the red cap shows damage taken, green cap for heals
- Same-spell hits from the same source within 1 second are merged into a single column showing a ×N count, reducing DoT tick noise
- Spell icons (from
GetSpellInfo) shown below each column; melee falls back to the ability icon, environmental to the drowning icon - Time-before-death label beneath each icon
- Top attackers summary strip shows attacker names with their share of total damage
- HP trajectory reconstructed backwards from death using event amounts and overkill values — no separate UNIT_HEALTH tracking required
- White separator line at the hpAfter level clearly marks the transition between remaining HP and damage taken
- Overkill columns rendered in brighter red with the killing-blow column sized to the effective (non-overkill) damage
- Frame widened to 560 px; chart area 130 px tall with 25/50/75% gridlines and a Y-axis percentage strip
GroupX,ColWidth,HpY,ComputeHpTrajectory,GroupEventsexported for test coverage (54 tests passing)/dl testgenerates a realistic multi-source scenario including DoT groups, heals, and an overkill kill shot
[1.0.0] - 2026-04-22
Added
- Initial release
- Horizontal death timeline showing the last 20 seconds of combat events before death
- Damage events rendered as colored vertical bars above the axis, scaled logarithmically by amount
- Heal events rendered as green bars below the axis
- Color-coded by damage school: Physical, Holy, Fire, Nature, Frost, Shadow, Arcane
- Overkill events highlighted in bright red with increased bar width
- Critical hits shown at full opacity with wider bars
- Hover tooltip over each marker showing source, spell, amount, and time offset
- Automatic display on
PLAYER_DEAD; auto-hides onPLAYER_ALIVE/PLAYER_UNGHOST - Minimap button (draggable around minimap) as the sole UI entry point
- Red dot indicator on minimap button when death data is available
- Killer identification with overkill-event preference
- Summary header: killer name, hit count, total damage, heal count, total healed
/dl testcommand for previewing the timeline with synthetic data/dl autoshowtoggle for controlling whether timeline appears automatically on death- Draggable timeline frame with saved position
- Close-on-Escape support via
UISpecialFrames - SavedVariables: minimap position, timeline frame position, showOnDeath preference
- TBC Anniversary Classic (Interface 20505)

