File Details
DeathRecapTBC.v2.02.1.zip
- R
- Mar 3, 2026
- 28.64 KB
- 689
- 2.5.5
- Classic TBC
File Name
DeathRecapTBC.v.2.02.1.zip
Supported Versions
- 2.5.5
# DeathRecapTBC Changelog
## v2.02.1
### CRIT! Tag & Wobble Animation
- Critical hits now display a "CRIT!" tag above the damage number
- Killing blow crits: red CRIT! tag (10pt) with wobble animation on the damage number
- Regular crits: gold CRIT! tag (9pt), damage number bumps up to size 18 with outline to match killing blow size
- Wobble phases: repeats every 1 second for the first 3 seconds, then transitions to every 5 seconds
### Damage Breakdown Overhaul
- Expanded from 7 bars to support up to 30 damage events
- Added damage graph visualization above the bar list — vertical bars showing damage pattern
- Graph bar colors: red for normal hits, gold for crits, bright red for killing blow
- Scrollable bar list with its own scrollbar when more than 7 events exist
- DB button renamed to "Graph" for clarity
- Event count label shown in top-right corner of breakdown section
- "No damage events recorded." message when no damage data exists
- DB now pulls from full 30-event death log, not just the 7-event popup
### Ability Icons in Damage Breakdown
- Each bar row now shows the spell icon on the left, styled like action bar abilities
- Icons use cropped texcoords with quickslot border frame for a polished look
### Tooltips on Damage Breakdown & Graph
- Hovering over any bar row or graph bar shows a detailed tooltip
- Tooltip header includes inline 20x20 ability icon next to spell name
- Shows source, damage, overkill, absorbed, resisted, blocked, critical hit, and killing blow info
- Same style and detail level as the main death recap event tooltips
### Overkill Display
- Overkill tag in damage breakdown bars shortened to `(OK)` to fit alongside `CRIT`
- Full overkill amount still visible in the hover tooltip
### UI Polish
- Lock button highlight changed from square glow to match the X close button's highlight style
- Main event scrollbar stays fixed size when damage breakdown is toggled open
- Scroll frame uses fixed height anchoring instead of stretching with the window
### Other Changes
- Version bumped to v2.02.1
- Test data updated: Fireball marked as critical hit for testing crit display
---