Death Recap TBC – PvP & PvE Death Recap

Modern death recap for TBC Anniversary with CC tracking, duration timers, colored CC tags, scrollable 30-event history, spell tooltips, and saved window position. Clean Blizzard-style UI. PvP optimized.

File Details

DeathRecapTBC.v2.02.1.zip

  • R
  • Mar 3, 2026
  • 28.64 KB
  • 689
  • 2.5.5
  • Classic TBC

File Name

DeathRecapTBC.v.2.02.1.zip

Supported Versions

  • 2.5.5
# DeathRecapTBC Changelog

## v2.02.1

### CRIT! Tag & Wobble Animation
- Critical hits now display a "CRIT!" tag above the damage number
- Killing blow crits: red CRIT! tag (10pt) with wobble animation on the damage number
- Regular crits: gold CRIT! tag (9pt), damage number bumps up to size 18 with outline to match killing blow size
- Wobble phases: repeats every 1 second for the first 3 seconds, then transitions to every 5 seconds

### Damage Breakdown Overhaul
- Expanded from 7 bars to support up to 30 damage events
- Added damage graph visualization above the bar list — vertical bars showing damage pattern
- Graph bar colors: red for normal hits, gold for crits, bright red for killing blow
- Scrollable bar list with its own scrollbar when more than 7 events exist
- DB button renamed to "Graph" for clarity
- Event count label shown in top-right corner of breakdown section
- "No damage events recorded." message when no damage data exists
- DB now pulls from full 30-event death log, not just the 7-event popup

### Ability Icons in Damage Breakdown
- Each bar row now shows the spell icon on the left, styled like action bar abilities
- Icons use cropped texcoords with quickslot border frame for a polished look

### Tooltips on Damage Breakdown & Graph
- Hovering over any bar row or graph bar shows a detailed tooltip
- Tooltip header includes inline 20x20 ability icon next to spell name
- Shows source, damage, overkill, absorbed, resisted, blocked, critical hit, and killing blow info
- Same style and detail level as the main death recap event tooltips

### Overkill Display
- Overkill tag in damage breakdown bars shortened to `(OK)` to fit alongside `CRIT`
- Full overkill amount still visible in the hover tooltip

### UI Polish
- Lock button highlight changed from square glow to match the X close button's highlight style
- Main event scrollbar stays fixed size when damage breakdown is toggled open
- Scroll frame uses fixed height anchoring instead of stretching with the window

### Other Changes
- Version bumped to v2.02.1
- Test data updated: Fireball marked as critical hit for testing crit display

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