File Details
4.10.14
- R
- Aug 3, 2012
- 1.06 MB
- 1.0M
- 4.3.4+1
- Retail
File Name
DBM-4.10.14-r7705-Core-and-Cataclysm-Mods.zip
Supported Versions
- 4.3.4
- 4.3.3
subversion:
- increment version number for 4.10.14 release
- Tandanu via svn r7706: increment version number for next alpha builds: 4.10.15 alpha
- nbluewiz via svn r7699: # Apply Gilneas change to live version. # comment cleanup.
- nbluewiz via svn r7688: # revert also locales.
- Omega via svn r7687: worshipping is the debuff players get, THAT is what you interrupt, the debuff players get. when you look at grid, players do not have "conversion" they have "worshipping". conversion is ONLY the cast trigger event the boss uses and NOT the debuff players get. technically the timer should be only thing that says "conversion", but player warnings should stay worshipping. that is how i fixed it here. the timer being worshipping was wrong. the warning being conversion was also wrong. Players need to know the proper debuffs/tooltips from their dbm options to know what they should add to grid/xperl/shadowed or whatever as an aura to pay attention to. EJ is only reliable in the sense that it lists boss trigger abilities usually but often fails to list the proper spells players ACTUALLY need to watch for.
- nbluewiz via svn r7686: # Core : Fix bad normal statistics recorded when first kill.
- nbluewiz via svn r7685: # Chogall : worship -> conversion (according to EJ). # koKR update
- ebmor via svn r7675: journal id typo
- ebmor via svn r7674: deDE update (Cataclysm)
- nbluewiz via svn r7668: # Spine of Deathwing: Apply fast update to Plasma Shield bars.
- Omega via svn r7666: Probably fix the other hemorrhage bug too. We usually have an arms warrior so our rogue don't tend to cast hemorrhage on new targets. But the only explanation i could come up with to your problem is that a player or pet in raid is casting a spell named "hemorrhage" (party and pet unit ids fire UNIT_SPELLCAST events)
- nbluewiz via svn r7664: # local update (Firelands)
- nbluewiz via svn r7663: # Apply Encounter ID to party mods. (reduce locals)
- nbluewiz via svn r7662: # update comments (homorrhage bug)
- nbluewiz via svn r7661: # Apply Encounter IDs to pre 4.2 raids (works only > 4.2 clients) # Reduce tons of locales.
- Omega via svn r7658: revert part of last, BOTH = string value "Hemorrhage". It was a pointless change. but it looks more uniform being same method as other spellname. the hemarage spam bug was already fixed, whoever reported it wasn't using latest version. (when "boss1" was removed as a filter, i forgot to add antispam call to replace it on hem spell, this was fixed in r7625
- nbluewiz via svn r7657: # fix rarely homorrhage warning spam (hopefully)
- Omega via svn r7654: Reduce some local usage a little by using some EJ entries
- Omega via svn r7646: minor code improvements.
- nbluewiz via svn r7628: # fix combat time record bug.
- ebmor via svn r7626: deDE update (MoP spellid changes)
- Omega via svn r7625: Fix spam on hemorrhage spell on madness of deathwing encounter
- Omega via svn r7620: Update mapsizes for HoT and Dragonsoul
- Snamor via svn r7615: esES update
- nbluewiz via svn r7609: # Cata/Ragnaros : added missing bool option. (removed intentionally?) # MoP/Protectors of Endless : removed duplicate RegisterEventInCombat. # koKR update (Cata/MoP both)
- Omega via svn r7607: Update firelands for MoP spellid compatibility. Also, apparently, 10man heroic superheated debuff has been missing entire time? Why does no one report this stuff. Oh wait, 10 man was too undertuned to notice? :)
- nbluewiz via svn r7604: # koKR update. (spellId changes)
- Omega via svn r7601: Update Throne of Four winds spellids
- Omega via svn r7600: Updated Blackwing Descent for MoP spellid removals. Fixed more spots in bastion of twilight and dragonsoul i missed.
- Omega via svn r7599: Update spellids for DragonSoul and Bastion of Twilight to be MoP ready (many spellids removed in MoP). Fixed some other misc bugs i happened to see whlie doing it. Twilight breath had wrong spellid on 10 man heroic so it wasn't working, fixed. There was anther mod with similar bug i saw but forget now.
- nbluewiz via svn r7598: # Remove MoP code in live version. # Update Salyis creature id. (I lost my combat log. Boss waring will be added later.)
- nbluewiz via svn r7574: # Apply beta changes.
- nbluewiz via svn r7566: # koKR update
- Omega via svn r7564: Update other locals to avoid lua errors from last commit
- Omega via svn r7563: Support for new timer types that identify the source that's going to cast it (IE, when multiple players or bosses can cast same spell and we want to show bars for all of them but identify WHICH boss is casting the next one)
- tandanu via svn r7552: implement shield functions in DBM-Core
- Omega via svn r7549: Because council is a multi boss fight, add syncing as an extra measure to situations where "boss" unitIDs are missing, that way you are more likely to get warnings when you aren't targeting the casting boss.
- Omega via svn r7548: Fix several mods that could fail if bossN args are missing. Had 3 fights tonight that had missing warnings because actual bosses were not boss1 2 3 or 4. Although I need to run more data on this, but i'm thinking sometimes it can be a number HIGHER then 4, and transcriptor isn't coded to detect that yet, cause i've never seen a mod using uId:find("boss") fail, just mods using if not (uId == "boss1" or uId == "boss2" or uId == "boss3" or uId == "boss4") then return end seem to fail. So i'm going to modify my transcriptor to scan for unit ids over 4 and see what happens in future weeks. but just in case i'm also just coding all mods from now on to simply just use anti spam instead of any kind of filtering at all.
- tandanu via svn r7546: merge changes from MoP branch
- Omega via svn r7541: Gate of the Setting Sun Instance now implemented
- Omega via svn r7540: Darkmaster Gandling Update Rattlegore Update Korlof Update
- Omega via svn r7539: 1. Implemented 2 additional bosses in scarlet halls and cathedral 2. Fixed/Updated 4 other mods in same zones.
- Omega via svn r7538: Many more updates to come. But i just wanted to commit these 2 now. 1. Added rest of MoP 5 man load zones, all 9 are coded now. 2. Updated Braun for the curve ball nerf they did to encounters CDs. My fix should account for this and still provide perfect timers.

